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The Altdorf Chronicles - Chapter One: A New Beginning

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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » March 7th, 2015, 3:58 pm

He moved 5E on his last turn so he's two squares north of the gate on the left hand side.

I should have removed him a map earlier because Conan couldn't quite see that far.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Sotiris » March 7th, 2015, 5:02 pm

Gold Bearer wrote:He moved 5E on his last turn so he's two squares north of the gate on the left hand side.
I should have removed him a map earlier because Conan couldn't quite see that far.

If he's in my range i'll attack him (roll my dice please).
If he survives i'll drink my Resilience potion.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » March 7th, 2015, 8:01 pm

He can, 1N, 3W, 1N so you're closer to the others.
Gold Bearer rolled 2 6-sided dice:
2, 1
Gold Bearer rolled 3 6-sided dice:
6, 3, 5
Conan to go. If you decide to try jumping roll a combat dice and if you roll a skull you fall to the ground below and lose 1BP and your turn's over.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » March 8th, 2015, 3:28 am

Ok.
I let you decide how to go up the stairs.
I intended to go up the stairs last turn. If i count both trap doors in the movement path, i do exactly what you say with my movement, ending my movement on the SW-SE corner of the stair.

If i assume that you accept my movement correction, i am on the SE Square of the stair end of last turn.


Anderas rolled 2 6-sided dice:
4, 1


I use the first two movement points to go up the rest of the stair in exactyl the order you like.
Then i jump
Anderas rolled 1 6-sided dice:
3


ouch!

then i'll see what i do with the rest of my movement. Was i landing downstairs outside or was i landing on the other building with -1 BP?


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » March 8th, 2015, 12:17 pm

You don't make the jump and that's your turn over, like falling down a pit. For the order you go up the stairs just look at the picture.
Gold Bearer rolled 1 6-sided dice:
6
The treasure card stays in the deck.
Gold Bearer rolled 1 6-sided dice:
1
ImageImageWarrior Potions: Fire Resistence, Healing (5BP).
High Elf Potions: Resilience, Battle, Magical Apptitude.
High Elf Scrolls: Psychic Recovery, Future Sight, Tempest.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » March 8th, 2015, 4:14 pm

The open door i can see, is it on my level or on the upper level?

Anderas rolled 2 6-sided dice:
1, 6


If it is on upper level, i go
west west west
south south
east east

And then i drink my potion of healing.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » March 8th, 2015, 6:04 pm

It's the open window on the upper level.

You might want to save that potion, especially if you're going to try jumping again. It heals 5BP and your max id seven, not eight. You can use a potion at any time so you can just tell me to use it when you fall to 2BP. The only time that won't work is if you lose 3BP in the same attack.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » March 9th, 2015, 1:47 am

Ok. Ill use it in case of two bp left. Thanks gb.


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Sotiris » March 9th, 2015, 3:25 am

Sotiris rolled 3 6-sided dice:
4, 4, 1

Dispeller steps inside the coffins' room and search for traps/doors.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » March 9th, 2015, 10:02 am

No traps or secret doors. Just a very dead sorcerer with three arrows sticking out of him. Sorry Kitch. :)
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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