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Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Figomurphy wrote:Welcome to the inn. Irish wolf? Are you based in Ireland?
mitchiemasha wrote:Nice! Only just back into it and your set looks way nicer than mine.
There's plenty of tweaks here... with the first order of call, Monsters need to use American edition Body points.
Weapons damage. Most liked the original mod of Heroes rolling all black shields in combat. But, I came to realise more powerful weapons never break. So i nerfed it to the weapon value. Some weapons are a +1 defence, base stat is 2 so if a hero rolls 3 black shields in defence and has a shield and a helmet armed, rolling 4Cd6, 1 item would be damaged on a roll of 3 Black Shields. Now if buffing a hero with magic or potions it's more likely to break the weapon, which is very thematic.
Chaos tokens from advanced Heroquest, Ambush, Character, Escape, Trap, Fate, Wandering Monster or the cards mod here.
A Monster skill for each class... Waagh, MAM, Tail Bash, Diagonal Attack, Infection, Paralysis, Stand Fast, Extended Reach, (Skaven: Horde). Even more powerful, 'The curse on this tomb is strong, the undead are easily reanimated and must be finished off' and 'Ancient magic enchants the Chaos warrior armour through it's Orb' destroying the sorcerer or artifact removes the effect.
Reduce thrown range to BP. But give the Heroes a buff. Lost weapons are found if the room it was thrown in is searched. Thrown weapons are hardly bought but this gives them more value. A 1 shot on a new room due to the original mechanic, the room will need to be cleared before searching to pick it up.
Limit treasure searches to 1 + amount of furniture in the room. Don't use American search rules, stick wit UK but add, 'Treassure Search: A room not searched for traps first, featuring a trap, will trigger the trap, place the hero on the trapped square, don't pick a card'.
I also like to make a roll of double 1 a hazard, calling out, "you stumble on a loose stone" "rocks fall from above" or something like " in your desperate attempt to escape, the floor greats your face". The Hero rolls 1 CD6, Skull: lose 1Bp, White: Saved, Black: Stunned no attack. The hero can still move but will suffer the hazard on the last square. Roll to move before attacking even if not moving. Every roll is now a threat, a battered and beaten Heroes will need an exit strategy. No more wasting turns for high movement rolls before revealing a room.
1 last 1... for the heroes... Make the short sword dual wield, not diagonal attack, gives life back to the staff. It's the only mod that's a direct change. The 1 rule we have with mods is they add to the original rule, not change it, keeping the HQ spirit.
Irish Wolf wrote:Figomurphy wrote:Welcome to the inn. Irish wolf? Are you based in Ireland?
I am indeed.
DarakuTenshi wrote:
What kind of foam is that and where did you buy it? I've been looking at making a box for my HQ stuff, and this may just be a better option. I'll just fixup my original box that is in really bad condition and do this to it.
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