Re: HeroScribe source code
Posted: May 18th, 2021, 8:49 pm
There are several "Mario Maker" type clone programs for windows out there. No idea if any of them are open source...
Dedicated to Ye Olde "Agin's" Inn and the fantasy board game HeroQuest
https://forum.yeoldeinn.com/
iKarith wrote:So far as I can tell, we also need "fractional space" support so that you can position doors between two tiles (effectively WHQ rules—if door spans two tiles, you treat it as a double-wide door) and I have no freaking idea what to do with the DragonStrike maps yet! No idea how many people actually use those for HQ, they're … not ideal.
Shadzar wrote:iKarith wrote:So far as I can tell, we also need "fractional space" support so that you can position doors between two tiles (effectively WHQ rules—if door spans two tiles, you treat it as a double-wide door) and I have no freaking idea what to do with the DragonStrike maps yet! No idea how many people actually use those for HQ, they're … not ideal.
Dungeon Tile Mapper also uses 2 space doors, but can place things on the half square.
It would just take a little bit of work to edit it like HeroScribe to use HQ features.
http://archive.wizards.com/default.asp?x=dnd/dnd/20061121t
Runs completely offline (http://archive.wizards.com/dnd/dungeontilesmapper/DungeonTilesMapper120.zip), and gives a "code" to be able to load and change a "map" later. You can also move and remove tiles as well as rotate them.
Again, like HeroScribe it can only be edited for personal use, and can't be redistributed, but it would do the job. Maybe WotC wouldn't mind so much using the D&D mapper for HQ since they are both HASBRO owned?
iKarith wrote:Can't be redistributed is a dealbreaker. In fact, given those terms, to do it properly I can't even look at the source code because it might cause me to write something similar, unless there are a lot of things just like it out there that I can point to as other sources of inspiration.
Shadzar wrote:iKarith wrote:Can't be redistributed is a dealbreaker. In fact, given those terms, to do it properly I can't even look at the source code because it might cause me to write something similar, unless there are a lot of things just like it out there that I can point to as other sources of inspiration.
Dungeon Tile Mapper was made by someone that allowed WotC to use it on their site. Not sure who owns the code now, but might reach otu to the original code author to see what can be salvaged for use with HQ and be allowed to redistribute?
Shadzar wrote:HTML and CSS would be a lot better as it would be able to be used on all platforms.
even HTML canvas element like Roll20 uses to pick up and move assets could be an idea, but it is not something i am comfortable with messing too much with the canvas element as oppsoed to old DHTML styles.
So if you are starting from scratch HTML 5 canvas element might b an option to look at for cross platform simplicity?