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Goblin-King wrote:* Monsters that use mental attacks. MP = attack, MP = defense
* Monsters/spells that drain MP instead of BP


knightkrawler wrote:Goblin-King wrote:* Monsters that use mental attacks. MP = attack, MP = defense
* Monsters/spells that drain MP instead of BP
Wraith
A wraith moves 2d6 each turn in one direction of the Evil Wizard player's choice (it may not use one and the same square more than once during its turn), but only through corridors. Only when hitting a wall or a closed door it changes direction and completes its move. Whenever it moves through a square occupied by a hero or monster it attacks with 3 combat dice. The victim may defend with a number of dice equal to their Mind points. Damage done by a Wraith's attack is represented by subtracting Mind points instead of Body points. A wraith always uses full movement and does not stop when it attacks, thus it may attack up to 12 times a turn. It may share a square with another figure when ending its turn. A wraith cannot be attacked or destroyed other than moving adjacent to it and discarding an earth spell of the hero's choice.
It's playtested. Makes for some funny "Into the next room with a shitload of traps" hero tactics.
To compensate the Mind damage, see Healing spells and treasure cards as described in my previous post.




<Can one of you get this door for me, please?>

Goblin-King wrote:Can't remember... Are there official rules for losing MP? What happens at zero? I seem to remember something about going into shock?
GimmeYerGold wrote:In some of the expansion quests, aren't there doors that can only be opened by the roll of two red die being less than your Body Points? Something similar can be used for Mind Points, either with magic doors, or needing to decipher a tablet, tome or scroll. Also, it's kinda lame the Wizard can't open stone doors at all in the Ogre Horde








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