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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: Vanilla Rapist

Postby Sotiris » October 29th, 2014, 1:34 am

You sprung a swinging blade trap (AtOH trap) in front of the Zombie.
blade attack:
Sotiris rolled 2 6-sided dice:
6, 1

Sir Jason defends:
Sotiris rolled 4 6-sided dice:
5, 4, 5, 2
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Re: Vanilla Rapist

Postby tasoe » October 29th, 2014, 4:38 am

tasoe wrote:moving in the same path that jason used before, I go to his previous place, 1N from there and attack the zombie diagonally.

Sotiris, in my last move I attacked the zombie diagonally. One square N from where you have me now.
So I suppose he moved into contact with me to attack me so now I can attack him back and then make my move.

So I attack: Invalid dice code!

Defense: Invalid dice code!


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Re: Vanilla Rapist

Postby tasoe » October 29th, 2014, 4:39 am

The rolls in previous post are invalid. I'll roll again.


Attack:
tasoe rolled 2 6-sided dice:
2, 1


Defense:
tasoe rolled 3 6-sided dice:
1, 6, 6


Another undying zombie!

Movement:
tasoe rolled 2 6-sided dice:
1, 5


I'll move appropriately depending on where the zombie stands now.
If the zombie is in the square W, N, or S of me, then I move 4E, 2N.
If the zombie is in the square E of me, then I move 1S, 3E, 1N.


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Re: Vanilla Rapist

Postby Sotiris » October 29th, 2014, 5:26 am

tasoe wrote:Sotiris, in my last move I attacked the zombie diagonally.

Fixed!
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Re: Vanilla Rapist

Postby Gold Bearer » October 29th, 2014, 5:52 am

So I could have reached the zombie.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: Vanilla Rapist

Postby Patroclus » October 29th, 2014, 11:03 am

Movement:
Patroclus rolled 2 6-sided dice:
5, 4


W, 3xN, 2xE, N, E

I won't attack the skeleton diagonally. I will go right infront of him making noice trying to provoke him.

Attack:
Patroclus rolled 2 6-sided dice:
4, 1


Skeleton Defends:
Patroclus rolled 2 6-sided dice:
1, 6

:?


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Re: Vanilla Rapist

Postby Sotiris » October 29th, 2014, 11:31 am

Gold Bearer wrote:So I could have reached the zombie.

You've right but it would be a very boring round..all heroes in a room against a zombie..boring!
Skeleton will not show mercy for his master's fault (sorry i didn't record immediately tasoe's round and forgot his diagonal position :bites-lip: )
Sotiris rolled 2 6-sided dice:
2, 5

Magnus defends:
Sotiris rolled 2 6-sided dice:
6, 6

Sir Jason's Zombie attacks:
Sotiris rolled 2 6-sided dice:
1, 4

Sir Jason defends:
Sotiris rolled 4 6-sided dice:
1, 6, 5, 4

Image
Image
Rounds: 1 (total:11)
Tokens: 4
Rules
Image
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: Vanilla Rapist

Postby Gold Bearer » October 29th, 2014, 7:42 pm

Yea it did work out more interesting.

Thanks for trying Orthos.

Now I can't safely take on one :skeleton: or :zombie: so I'm not going to be much use for the rest of the quest unless I can safely attack/tickle diagonally.
Gold Bearer rolled 2 6-sided dice:
2, 1
2W, 1S, search for secret doors.

There might be another trap in front of that zombie because he stopped on that square before I think.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Sotiris » October 30th, 2014, 4:05 am

No secret doors found.
Image
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
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Re: Vanilla Rapist

Postby JasonMCM » October 30th, 2014, 7:41 am

I have a feeling that this is a bad idea, but advance on the zombie again! (2W)

Attack!
JasonMCM rolled 3 6-sided dice:
2, 6, 3

zombie defense
JasonMCM rolled 3 6-sided dice:
2, 1, 4


So baring any evil wizard interruptions (traps) that is one dead zombie.
Do you PBP? I do. See my exploits below.

Amy the Amazon
Interactive HeroQuest
Sir. Jason the Champion
Trapped in the Dark
Swiftfoot the Elf
The Dark Company
Zargon the Evil Wizard
Core Quests Redone


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