HeroQuest UK 1st/2nd Edition Rules of Play wrote:Missile Weapons
Some weapons may be thrown, whilst the crossbow may be fired. When firing the crossbow or throwing a weapon the procedure for rolling combat dice in attack and defence remains the same.
Your opponent must be visible, as with casting a spell. There is no maximum range for firing the crossbow or throwing a weapon. However, you may not use the crossbow or throw a weapon if you are adjacent to your opponent.
It's worth noting that the US version of the HQ rules doesn't have any word on missile weapons, as they are covered in the armoury, and basically work exactly like casting a spell. Thus, the section for Missile Weapons (Ranged Combat) is simply:
HeroQuest Combined English Edition Rule Book wrote:Missile Weapons
Some weapons may be thrown, whilst the crossbow may be fired. When firing the crossbow or throwing a weapon the procedure for rolling combat dice in attack and defence remains the same.
Your opponent must be visible, as with casting a spell. There is no maximum range for firing the crossbow or throwing a weapon. However, you may not use the crossbow or throw a weapon if you are adjacent to your opponent.
In HQ, Missile Weapons refer to the spellcasting rules, since that's where the line of sight rules are, where as in most games, the spellcasting rules for line of sight instead refer to the ranged combat rules. This is certainly the case with AHQ and WHQ, so we will most likely move the missile file and line of sight rules to combat, and have the spellcasting rules refer to these line of sight rules instead.











