cornixt wrote:I do wonder if this will just turn into yet another alternative ruleset for HQ like all the others though.
Let's face it, that is a distinct possibility, so I'm trying to take steps to mitigate that risk as much as it is possible to do so (and would welcome more suggestions).
So far...
Instead of choosing an elite group of 3-6 'editors' to produce their own HQ House Rules which might be better than yet another individuals HQ House Rules but not by much I want a clear distinction between a smaller working party than are 'Custodians' making sure the guidelines for inclusion are kept to, but crucially they won't have the power to decide on topics/contenders, what is included or excluded, or to act as arbiters in any special way (other than in their capacity as contributors, same as anyone else who wishes to contribute)
I'm adopting a 'marathon rather than a sprint' approach, a smaller dedicated group could move faster, but I see this as being a long-lived enterprise, so whilst I want to keep the momentum up, I'm 'fixing' the cadence as monthly (hence the poll duration) as not everyone can or wants to be on here every day - smaller break out groups can do work that doesn't involve decisions (like typing up) but these will be shared at regular intervals to allow feedback and guidance from the wider community
I've also started to, and will continue to, contact as many Quest Creators (those who have made and shared Quests via the Inn) and owners of shared (via the Inn) House Rules Set/Documents with the proposal that once the Living Rulebook stabilises (and they can start before that) they review their own Quests to make them compatible i.e. any exceptions are noted as 'special rules' within the scope of that Quest or Quest Book and their own House Rules that would just state the differences between their house rules and the Living Rulebook (and potentially a lot of their 'House Rules' would be candidates for the Living Rulebook) aiming for wider adoption, sooner rather than later
By using the existing official rules forum for all rules/content discussions (aside from discussion about running the project itself) we can mine the wisdom of the ancients after all if someone put forward a viable solution to a problem 2 decades ago there is no good reason why it can't be included in the living rule book as a solution now.
Aside: for some reason I'm getting a mental image of these 'ancients' as some sort of Vampire Lord in suspended animation for centuries waiting to be woken from their rest by the greatest storm in unliving memory, this project may end up not being big enough to disturb their rest but we can at least make use of their previous utterances! Heed the words of HPL "do not calle up That which you can not put downe"
Finally to ensure that we get some return on our investment, even if the ultimate ambition of this project fails to get enough traction, I'm looking to structure the work in such a way that artefacts of value will be published at regular stages that will be useful to both the project, of course, but also the wider Inn community
Some examples
• Publish the complete rules as soon as they are compiled before any changes have been made for ease of reference
• Publish a Text Conventions Document that can used reused for any other document production, new Quests / Quest Books, House Rules etc for consistency (covering glossary, abbreviations, capitalisation, number format, Zargon/Morcar/Gamemaster, combat dice / attack dice / defend dice, gender neutral terms etc)
• Documented Principles or Constraints that can be used to guide future discussions and documents
• A published Common Modular System - that can be applied to house rules and perhaps even a house rule compendium
• Full List of all Monsters, Bosses, Artefacts, Potions, Spells and so on
• Full List of all Game Components by expansion