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The Dark Company

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: The Dark Company

Postby Sotiris » January 10th, 2014, 8:24 am

If TMU rolled die for the 2nd trap disarm then we can begin a new round with Althea.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: The Dark Company

Postby The Road Warrior » January 10th, 2014, 8:26 am

Play in any order you want, I'm not fussy
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Re: The Dark Company

Postby TMU » January 10th, 2014, 1:24 pm

So did I already use my turn? :D
"There is no greater danger than playing it safe."


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Re: The Dark Company

Postby The Road Warrior » January 10th, 2014, 2:14 pm

No. We're starting a new round
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Re: The Dark Company

Postby TMU » January 10th, 2014, 2:17 pm

Then I'll move one and have a look at the next tile:
TMU rolled 1 6-sided dice:
3

"Was that a trap?"
"There is no greater danger than playing it safe."


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Re: The Dark Company

Postby The Road Warrior » January 10th, 2014, 2:24 pm

TMU wrote:"Was that a trap?"

:lol: I told you once, I'm not telling you again. What are you doing? moving onto the square?
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Re: The Dark Company

Postby TMU » January 10th, 2014, 7:26 pm

I said I move one and the dice rolled was for disarming the trap :D
"There is no greater danger than playing it safe."


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Slaughtered an Orc! Destroyed a Zombie! Encountered a menacing Chaos Warlock!
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Re: The Dark Company

Postby Sotiris » January 12th, 2014, 7:19 am

TMU wrote:I said I move one and the dice rolled was for disarming the trap :D

Dear GM, although TMU is not focused on the game (his round lasts about 3-5 posts :lol: ) he has a point at this phase of his turn. It wasn't necessary to roll the movement die so he moved 1 square and rolled for disarm.
So the passage now is clear of traps thanks to our ..tall man!
Althea i suggest you to follow this way cause of TMU's movement penalty. You decide what to do next: open the door or continue moving onto this corridor?
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: The Dark Company

Postby The Road Warrior » January 12th, 2014, 7:41 am

Sotiris wrote:
TMU wrote:So the passage now is clear of traps thanks to our ..tall man!


Yes it is.
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Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: The Dark Company

Postby TMU » January 12th, 2014, 9:05 am

Sorry :lol:
"There is no greater danger than playing it safe."


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Slaughtered an Orc! Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
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Joined: November 17th, 2012, 2:55 pm
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