• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Heroes

All topics relating to Altdorf Chronicles project should be discussed here.

Heroes

Postby Gold Bearer » October 11th, 2014, 3:38 pm

These are my main characters. They're based on the characters from heroquest, advanced heroquest, dungeon quest and dark world. The idea is to pick one character from each group to make up the party and once a character dies the replacement hero must be a different one, but there's various ways of doing it. The cards are place holders until I make up some proper hero cards. It's been a while since I worked on these characters but I think everything makes sense. I'll update this with more details, better character descriptions and a list of the artists of the pictures I used. Elvins defend with no dice as standard and can fire a bow twice without penalty (other characters can't move over half rate), humans defend one one dice as standard and can use both elven and dwarven equipment but not as well as elvens and dwarvens, and dwarvens defend with two dice as standard and can see in the dark. Enjoy.

Barbarian
You are a simple minded brawler who believes that directness is the best way to achieve success. Your strength means you're very good at using some of the bigger weapons.

Race: Human. Class: Barbarian. Equipment: Broadsword.
  • Your natural toughness gives you a basic defence of two combat dice.
  • Your strength allows you to attack with two combat dice when you are attacking with a Club.
  • You are able to use a Bastard Sword to attack diagonally and can wield a Great Mace or Great Flail with one hand.
Barbarian.jpg
Female Barbarian.jpg
Veteran: Mighty Swing
  • You attack with an extra combat dice when you make a melee attack if you don't move during the same turn.
  • You are able to wield a Battle Axe with one hand.
Master: Weapon Skill
  • You attack with an extra combat dice when you make a melee attack if you move at half rate during that turn.
  • You are able to wield a Great Axe with one hand.
Legend: Ferociousness
  • Black shields count as skulls when you make a melee attack.


Dwarf
You are a tough Dwarven who is an expert at disarming traps and you are faster than most other Dwarves.

Race: Dwarven. Class: Warrior-Thief. Equipment: Axe, Dagger, Helm.
  • You can use your attacking action to disarm a trap by standing on a directly adjacent square.
Dwarf.jpg
Female Dwarf.jpg
Veteran: Axeman
  • You are able to wield a one handed melee weapon in each hand if at least one is any type of axe and can use them both to attack if you don't move during the same turn.
  • You are able to wield Battle Axes with one hand.
Master: Anti-Magic
  • You have the option to attempt to counter any enemy spell cast in the same room or corridor or directed at you by rolling a combat dice, on a skull it's unaffected, a white shield counters it and a black shield either counters it or rebounds it back against the caster if the spell is directed at you and either way the spell is then discarded.
Legend: Toughness
  • Black shields count as white shields when you defend.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1723
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Heroes

Postby Gold Bearer » October 11th, 2014, 3:44 pm

Elf
You are a versatile Elven who is able cast spells as well as use most equipment but you are slower than most other Elves.

Race: Elven. Class: Warrior-Mage. Equipment: Sword, Padded Armour.
  • You are a level one Magician and choose one spell group after the Wizard has chosen the first set.
Elf.jpg
Female Elf.jpg
Veteran: Enrichment
  • Draw a random spell from the Elf deck at the start of an adventure before you choose you spell set which is used in the normal way.
Master: Enlightenment
  • You become a level two Magician and draw an additional two spells from the Elf deck at the start of an adventure before you choose you spell set for a total of three Elf spells which are used in the normal way.
Legend: Fusion
  • You are able to cast Combined spells. If you choose one of the non-element spell groups you still pick an element to use and you can discard any two spells when casting a combined spell.
  • You are able to cast the Fully Merged spell of your chosen element once per Adventure without discarding any spells providing you still have at least one spell of that element, or at least one Talisman spell if you didn't choose an element spell set.


Wizard
You are a powerful Magician who has fate on your side to make up for your physical frailty.

Race: Human. Class: Wizard. Equipment: Wand(Club).
  • You are a level three Magician and choose three spell groups, choosing one spell group before the Elf chooses and two after the Sorcerer has chosen.
  • Your natural Magical Aura gives you a basic defence of two combat dice.
  • You have two Fate points in each Adventure that allow you to reroll any amount of dice of a single roll or force the evil wizard player to do the same if the roll is for something that's directly targeting you.
  • Being a high level Magician, you are limited on the equipment you can use and are only able to use items that specifically state that they can be used by the Wizard.
Wizard.jpg
Female Wizard.jpg
Veteran: Summoning
  • You can summon the Elemental of the first spell set that you choose by giving up all other actions and using and discarding all three spells of that element.
Master: Wizardry
  • You can cast Combined spells with the first spell set that you choose by using and discarding one of the spells that are usually required and any other as a replacement.
  • You can summon the Elemental of the first spell set that you choose by using and discarding two of the spells that are usually required and any other as a replacement.
Legend: Divinity
  • You can cast the Fully Merged spell of the first spell set that you choose once per Adventure by using and discarding one of the spells that are usually required.
  • You can summon the Elemental of the first spell set that you choose once per Adventure by using and discarding two of the spells that are usually required.
You do not have the required permissions to view the files attached to this post.
Last edited by Gold Bearer on November 7th, 2014, 12:33 pm, edited 2 times in total.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1723
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Heroes

Postby Gold Bearer » October 11th, 2014, 3:47 pm

Fighter
You are a technical combat expert who is able to use offencive and defencive styles of fighting.

Race: Human. Class: Fighter. Equipment: Sword, Chain Mail, Helm.
  • You are able to take up a defencive or offencive stance at the start of any turn, attacking with one less and defending with one more dice until the end of the EWP's next turn in a defencive stance and attacking with one more and defending with one less dice until the end of the EWP's next turn until the end of the EWP's next turn in a offencive stance but can't make ranged attacks (including Throwing) and can move no more than half rate in either stance.
Fighter.jpg
Female Fighter.jpg
Veteran: Throwing Skill
  • You attack with an extra combat dice when you throw a weapon.
Master: Weapons Expert
  • You attack with an extra combat dice when you attack with any type of hammer or any type of spear.
Legend: Martial Skill
  • You are able to give up your attacking action to guard if no enemy is adjacent to you, allowing you a free melee attack out of turn as soon as an enemy is in reach.
  • You get a free attack out of turn against an adjacent enemy that moves to a non-adjacent square if they were within reach before they moved, which use you can use to make a melee attack or to throw a weapon.


Wood Elf
You are a swift and agile soldier of the wood elf militia, moving quickly between enemies with lightning fast attacks but lacking in physical strength, making heavy equipment awkward for you.

Race: Elven. Class: Soldier. Equipment: Bow, Quiver of Arrows (36), Sword, Dagger, Cloth Armour.
  • Light Armour that gives more than one defense dice is treated as Mid-Weight Armour, Mid-Weight Armour is treated as Heavy Armour and you are unable to wear Heavy Armour.
  • You are able to fire any type of bow before and/or after moving, moving at full rate if you aren't wearing Mid-Weight or Heavy Armour, a maximum of eight squares/2d6 if you're wearing Mid-Weight Armour and a maximum of four squares/1d6 if you're wearing Heavy Armour.
  • You are unable to use any type of two handed axe or any type of two handed hammer.
Wood Elf.jpg
Female Wood Elf.jpg
Veteran: Spear Skill
  • You attack with an extra combat dice when you attack with any type of spear.
Master: Stealth
  • You are able to move through squares occupied by an enemy if the square you move to straight after the square occupied by the enemy is empty, any number of times if you aren't wearing Mid-Weight or Heavy Armour, once per turn if you're wearing Mid-Weight Armour and ending your movement if you're wearing Heavy Armour.
Legend: Agility
  • You are able to break up your movement and attack in between, allowing you to move and attack freely, moving at full rate if you aren't wearing Mid-Weight or Heavy Armour, a maximum of eight squares/2d6 if you're wearing Mid-Weight Armour and a maximum of four squares/1d6 if you're wearing Heavy Armour.
You do not have the required permissions to view the files attached to this post.
Last edited by Gold Bearer on July 11th, 2016, 1:05 pm, edited 3 times in total.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1723
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Heroes

Postby Gold Bearer » October 11th, 2014, 3:58 pm

Gnome
You are a keen eyed Gnome, who lacks the physical resilience of an actual Dwarf but you are completely immune to hostile magic.

Race: Dwarven. Class: Treasure Hunter. Equipment: Hammer, Dagger, Banded Mail, Helm.
  • You are immune to hostile magic.
  • You are able to see inside a Cloak Of Shadows as well as in ordinary darkness.
  • You are able to disarm traps using the Tool Kit rules as standard or using the Dwarf's rules if you're using a Tool Kit.
  • You are able to search for treasure in a room that's already been searched and if it hasn't been searched take two treasure cards instead of one, or one if there's treasure listed in the quest notes.
  • You need both hands to wield a Broadsword and to attack diagonally with a Staff or Spear.
Gnome.jpg
Female Gnome.jpg
Veteran: Hammer Skill
  • You attack with an extra combat dice when you attack with any type of hammer.
Master: Casting
  • You become a level zero Magician and draw a random spell from the Chaos deck at the start of an adventure which is used in the normal way.
Legend: Infusion
  • You become a level one Magician and draw an additional two spells from the Chaos deck at the start of an adventure for a total of three spells which are used in the normal way.
  • You become immune to Transfix and Chill Touch.


Sorcerer
You are a very powerful Magician who specialises in mind control magic.

Race: Human. Class: Sorcerer. Equipment: Dagger, Wand(Club).
  • You are a level four Magician and have four spell groups consisting of the Chaos Sorcerer spell group (the target defends on skulls and no effect on 0MP monsters) and three chosen spell groups but a maximum of two element spell groups, choosing after the Elf has chosen.
  • Your natural Magical Aura gives you a basic defence of two combat dice.
  • You are limited on the equipment you can use and are only able to use items that the Wizard is able to use.
Sorcerer.jpg
Female Sorcerer.jpg
Veteran: Channelling
  • You are able to use spell Components to cast Protection, Detection and Darkness spells.
Master: Sorcery
  • You are able to use spell Components to cast any of the listed spells.
Legend: Augmentation
  • You are able to substitute one of the listed spell Components for another to cast a spell but you can't use more than one of the same Component.
You do not have the required permissions to view the files attached to this post.
Last edited by Gold Bearer on November 13th, 2014, 2:41 pm, edited 1 time in total.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1723
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Heroes

Postby Gold Bearer » October 11th, 2014, 4:02 pm

Ranger
You are a well travelled and intelligent adventurer, able to take great punishment in combat before you fall and a natural leader for the group.

Race: Human. Class: Ranger. Equipment: Sword, Leather Armour.
  • You are able to use Elven and Dwarven equipment as though you were an Elven or Dwarven.
Ranger.jpg
Female Ranger.jpg
Veteran: Woodsman
  • You are able to fire any type of bow twice in succession if you move at half rate during that turn.
Master: Dexterity
  • You are able to fire any type of bow three times in succession if you don't move during the same turn and fire before and/or after moving during the same turn when firing twice.
Legend: Ranged Skill
  • You are able to fire any type of bow three times in total before and/or after moving at half rate during the same turn.


Warrior
You are a fierce warrior who is highly skilled at using a weapon in each hand but you intensely dislike ranged weapons.

Race: Human. Class: Warrior. Equipment: Double Axe, Helmet, Buckler.
  • You are able to use a one handed melee weapon in each hand and use them to attack the same target twice in succession if you move at half rate during that turn and can use them to attack two different targets if you don't move during the same turn.
  • You can use any type of shield or buckler to attack with one combat dice.
  • You are able to wield one Battle Axe with one hand.
  • You are unwilling to use any ranged weapons but your still able to throw weapons that can normally be thrown.
Warrior.jpg
Female Warrior.jpg
Veteran: Power Blow
  • You are able to attack twice in succession against two different targets if you move at half rate during that turn and are able to add two one handed melee weapons combat dice together in one attack if you don't move during the same turn.
Master: Brawling
  • You are able to attack the same target twice in total or two different targets once each with two one handed melee weapons before and/or after moving at full rate during the same turn.
Legend: Mighty Blow
  • You able to add two one handed melee weapons combat dice together in one attack if you move at half rate during that turn and are able to attack the same target twice with two one handed melee weapons, allowing the target to only attempt to defend against the first attack if you don't move during the same turn.
You do not have the required permissions to view the files attached to this post.
Last edited by Gold Bearer on November 7th, 2014, 8:29 am, edited 1 time in total.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1723
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Heroes

Postby Gold Bearer » October 11th, 2014, 4:08 pm

Knight
You are a noble knight of the realm protected from mortal blows by armour and from magic by your blessings and would never disgrace yourself with dishonourable battle tactics.

Race: Human. Class: Knight. Equipment: Sword, Splint Mail, Helmet, Buckler.
  • You are immune to Transfix and Chill Touch.
  • You defend with an extra combat dice when wearing Heavy Armour.
  • You have an optional dispel attempt against any hostile spell directly targeting you by rolling a combat dice, on a skull it's unaffected, a white shield counters it and a black shield rebounds it back against the caster.
  • You honour forbids you from using ranged weapons and even from throwing a weapon.
Knight.jpg
Female Knight.jpg
Veteran: Magic Resistance
  • You have an optional dispel attempt against an enemy spell cast in the same room or corridor but not directly targeting you, on a skull it's unaffected, a white shield dispels it and a black shield dispels it and the spell is discarded.
Master: Mobility
  • You add two to the maximum movement of any armour you're wearing (+1 in total in the case of Elven or Dwarven Armour) except when running.
Legend: Purification
  • Any Undead monsters who start their turn directly adjacent to you roll a combat dice, on a black shield they die, on a white shield they loose 1BP and on a skull they're unaffected.


Archer
You are a sharp minded and truly expert bowman, exceeding even the skill level of most Elvens.

Race: Human. Class: Archer. Equipment: Bow, Quiver of Arrows (36), Sword, Leather Armour.
  • You are able to fire any type of bow twice in succession and move at full rate during that turn if you are wearing no armour or Light Armour, half rate if you are wearing Mid-Weight Armour and if you don't move during the same turn if you are wearing Heavy Armour.
Archer.jpg
Female Archer.jpg
Veteran: Bow Skill
  • You are able to fire any type of bow three times in succession if you don't move during the same turn if you are wearing no armour or Light Armour, twice in succession and move at full rate during that turn if you are wearing Mid-Weight Armour and twice in succession and move at half rate during that turn if you are wearing Heavy Armour.
Master: Archery
  • You are able to fire any type of bow three times in succession and move at half rate during that turn if you are wearing no armour or Light Armour, three times in succession if you don't move during the same turn if you are wearing Mid-Weight Armour and twice in succession and move at full rate during that turn if you are wearing Heavy Armour.
Legend: Marksmanship
  • You are able to fire any type of bow three times in total before and/or after moving at half rate during that turn if you are wearing no armour or Light Armour and four times if you don't move during the same turn if you are wearing no armour or Light Armour, three times in succession and move at half rate during that turn if you are wearing Mid-Weight Armour and three times in succession if you don't move during the same turn if you are wearing Heavy Armour.
You do not have the required permissions to view the files attached to this post.
Last edited by Gold Bearer on November 7th, 2014, 12:30 pm, edited 2 times in total.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1723
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Heroes

Postby Gold Bearer » October 11th, 2014, 4:15 pm

Mountain Dwarf
You are a Slayer, a fearsome Dwarf axe specialist who has sworn an oath to use no armour or ranged weapons. You yearn to eventually become a Demon Slayer.

Race: Dwarven. Class: Slayer. Equipment: Axe.
  • Instead of getting 500GP when you become a Champion, you get 50GP and become a Troll Slayer and attack with an extra combat dice against a target that defends with at least five combat dice by killing a Troll, Giant, Dragon or Greater Chaos Demon, you get 100GP and become a Giant Slayer and attack with an extra two combat dice against a target that defends with at least six combat dice by killing a Giant, Dragon or Greater Chaos Demon, you get 150GP and become a Dragon Slayer and attack with an extra three combat dice against a target that defends with at least seven combat dice by killing a Dragon or Greater Chaos Demon and you get 200GP and become a Demon Slayer and attack with an extra four combat dice against a target that defends with at least eight combat dice by killing a Greater Chaos Demon.
  • You attack with an extra combat dice when you attack with any type of axe or a standard Club.
  • You are able to wield a Battle Axe with one hand.
  • You are unwilling to use any ranged weapons or any type of armour (including any type of helmet or helm or any type of shield or buckler) but your still able to throw weapons that can normally be thrown.
Mountain Dwarf.jpg
Female Mountain Dwarf.jpg
Veteran: Slayer Strength
  • You are able to attack twice in hand to hand combat with two one handed melee weapons if you don't move during the same turn.
  • You are able to wield one Great Axe with one hand.
Master: Slayer Swing
  • You attack with an extra combat dice with both attacks when you make a melee attack if you don't move during the same turn.
  • You are able to wield two Great Axes with one hand.
Legend: Slayer Skill
  • You are able to use Slayer Swing to attack with an extra dice in hand to hand combat if you move at half rate during that turn.
  • You have an optional dispel attempt against any hostile spell directly targeting you by rolling a combat dice, on a skull it's unaffected, a white shield counters it and a black shield rebounds it back against the caster.


Swashbuckler
You are a highly skilled sword fighter who favours one handed swords and light armour.

Race: Human. Class: Swashbuckler Equipment: Sword, Hand Crossbow, Bolts (18), Padded Armour.
  • If you're using a one handed sword then when you are attacked but not hurt in hand to hand combat and you roll all white shields for your defence dice you make a counter attack out of sequence if you are able to reach which is defended against normally.
  • You are able to fire a Hand Crossbow in the same turn that you make a melee attack if you don't move during that turn.
Swashbuckler.jpg
Female Swashbuckler.jpg
Veteran: Combat Skill
  • You are able to use your counter attack skill if most of the dice are white shields.
  • You are able to fire a Hand Crossbow in the same turn that you make a melee attack if you move at half rate during that turn.
Master: Advanced Combat
  • You are able to use your counter attack skill if at least half of the dice are white shields.
  • You are able to fire a Hand Crossbow with no movement penalty in the same turn that you make a melee attack.
Legend: Parrying
  • If you have a one handed sword equipped you make an additional defence roll defending on black shields when you are attacked in melee using the same number of combat dice as the sword attacks with.
You do not have the required permissions to view the files attached to this post.
Last edited by Gold Bearer on November 7th, 2014, 12:31 pm, edited 1 time in total.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1723
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Heroes

Postby Gold Bearer » October 11th, 2014, 4:23 pm

High Elf
You are a fast and skillful Elven favouring swords and bows and have been highly trained as a member of the high elf guard in martial combat and mental discipline.

Race: Elven. Class: Guard. Equipment: Sword, Dagger, Studded Armour.
  • You are a level zero Magician.
  • You are able to use a one handed melee weapon in each hand if at least one is any type of sword and can use them to attack twice if you don't move during the same turn.
  • You have an optional dispel attempt that can be used once per round against an enemy spell cast in the same room or corridor, on a skull it's unaffected, a white shield dispels it and a black shield dispels it and the spell is discarded.
  • When you are targeted with Transfix or Chill Touch roll a combat dice, on a skull you are affected as normal, on a white shield you are unaffected and on a black shield you are unaffected and the target looses that ability for the rest of the Adventure.
High Elf.jpg
Female High Elf.jpg
Veteran: Enchantment
  • Draw a random spell from the Talisman deck at the start of an adventure which is used in the normal way.
Master: Empowerment
  • You become a level one Magician and draw an additional two spells from the Talisman deck at the start of an adventure for a total of three spells which are used in the normal way.
Legend: Cleansing
  • Any Chaos monsters who start their turn directly adjacent to you roll a combat dice, on a black shield they die, on a white shield they loose 1BP and on a skull they're unaffected.


Paladin
You are a healer and a smiter of the Undead but your doctrine doesn't allow you to use bladed weapons, only crushing ones.

Race: Human. Class: Warrior-Priest. Equipment: Spiked Club, Padded Armour, Helm.
  • You are unwilling to wield bladed weapons and most ranged weapons and are only able to use weapons that specifically state that they can be used by the Paladin.
  • You are able to treat any weapon as magical when you make a melee attack.
  • You are immune to Transfix and Chill Touch.
  • You are able to use your attacking action to heal 3BP and/or MP (three in total) of your own or a directly adjacent target per Adventure, healing any amount at a time and are also able to heal between Adventures but your then using up your quota for the next Adventure.
  • You are able to Turn Undead once per Adventure during your turn.

    Turning
    Roll a combat dice to see if the Turning succeeds and then roll a combat dice for each Undead Monster in the same room or corridor if the Turning is successful. Turning doesn't require an action but can only be attempted once per turn.

    Turn
    :skull: = Succeeds.
    :whiteshield: = Fails but doesn't waist the Turning.
    :blackshield: = Fails and does waist the Turning.

    0MP Undead
    :skull: = Turned to dust (can't get back up or be reanimated).
    :whiteshield: = Forced to move as far away as possible from the Turner on their next turn and can perform no other action.
    :blackshield: = Under the Turner's control until the Turner fails to roll under their MP at the start of each new round.

    >0MP Undead
    :skull: = -1BP.
    :whiteshield: = Misses their next turn.
    :blackshield: = -1MP.
Paladin.jpg
Female Paladin.jpg
Veteran: Pious
  • You are able to heal an extra 2BP and/or MP (five in total) per Adventure.
Master: Blessing
  • You are able to perform a blessing once per Adventure without using an action, allowing you to reroll one dice this turn and all allies to reroll one dice during their next turn.
Legend: Holiness
  • You are able to transfer any amount of MP to BP or BP to MP once per turn without using an action.
You do not have the required permissions to view the files attached to this post.
Last edited by Gold Bearer on July 11th, 2016, 1:13 pm, edited 2 times in total.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1723
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Heroes

Postby The Road Warrior » October 12th, 2014, 8:31 am

A lot of options for the players to choose from. I'm looking forward to seeing a quest so we can get an idea of how these heroes balance against your expanded bestiary.
Image
Join in the community project.


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
The Road Warrior

Elven Warrior
Elven Warrior
 
Posts: 639
Joined: November 20th, 2012, 5:02 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Heroes

Postby Gold Bearer » October 12th, 2014, 12:09 pm

The Road Warrior wrote:A lot of options for the players to choose from.
Who's your favourite?

I've got four characters for each of one of these as well. When a player dies there'll be added to their choice for a replacement, so their new character choices will be based on the character they chose to start with. With the battle magicians and another bunch that can be used as npcs I'm up to about 130 heroes. :)

The Road Warrior wrote:I'm looking forward to seeing a quest so we can get an idea of how these heroes balance against your expanded bestiary.
So am I! I'll try getting heroscribe working again today. It pissed me off before so I've stayed away from it for a while. Maybe there's a way of manually adding the icons that I need.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1723
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Next

Return to Altdorf Chronicles

Who is online

Users browsing this forum: No registered users and 2 guests