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HeroScribe source code

Discuss Icons for use on Cards and Quest Maps.

Re: HeroScribe source code

Postby lestodante » Monday October 1st, 2018 6:14pm

No, Derfel Link is the owner, Mondor just modified part of the code.

You can also search for HeroScribe Enhanched by Jason Allen, he added some contest menu and integrated the option to write Title, notes and wandering monster.
Web Page: http://www.propvault.com/heroscribe

And here is an example of map created with the "allinone" version by Mondor (I just put casual icons and room to show how many they are):

example hsallinone.png
example 2.png
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Re: HeroScribe source code

Postby Kurgan » Tuesday November 17th, 2020 6:29am

I love this program. It was a hassle installing it for the first time but now I got the hang of it. Very useful. It would be cool to see it with the Remake icons. The ability to insert the other fields for building a quest book would be a cool thing too someday.

I did a fresh install of Ghostscript and Heroscribe on my windows 10 system and it works great. I found a problem with HeroScribe 2.0 wherein once you create an XML file (save it) you can't re-open the file and edit it again in the program.
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Re: HeroScribe source code

Postby Kurgan » Wednesday April 28th, 2021 9:53pm

Revisiting this one...

Darn, Heroscribe enhanced is gone too.. and the Archived version doesn't have the download file. Anybody have it saved to re-upload?
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Re: HeroScribe source code

Postby iKarith » Friday April 30th, 2021 2:37am

I have a copy of heroscribe. It's a bit of a jumble of archive of archives, but the jar is there. No build script (which is a blessing as Java build scripts always seem to be written so that only the one person who built the thing ever could…) I'll see what I can do about making sure it finds its way into a usable format later—I'm in the middle of several things just now, most of them annoying but necessary. *sigh*
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Re: HeroScribe source code

Postby StratosVX » Friday April 30th, 2021 6:45am

Heroscribe enhanced was a separate version that had additional features not built into the original Heroscribe. It was not made by HS's original authors.


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Re: HeroScribe source code

Postby iKarith » Friday April 30th, 2021 10:19am

StratosVX wrote:Heroscribe enhanced was a separate version that had additional features not built into the original Heroscribe. It was not made by HS's original authors.


What I have appears to be 1.0pre1 with all-in-one icon pack 1.0.44 from 2014.

As it's all I have, I'd definitely like something with more features, source code or not. I do want the source code if it's available, certainly.
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Re: HeroScribe source code

Postby Kurgan » Friday April 30th, 2021 1:40pm

One feature the program is screaming for is the ability to pick up and drag an existing icon around the map. Right now you just have to remove it, or you can rotate it, that's it once placed. The all in one icon pack is pretty extensive, but a bit disorganized... a little "preview" of each icon in the side bar would be another great feature.

And I also think one or two of the letter icons disappeared in the process (plain X might have been one of them). The original maps feature instances of two X's in the same square or an arrow pointing to a simple text label "WL" "Grak" etc, if we could do those in HeroScribe itself (instead of having to import files into your favorite paint program after) would be nice. I have difficulty placing in/out doors on the edges of the boards (as they appear in KK/ROTWL and some other quests) too for some reason.

And of course we have all talked about incorporating the "Remake" icon set as an additional library, perhaps as a mode layer (like how you can currently switch between EU and NA versions). Then there's the "purple" theme I see in some maps (Brazilian version?).

Actually if you could do the whole map page, including the parchment text and all that in one, that would be the best. Right now Heroscribe does the map and then you do the rest using templates in PSP or Paint.net or Photoshop and then combine them.
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