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MonsterMotor wrote:Bareheaded Warrior wrote:1. All squares in the room or passageway that they are currently in
2. All squares in a room or passageway that they are next to
3. All squares that are next to the room or passage that they are currently in
4. All squares that they have line of sight to.
This list puzzles me. I don't want to enter a detailed discussion with examples here, but each one of these measures can lead to strange happenstances of visibility or non-visibility on the board and, maybe, lengthy discussions. Sight/Line of sight rules generally are quite a mess in practice on HQ-like boards (and I do not have a profound solution here, either), but why not truncate this list before defining "line of sight" in detail? Or more specific, why do you use these 4 points combined and not just point 4 alone (which is what I do in my rules) or just points 1-3.
= one hit
= one hit & pushback
= cancels one hit






Onan wrote:When the wizards steps on the square in front of the junction (where he is in the picture), the corridor with the orc is revealed according to rule 2.
When the barbarian steps on the square on the junction, the corridor with the goblin is not revealed, but according to rule 3 the single square with the goblin is revealed.
https://ibb.co/gLfKp2SM
= one hit
= one hit & pushback
= cancels one hit





= one hit
= one hit & pushback
= cancels one hit



opens the door, you would reveal the
because of rule 2 and the
because of rule 3. But would you reveal the
? It is covered by none of the 4 rules, but it feels like it should be revealed, too.

wouldn't be revealed, at least not until the
moves one square into the passage, as it isn't visible under any of the four rules, but I'm good with that.
would be visible, arguably it could be considered visible under #4 (not #3 as you stated, but you may have been referring to the list before it was updated, so lets just call it the last rule for the moment!) but this is one of the grey areas in the original rules that still remains unclarified in my updated version (in terms of both visibility and missile attack targetting).
to the centre of the square occupied by the
and the diagram provided in the rule book indicates that even if that line touches a corner of an occupied square (or wall) it is still visible, which makes sense to me as you can still see half of the square, and as we only have a concept under the simplistic rules of this game that the square is either visible or is not visible (boolean).
blocks half the target square (the left hand side of the target square from the POV of the
) and the corner blocks the other half of the target square (right hand side of the target square from the POV of the
). This isn't covered in the rules as provided at all, but for me, whilst I'm happy with a rule of thumb that says that half of the target being visible is good enough for it to count as being visible, I'm not happy about a rule of thumb that says none of the target being visible is good enough for it to count as being visible. So I would rule in this example that the
is NOT visible and would NOT be placed on the board either.
= one hit
= one hit & pushback
= cancels one hit



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