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Ye Olde Inn 25th Anniversary HeroQuest quest pack

Brainstorming topics for the HeroQuest 25th Anniversary Quest Pack.

Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby chaoticprime » December 1st, 2013, 7:25 pm

Since we're making a symbol, perhaps we should consider actual symbolism. I studied heraldry back in the day.

The laurels are a symbol that means peace through victory; renown from glory--success. Now, I don't think that really applies at all, because we're celebrating the 25th anniversary of a game that stopped being officially produced two decades ago. I think that's pretty far from victory.

The skull that represents mortality, however, is rather apt.

Image
Acacia leaves symbolize eternal and affectionate remembrance.

Also, 25 years is considered to be a silver anniversary, not gold.

The whole purpose of symbolism is to convey meanings without labels. Putting the 25 on it would be wrong. We may as well just be writing "Heroquest 25th Annivesary."


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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Goblin-King » December 1st, 2013, 7:57 pm

Sure. Nothing is set in stone. Let's get a few different logos before we decide. Try and whip something up. :)
Also the skull in my version symbolizes HeroQuest


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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby chaoticprime » December 1st, 2013, 8:05 pm

Image


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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby wolfie907 » December 1st, 2013, 8:52 pm

So what about Chaos Dwarves?

  • It could take the place of the missing 'Dwarf Quest Pack'
  • It fills the missing Chaos Quest Pack as discussed earlier on
  • It opens up a few interesting/cliche storylines
  • HQ compatible Chaos Dwarves are already available (although not as common as Skaven) if no one volunteers to sculpt (and cast) models for this projext
[/quote]
I like this idea +1 from me and I also like 25 better


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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby wolfie907 » December 1st, 2013, 9:09 pm

chaoticprime wrote:Image

don't like the maple leaves, I agree that the laurels or whatever Is final should be silver I think 25 is simple and uncluttered we don't need more text than that plus I think it registers faster than the rest of the symbolism implied by the hearldry


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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby chaoticprime » December 1st, 2013, 9:35 pm

It doesn't have to register with anyone that would not already know what the hell it is. My suggestion is to make the symbol the right way out of respect for the game.


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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby wolfie907 » December 1st, 2013, 10:56 pm

I agree with getting the symbolism right I just don't feel that the 25 detracts from it and I personally like how it looks


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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Jewels! » December 1st, 2013, 10:58 pm

Awesome idea, I'd love to get in for at least input.


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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Teldurn » December 1st, 2013, 11:18 pm

chaoticprime wrote:Image

Excellent symbolism and concept. But in my humble opinion, poor execution. The "silver" treatment is too jarring and high contrast. As an image with a transparent background, some parts of it get washed out mixing with the page background. If I may critique it, I would say add a thin stroke but make it dark so it pops out from the background. Try 75-80% black or so. Tone down the white to a lighter gray. And tilt the angle of the gradient to provide better visual interest. Very few things look good with a straight horizontal gradient.

Alternately, send me the vector file and I'll do it for you. ;)
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby chaoticprime » December 1st, 2013, 11:45 pm

Teldurn wrote:
chaoticprime wrote:Image

Excellent symbolism and concept. But in my humble opinion, poor execution. The "silver" treatment is too jarring and high contrast. As an image with a transparent background, some parts of it get washed out mixing with the page background. If I may critique it, I would say add a thin stroke but make it dark so it pops out from the background. Try 75-80% black or so. Tone down the white to a lighter gray. And tilt the angle of the gradient to provide better visual interest. Very few things look good with a straight horizontal gradient.

Alternately, send me the vector file and I'll do it for you. ;)


I agree that this is not good enough for use. I only spent about ten minutes on it. I don't actually want to have to make whatever we use. I don't have an actual vector file for the skull.


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