I have started on the quest book Against the Ogre Horde and noted that in a couple of the quests the Heroes can become trapped and/or the quest can become not completable. As a result rather than removing the falling block traps from the various maps I have introduced a new Utility item called a Miners Kit, this allows a Hero to remove the rubble from a falling rock trap after it has been triggered. It takes 1D6 turns to do this and the Hero may do nothing else during that time or he has to start over. If it is the Dwarf doing it then they only roll 1D4. The Wizard may not use a Miners Kit. Doing it this way I thought would make the evil wizard cards (A Series of Unfortunate Events) rather interesting since it forces the players to wait around a bit.
Thoughts?
Stoner81.
EDIT - Also added an extra type of healing potion called Supreme Healing which does 1D6+4 Body Points up to the maximum, downside is that is has now put potions on two pages by 1 potion is really annoying!