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Ye Olde Inn 25th Anniversary HeroQuest quest pack

Brainstorming topics for the HeroQuest 25th Anniversary Quest Pack.

Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby knightkrawler » December 12th, 2013, 10:34 am

You're right about Mind points. There has to be ways of losing them.
Winning them back is easily handled. Every healing spell or treasure card gives a hero 4 points to be freely divided among Body and Mind points.
A raise to 5 points might also be in order.
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Goblin-King » December 12th, 2013, 11:19 am

Good call. I agree we should include some mechanics revolving around MP.
Ideas coming to mind:

* Spells where you roll defense dice according to amount of MP
* Monsters that use mental attacks. MP = attack, MP = defense
* MP restoring potions in the all new Alchemy Shop
* Monsters/spells that drain MP instead of BP
* Mind control!!!
Last edited by Daedalus on February 16th, 2015, 2:29 am, edited 1 time in total.
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby knightkrawler » December 12th, 2013, 11:31 am

Goblin-King wrote:* Monsters that use mental attacks. MP = attack, MP = defense
* Monsters/spells that drain MP instead of BP


Wraith
A wraith moves 2d6 each turn in one direction of the Evil Wizard player's choice (it may not use one and the same square more than once during its turn), but only through corridors. Only when hitting a wall or a closed door it changes direction and completes its move. Whenever it moves through a square occupied by a hero or monster it attacks with 3 combat dice. The victim may defend with a number of dice equal to their Mind points. Damage done by a Wraith's attack is represented by subtracting Mind points instead of Body points. A wraith always uses full movement and does not stop when it attacks, thus it may attack up to 12 times a turn. It may share a square with another figure when ending its turn. A wraith cannot be attacked or destroyed other than moving adjacent to it and discarding an earth spell of the hero's choice.

It's playtested. Makes for some funny "Into the next room with a shitload of traps" hero tactics.
To compensate the Mind damage, see Healing spells and treasure cards as described in my previous post.
Last edited by Daedalus on February 5th, 2015, 12:46 am, edited 2 times in total.
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Teldurn » December 12th, 2013, 11:37 am

knightkrawler wrote:
Goblin-King wrote:* Monsters that use mental attacks. MP = attack, MP = defense
* Monsters/spells that drain MP instead of BP


Wraith
A wraith moves 2d6 each turn in one direction of the Evil Wizard player's choice (it may not use one and the same square more than once during its turn), but only through corridors. Only when hitting a wall or a closed door it changes direction and completes its move. Whenever it moves through a square occupied by a hero or monster it attacks with 3 combat dice. The victim may defend with a number of dice equal to their Mind points. Damage done by a Wraith's attack is represented by subtracting Mind points instead of Body points. A wraith always uses full movement and does not stop when it attacks, thus it may attack up to 12 times a turn. It may share a square with another figure when ending its turn. A wraith cannot be attacked or destroyed other than moving adjacent to it and discarding an earth spell of the hero's choice.

It's playtested. Makes for some funny "Into the next room with a shitload of traps" hero tactics.
To compensate the Mind damage, see Healing spells and treasure cards as described in my previous post.

This sounds incredible. And incredibly fun. I support this idea. |_P
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Goblin-King » December 12th, 2013, 11:44 am

Can't remember... Are there official rules for losing MP? What happens at zero? I seem to remember something about going into shock?


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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby GimmeYerGold » December 12th, 2013, 11:49 am

In some of the expansion quests, aren't there doors that can only be opened by the roll of two red die being less than your Body Points? Something similar can be used for Mind Points, either with magic doors, or needing to decipher a tablet, tome or scroll. Also, it's kinda lame the Wizard can't open stone doors at all in the Ogre Horde!

:wizard: <Can one of you get this door for me, please?>

Also, some of my first versions of the Hero Skill cards included abilities that tapped Mind Points:

Wizard Skills using Mind Points - viewtopic.php?f=34&t=2016
Monk/Cleric Skills using Mind Points - viewtopic.php?f=34&t=2018

By the way, if y'all need anyone to help make cards for the 25th Anniversary quest pack, I volunteer! :)


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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby knightkrawler » December 12th, 2013, 12:09 pm

Goblin-King wrote:Can't remember... Are there official rules for losing MP? What happens at zero? I seem to remember something about going into shock?


I suggest the same rules as for 0 Body points. The North American rule set I mean.
If the healing is dealt with in the same way, death and saving from it at 0 can be, too.

Just mind you about the whole Mind point thing, that the lowest Body points of any hero is 4,
but the Barbarian's Mind is a meager, dangerously low 2.
Monsters and spells that gnaw on MP should remain spare, which I designed the Wraith for. It can be put into quests of your choice, but doesn't kill off the Barbarian as a general prerequisite, contrary to overpowered spells.

Also, the Talisman of Lore should be almost mandatory to be found. Or some other artifact working in a similar way.
Maybe one that adds half (rounded up) your starting MP, so that the Wizard would have 9, the Barbarian a mere 3 (nevertheless gaining a huge amount of security against MP attacks and spells).
Let the heroes' strategizing, sacrificing, and bitching commence!

GimmeYerGold wrote:In some of the expansion quests, aren't there doors that can only be opened by the roll of two red die being less than your Body Points? Something similar can be used for Mind Points, either with magic doors, or needing to decipher a tablet, tome or scroll. Also, it's kinda lame the Wizard can't open stone doors at all in the Ogre Horde


Also a very good idea to use Mind not only as an attribute and measure of health, but also actively to enlist the Wizard in some sorely needed proactive activities. Magical doors and traps are a great way of doing that.
Last edited by Daedalus on February 16th, 2015, 2:36 am, edited 1 time in total.
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby Sjeng » December 12th, 2013, 12:20 pm

I remember MP's as rendering you unconscious when at 0, and the others must "carry" you with them (or leave you to rot or find a way to regain MP's). You don't die.
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby knightkrawler » December 12th, 2013, 12:30 pm

We're gonna have to change that rule then, in order to make sense of MP. Let's just have a figure "die". He will play the next quests anyway.
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Re: Ye Olde Inn 25th Anniversary HeroQuest quest pack

Postby GimmeYerGold » December 12th, 2013, 12:34 pm

From the NA Elf Quest rules:

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