Thank you all for your suggestions, especially cynthialee for the brilliant dwarf campaign idea!! That really flouted my boat and I have already started working on it. Rise of the Dwarfs
I plan to give each dwarf an additional special ability, along the lines of your suggestions, with the aid of then carrying them through to the quest campaign.
I am aware of the downloadable material available through this site, an absolute treasure trove which I have mercilessly been downloading, many thanks to daedalus for your pointers. There is so much I often become lost or lose my trail of thought, this is to your credit drathe- Leg End!
I have created additional treasure cards (solely containing gold) which I plan to add to the deck when my group have just started with new heroes, with the aid of speeding up their hero development.
I received my HQ game when I was 7! It was a choice between HQ and some other game called 'key to kingdom' which I have now played and is total pants!! Each time I open my set up I think to the xmas decision I made all those years ago. Oh my.... HQ may of never entered my life!!
My father wasn't into role play board games and couldn't fathom the rules

(I remember playing xmas day and my dad making the school boy error of placing out the contents of the rooms at the start). The following year my best friend also got the game and it was then we started, at the age of 8, to interpret the rules. Two decades later, with many revisions of 'our' own rules, we are now playing HQ currently and have been for the last 2 years. Unfortunately some of rules my best friend and I created, to fill in our inability to read let alone understand the rules, are now fondly missed by my group.
Example: Now being able to pass by monsters. We never allowed passing through monsters but also we didn't allow heroes or monsters to move through adjacent tiles where combat was possible. This lead to some strange circumnavigation of rooms to pass foes.
Am I correct in believing that you can do this?? conformation much appreciated.
The alchemist shop has been available since we started kellers keep but it little used. My group go straight to the armoury to blow their money. I have the additional potions from the BQP and EQP. I going to add some dwarf only potions, all alcohol based, I love the drunken dwarf idea cynthialee.

to you and to all evil wizards
Ta very much!