by chaoticprime » December 24th, 2013, 7:53 am
I don't think there's any evidence of there being a great product, at all. Every sample of verse coming from them has been amateurish. Just because they have the equipment to produce miniatures doesn't mean that they can design a good game. Like the title of the Questbook "No Threat Unanswered." That relates to a lot more than the simple premise behind HQ's story--a story that is about a struggle against a particular threat among many other, often even greater, threats. This tells me that they went with something that sounded cool. A good name for a Questbook would be the Gathering Storm, and it could come before other Questbooks with titles like Kellar's Keep, Return of the Witchlord, Against the Ogre Horde, Wizards of Morcar, The Mage of the Mirror, the Frozen Horror or the Dark Company that describe they story and premise. "Answering a threat" is taking the first action. The title actually suggests that you're starting a fight because you were threatened.
Quest One: Kill Carlos
"Carlos the Heroine-mule has been running his mouth. T-Bone's bitch went and told us that Carlos was down at the Laundromat talking about how he was gonna punch our cards. Find Carlos and destroy him with the magical Star Sword of Thundering Gryphonbane that is way more powerful than the Spirit Blade, because of its many adjectives and adverbs."