
1st I turn and attack the soldier with the peasant directly south of him....
Peasant Attack:

Soldier Defence:

Hmm.. That didn't go well
So the peasant next to him moves 1 square North and attacks as well
Peasant Attack:

Soldier Defence:

Roused by the fist fight across the room, the other 3 peasants decide to join in. The peasant directly west of the soldier stumbles across drunkenly across the room and swings his fist...
Peasant Attack:

Soldier Defence:

The soldier luckily manages to raise his arm and block the punch
The other 2 peasants can't join in this fight but spot Sarymor across the room and start to head in his direction...

As the commanding officer, Sir Ragnar may take control of the soldier for this fight. I have used the NA scout stats for the soldier.
Please roll defence dice for the peasants when you fight them as I have above....
End of Round Summary
The current stats are:
- Sir Ragnar - The Swordsman
Attack - 3
Defence - 4
Body - 6
Mind - 4
Inventory - Potion of Strength, Heroic Brew, A soldier - Sneeks - The Scout
Attack - 2
Defence - 5
Body - 3
Mind - 4
Inventory - Spear, 35 Gold
* Sneeks has a Dwarf-like ability to disarm traps - Sarymor - The Crossbowman
Attack - 3(1)
Defence - 4
Body - 5
Mind - 3
Inventory - - Garmin - The Halberdier
Attack - 2
Defence - 4
Body - 4
Mind - 3
Inventory -





































