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Ye Olde Inn 25th Anniversary HeroQuest quest pack

Brainstorming topics for the HeroQuest 25th Anniversary Quest Pack.

Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Thrawn » November 29th, 2013, 3:59 pm

Hero_Of_Retro wrote:I like the idea of more chaos themed villains and monsters.. although my attempt so far at creating some for my expansion is terrible at best.. I am still trying to work out a way, where the players are being stalked by a darker force, they cannot be defeated until the main villain has been slain.. how would this idea work out in everyones opinion.. too much? Would it really work within the game or a smaller expansion? :)


I actually found chaos to be really easy to do if you have lots of models from GW. Chaos have some of the greatest variety (especially because Chaos got divided into 3 separate army lists with 4 gods, which gives you 12 distinct themes to work with, without mixing.


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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Jackyboy » November 29th, 2013, 10:56 pm

With regards to the special artifacts found throughout the quest. Could each one be for a specific hero, but the ability which the hero uses effects one of the other heroes instead? For example the dwarf could get an artefact which when equipped or used, gives spell casters the ability to cast two spells instead of one per turn?
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Sjeng » November 30th, 2013, 4:22 am

You can devise anything you want for your quest, as long as it's balanced. If it's quest specific, then it will only last during your quest and then disintegrate or be lost in some other way.
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby TMU » November 30th, 2013, 5:02 am

TMU wrote:
Goblin-King wrote:@ TMU - In that case we would have to include a snötlliing model :lol:

The Road Warrior wrote:
TMU wrote:How about this, everyone that makes a quest, includes HIMSELF in to the quest. In a way or another, Wouldn't that be cool?

Not a bad idea, but I'm not sure how we all would do it.

It wouldn't have to be a model, it could simply be a quest called "The lair of the Goblin-King" or something like that :) In your case RW we would of course take a model called "The Road Warrior" ;) Do you get my idea? This wouldn't be in all the quests, just one for each maker. :P

I ask you again, how does this sound? :D
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Sjeng » November 30th, 2013, 5:25 am

I'm all for it. There will be a mean bald orc in my quest, who's also very intelligent, evil, and a tad bardish.
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby TMU » November 30th, 2013, 5:28 am

Great, if even Sjeng is happy with it, I can't tell how wouldn't be :D
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Patroclus » November 30th, 2013, 5:55 am

If we go with a competition about the story and the quests, mine will be like this (of course there will be many grammar errors that got to be fixed):

Scaven Settings: 6 Skaven Warriors, 4 Skaven Champions, 2 Rat Ogres, 1 Plague Monk

Whispers in the night talks about a great evil that comes from the past. A group of plague monks have find a powerful artifact hidden from men for centuries, and raised a great evil from his deep sleep. A powerful wizard. He now wants to change our world, to bring back the old realms where he once belongs. The monks didn’t realize what they have done. They’ve tried to find a servant but he became their master and now he used them to make his unspeakable deeds. He with the skavens have captured an old temple on the Grey Mountains, a place where once has great magic energy and wizards used to make their most powerful spells there. He is moving silently like the snake but he must be stopped. I want you to do that, but first you should get back the artifact and used against him. It is traveled east to be buried in the place where it was found. In the tomb of Tamara, a forgotten palace of the dead. I will give you the map and all you need for the trip.

1) The Entrance to the Dead: the dungeon is full of skeletons and deadly traps. The final room has a guardian of the tomb and a red ruby which its light is the key to the final room of the next quest.
2) The tomb of Tamara: the quest should be a real maze with 3 or 4 dead ends and not so many monsters (or else it will take 3 hours). At each dead end the heroes should try to use the ruby (don’t tell them until they quit). When they hold the ruby in the final room a secret door appears and leads to the final boss (put something real hard here. Try to kill as many as you can with spells, but if only one hero left then make it easy. For example, when the body goes 3 or less, his defense goes zero). They will find the artifact which is a wand of serpent.
3) The Cave of Mist: On the travel to the temple on the Grey Mountains the rain starts to go wild and very dangerous for walking and climbing. You have stopped in this cave to rest for the night and wait for the rain to stop. The cave have marks on the walls, it's full of skavens with a final boss (a rat ogre maybe?) and his lair.
4) ...
Last edited by Daedalus on February 3rd, 2015, 1:23 am, edited 1 time in total.
Reason: tag


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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Goblin-King » November 30th, 2013, 6:15 am

@ TMU:
I don't mind small eastereggs if it can be done seamlessly. It shouldn't turn into an orgy of greetings and in-jokes though. Hero Quest has never been silly - Don't wanna start meeting trumpet playing orcs now!
I'd say do it if you like, but don't feel obligated. I think the most important part is maintaining the style of the original.

@ Thrawn:
Ah, now I get what you were trying with your list! I sorta misunderstood first :D

I think that's really something we need to figure out soon. Is it going to be strictly base set + print?
A possibility would be to make a new monster set, but write the questpack assuming people don't own these minis:
Use Orcs to represent Demons
Use the Gargoyle to represent the Greater Demon
Use Goblins to represent Chaos Cultists.

But at the same time actually make the minis if you don't want to use goblins as cultists.

I think it's a tough decision. I want it to be accessible to everyone, but at the same time the big pull of a quest pack IS the minis. I really want to add something new too!

tl;dr
The options as I see them:
1. Strictly game system monsters. Any variations is quest notes only, but apart from that, go wild.
2. A predefined group of new monsters (skaven pack for instance) - get you own damn minis
3. A predefined group of new monsters (skaven pack for instance) - We get a set made in HQ style
4. Free for all. Dedicated gamers have lots of proxy minis
5. We agree on a new pack of monsters that can readily be applied to existing models (Orc berserker, goblin assassin, Wraiths, Tomb King)

edit:
I know we are all (myself included) eager to start making content, but we really should spend some time defining the framework first!
Last edited by Daedalus on February 3rd, 2015, 1:29 am, edited 1 time in total.
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Jackyboy » November 30th, 2013, 7:28 am

Goblin-King wrote:@ TMU:

tl;dr
The options as I see them:
1. Strictly game system monsters. Any variations is quest notes only, but apart from that, go wild.
2. A predefined group of new monsters (skaven pack for instance) - get you own damn minis
3. A predefined group of new monsters (skaven pack for instance) - We get a set made in HQ style
4. Free for all. Dedicated gamers have lots of proxy minis
5. We agree on a new pack of monsters that can readily be applied to existing models (Orc berserker, goblin assassin, Wraiths, Tomb King)

edit:
I know we are all (myself included) eager to start making content, but we really should spend some time defining the framework first!


I think number 5. would be a good go between. We get new monsters with many possibilities but at the same time could easily use figures we already own |_P
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:)


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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby TMU » November 30th, 2013, 7:43 am

Goblin-King wrote:@ TMU:
I don't mind small eastereggs if it can be done seamlessly. It shouldn't turn into an orgy of greetings and in-jokes though. Hero Quest has never been silly - Don't wanna start meeting trumpet playing orcs now!
I'd say do it if you like, but don't feel obligated. I think the most important part is maintaining the style of the original.

I mean it in a way of Fellmarg and Verag, just a name here, and another there. I don't want to see trumpet playing orcs either ;)
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