My friends and I have been playing HQ from the start on the odd weekend. They have completed the first 3 quest books, with some difficulty. I was getting all prepared, i.e. doing my HQ homework, studying the level and employing my strategic brain; and I came to the concussion that the next two quest books would be far too hard for them. I didnt want to remove monsters or add HP, which would be the obvious course of action, as I am a firm believer in HQ virgins completing the quests adjusted first time round.
So where to go....?
I decided to go back, right back, to the start! almost 2 years had passed to complete 3 quest books and I was sure that they're memories of the levels would have faded with the passing of time (aided with the brews we had during the quest)
To my astonishment during the first 2 quest they're memories slowly returned!! Although patchy. I was in a panic, sweat developing cross my brow, I had to think quick for quest three.
Ok i thought, they know the levels, I had to jazz it up. I didnt have time to jazz up the level. So I quickly used the US stats for the monsters, something I wanted to do from the start but was held back due to their poor questing performance PQP. By now they should be able to handle big boy stuff, i thought; but to level it out i provided the elf and wizard characters with additional spells, provide from the elf QP and WOM. 1 spell per MP i decided.
The result of quest three was one long quest (approaching 4hours), lots of questions and arguments about what the spells do and the barbarian pissed off as they 'didnt get anything'. I even had to through in some daggers, as compensation, to defuse that one.
Sorry I have gone on to long for an introduction, from no posts to this long one, anyway my question is what sort of modifications have other people done to add life into old quests which work well for... i going to say seasoned amateurs????
I have already modified the next two levels (more rooms, more tresure etc) and I dont want to massively change the armoury, that's just my taste. But in fairness my group normally die within 2 quests.
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