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HQ25 monster stats and abilities #5 the Basilisk

Brainstorming topics for the HeroQuest 25th Anniversary Quest Pack.

The Basilisk (Vote once for each question)

What stats do you want for the Basilisk?
0
No votes
a) Mv:8 At:3 De:5 BP:4 MP:3
2
18%
b) Mv:8 At:4 De:5 BP:8 MP:4
1
9%
c) Mv:8 At:4 De:3 BP:3 MP:1
1
9%
d) Mv:8 At:3 De:4 BP:3 MP:2
0
No votes
e) Mv:8 At:4 De:4 BP:3 MP:2
0
No votes
f) Mv:8 At:4 De:3 BP:3 MP:2
0
No votes
g) Mv:8 At:3 De:4 BP:3 MP:3
1
9%
h)
0
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i)
0
No votes
j)
0
No votes
What ability do you want for the Basilisk?
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A1) Attacked targets directly in front take undefendable MP damage for each black shield rolled .
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A2) Attacked targets directly in front stunned for his turn if a black shield is rolled.
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A3) Attacked targets directly in front can't defend for rest of turn if a black shield is rolled.
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No votes
B) As a ranged frontal attack, 1 AD petrify vs. 1DD.
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C) Roll 2 AD as an attack, if both skulls Hero must roll any shield or turned to stone with equipment (but not artifacts.)
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No votes
D1) Any black shield from attack must be defended by excess white shields or Hero must roll a poison check each turn and As an attack, 2 AD gaze vs. Hero's MPs, defend with MPs or turned to stone.
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D2) As a Cloud of Chaos spell/ranged attack
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D3) As a ranged attack, hits not defended using a Hero's MP cause MP damage and loss of turn. Turn to stone if MP reduced to zero, but artifacts are excluded.
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D4) As a ranged attack, paralyze any one Hero--no move, attack, or defend. Break with a 6 using MP and red dice, rolling immediately and on future turns.
2
18%
D5) As a 3-combat-dice ranged attack, hits not defended using a Hero's MPs cause BP damage and loss of turn. Turned to stone if BPs are reduced to zero, but doesn't affect artifacts.
0
No votes
D6) As a ranged attack, inflict 2 MPs of damage which are reduced by 1 for each 5 or 6 rolled by the Hero on two red dice. No move, attack, or defend on next turn if MPs are lost. If MPs are reduced to zero, remove Hero from the Quest.
0
No votes
E) as a ranged attack, hits undefended using Hero MP cause MP damage and if zero Hero is turned to stone and dead.
0
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F) 3-combat-dice ranged attack, Heroes defend using MPs. If 1+ undefended skulls, victim skips his next turn.
0
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G1) As a ranged attack, both the target and Basilisk roll combat dice equal to MPs. A Hero is petrified and can't be harmed if he fails to defend any skulls. Hero breaks on any of his turns by rolling under his starting MP score using a red die.
0
No votes
G2) As a ranged attack, both the target and basilisk roll combat dice equal to MPs. A Hero is petrified and can't be harmed, can't move, or take any action if the Basilisk rolls more skulls. A Hero breaks on any of his turns by rolling under his current MP score using a red die. A petrified target can attempt to free itself by rolling under its full MP value using a red die. A Petrified Hero blocks LoS and may be moved through using 3 movement points.
0
No votes
G3) As an attack or in place of movement, both target and Basilisk roll combat dice equal to MPs. The target is petrified and can't be harmed or take any actions if it fails to defend using black shields. A Hero can attempt to free himself once per turn by rolling under its full MP value using a red die. A petrified Hero blocks LoS but not movement.
0
No votes
H) As Petrify spell/ranged attack, victim can't move, attack, drink a potion, or be harmed. Break with a 6 using MP and red dice, rolling immediately or on future turns.
1
9%
I) As a ranged attack without damage but petrifies target for 1 turn--lose turn but can't be affected by attacks or magic
0
No votes
J) As a 2-combat-dice ranged attack, Hero defends using MP or turned to stone
1
9%
K1) As part of an attack, if 2+ BP damage the victim is petrified. Target can't move or take an action, defends with 8 dice and can't be affected magic or potions. Break with a black shield using dice=MP once per turn.
0
No votes
K2) As part of an attack, if 1+ BP damage the victim is petrified. Target can't move, take an action, or be affected by attacks, magic, or potions. Break with a black shield using dice=MP once per turn.
0
No votes
K3) In place of an attack or movement, a target resists by rolling 2 white shields on dice=MP. If petrified, no action, can't be affected by attacks or magic, and can't be harmed. Break by rolling under full MP value with a red die, once per turn.
0
No votes
L) As a spell, Hero is turned into a stone statue for a number of turns equal to the result of one red die. Hero may not move, take any action, or be harmed until the effect ends.
2
18%
M)
0
No votes
N)
0
No votes
O)
0
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P)
0
No votes
Q)
0
No votes
 
Total votes : 11

Re: HQ25 monster stats and abilities #5 the Basilisk

Postby knightkrawler » October 5th, 2018, 11:23 am

Much better!
The blue/purple is still too glaring for my taste. And I'd try and widen the dark areas even more.
But that's all a matter of taste, of course.
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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby j_dean80 » October 5th, 2018, 12:01 pm

I like it, including the icon choice...but was wondering if it would be a 2 square icon?
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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby Anderas » October 5th, 2018, 12:35 pm

Is it? I don't know the model?


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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby Daedalus » October 5th, 2018, 7:55 pm

size and shape, more here, more here, more here, more here, more here

Stuff was said. It fits on a 2x1 base like a Giant Wolf.
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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby j_dean80 » October 5th, 2018, 8:02 pm

Can just center it on a larger oval. The problem is it will overcrowd your text.
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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby Anderas » October 6th, 2018, 11:04 am

Yes. I think the card will retain a round symbol, to keep the layout intact.

For heroscribe I make a 2 square one with the same image in the middle.

Same goes for the mino, there will be a 1x1 and a 2x2 symbol in Heroscribe.

Cool that means with some few last additions to the basi picture, we're done with the monster cards then. |_P

Next step prepare the Heroscribe package and give it to Stratos so that ha can include it in his download.


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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby Daedalus » October 8th, 2018, 6:26 pm

Ideally, the Basilisk would have a 2x1 icon like the Giant Wolf and Frozen Horror Monster Cards. Maybe you could shrink down the oblong icon a bit. Another (better) tact would be to shorten the text. Try changing ". . .a Hero is changed into a stone statue . . ." > . . . a Hero is petrified . . .

The Minotaur should have a 1x2 base. An extra 2x2 base for larger Minotaur models is fine as an option, though.
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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby Anderas » October 9th, 2018, 1:18 am

For the symbols, may I point you here?

viewtopic.php?f=199&t=4378


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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby Anderas » October 9th, 2018, 3:23 am

Last version of the card. Petrified is a nice addition.
I consider this closed, save for serious errors.

You could say: The tools are ready, time to start working.


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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby Daedalus » October 10th, 2018, 11:13 am

I understand your wish to wrap up. Hopefully someone will create an alternate Monster Card with a 1x2 icon like the one found on your map in the other thread. If not, it's no big thing to figure out they represent the same monster.
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