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Re: Vanilla Rapist

Postby Gold Bearer » July 6th, 2014, 11:07 am

Actually we could get the broadsword and the bracers if we get Sir Jasons helmet. The only thing I think we definitely shouldn't get from him is his shortsord because he bought that as starting equipment.

Sotiris wrote:All of 3 chaos spells were designed to defend with sculls anyway.
No, I think dominate and mind lock use white shields to defend in atoh. I think we should stick to using skulls though. They're powerful spells and he's not a chaos sorcerer so it makes sense that he's not quite as good with chaos spells.

Sotiris wrote:The matter is when the dominated character take his turn? Immediately (extra turn actually) OR when his turn comes normally? Hard selection but i think i prefer the 2nd option. What do you think?
Neither. Between the two like I said before but I don't think I explained it very well. I think a dominated monsters turn should be after all the heroes and before all the monsters. So it's either at the end of the hero phase or at the start of the monster phase, it works both ways. That way we don't get the situation we had with the giant when I moved him before the others had taken their turns so we got two rounds of attacks before he could do anything.

So do heroes get 500gp after completing five quests?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Sotiris » July 7th, 2014, 2:22 pm

Gold Bearer wrote:So do heroes get 500gp after completing five quests?

Of course not! :)
Gold Bearer wrote:
Sotiris wrote:All of 3 chaos spells were designed to defend with sculls anyway.
No, I think dominate and mind lock use white shields to defend in atoh. I think we should stick to using skulls though. They're powerful spells and he's not a chaos sorcerer so it makes sense that he's not quite as good with chaos spells.

It is sculls, i checked it! We continue playing it with sculls.
Gold Bearer wrote:I think a dominated monsters turn should be after all the heroes and before all the monsters. So it's either at the end of the hero phase or at the start of the monster phase, it works both ways.

No i changed my mind. I believe that the dominated figure shall play immediately an extra turn (as the original rules state) and when his turn comes he may play normally. It's overpowered if we give the tempest effect into that spell, it shall be removed.
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Re: Vanilla Rapist

Postby Gold Bearer » July 7th, 2014, 2:46 pm

Sotiris wrote:
Gold Bearer wrote:So do heroes get 500gp after completing five quests?
Of course not! :)
But we become champions. :(

Sotiris wrote:
Gold Bearer wrote:
Sotiris wrote:All of 3 chaos spells were designed to defend with sculls anyway.
No, I think dominate and mind lock use white shields to defend in atoh. I think we should stick to using skulls though. They're powerful spells and he's not a chaos sorcerer so it makes sense that he's not quite as good with chaos spells.
It is sculls, i checked it! We continue playing it with sculls.
Is it? In the atoh quest book? I wanted to use skulls anyway but I thought is was white shields except for mind blast.

Sotiris wrote:
Gold Bearer wrote:I think a dominated monsters turn should be after all the heroes and before all the monsters. So it's either at the end of the hero phase or at the start of the monster phase, it works both ways.
No i changed my mind. I believe that the dominated figure shall play immediately an extra turn (as the original rules state) and when his turn comes he may play normally. It's overpowered if we give the tempest effect into that spell, it shall be removed.
You can't! The DMs word is final. Sorry. :p

Do you mind if I steal your offensive bracers and double attack when when throwing idea for an artefact? :)

If Magnus doesn't start to release his built up magical energy soon he may explode or something. Are we ready to start choosing equipment and spells and stuff? Where's Patroclus?

Another option.
Incuding Sir Jason and Ibagaza 75gp for his shortsword = 565gp
Crossbow for Ibagaza = 400gp
Helmet for Gernaldo = 525gp
Ibagaza then gives his shield to Orthos if he's carrying on and gives his spear to Gernaldo.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Sotiris » July 7th, 2014, 3:21 pm

Gold Bearer wrote:Do you mind if I steal your offensive bracers and double attack when when throwing idea for an artefact? :)

Of course do anything you like. Everything posted here is meant to be shared!
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: Vanilla Rapist

Postby Gold Bearer » July 7th, 2014, 3:36 pm

Sotiris wrote:
Gold Bearer wrote:Do you mind if I steal your offensive bracers and double attack when when throwing idea for an artefact? :)
Of course do anything you like. Everything posted here is meant to be shared!
Thank you. That's handy because I've aready posted them in the HQ25 thread. I knew you were going to say that you see. ;)

More options:

One option:
Crossbow = 400gp
Shield/Helmet = 525/550gp
You've then got two helmets, two shields, two spears and a crossbow between you.

Another option:
Broardsword = 250gp
Bracers = 450gp
Staff = 550gp
You've then got two helmets, one shield, two spears and a broadsword between you.

Another option is:
Broardsword = 250gp
Shield = 400gp
Helmet = 525gp
You've then got three helmets, two shields, two spears and a broadsword between you. This is only if Orthos carries on.

The final option:
Bracers = 200gp.
Helmet = 325gp.
Shield = 475gp.
Again, only if Orthos carries on. I don't like this option, too defensive.

This is incuding Sir Jason's stuff and Ibagaza's 75gp for his shortsword, = 565gp. I'd only go for the staff if that's the only thing left we could afford.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby tasoe » July 7th, 2014, 3:37 pm

Sotiris, say the final word about what we get to keep from Jason's char. We've made the decision that he won't join us in the next quest.

Gold Bearer wrote:Another option.
Incuding Sir Jason and Ibagaza 75gp for his shortsword = 565gp
Crossbow for Ibagaza = 400gp
Helmet for Gernaldo = 525gp
Ibagaza then gives his shield to Orthos if he's carrying on and gives his spear to Gernaldo.
A crossbow will give us the edge on many situations.
However, I have to pass on giving up my 4 defense dice. I've always played the tanked up dwarf and I would like to keep it that way. Plus, strategically it's better to have 3 heroes with 4, 3, and 2 defence dice than all 3 of them have 3 dice each.
So I think we should get 2 caps for the guys and 1 broadsword, not necessarily for my hero. Orthos or Gernaldo could claim it.

edit: wrote that before goldbearer's post right above. let's wait about Sotiris's verdict about jason's stuff and we'll consider all options then.


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Re: Vanilla Rapist

Postby Sotiris » July 7th, 2014, 4:11 pm

You may trade/sell anything you wish with Sir Jason. I have no power to act between heroes' trades/relationship.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: Vanilla Rapist

Postby tasoe » July 7th, 2014, 4:20 pm

Sotiris wrote:You may trade/sell anything you wish with Sir Jason. I have no power to act between heroes' trades/relationship.
good. we'll just take ANYTHING that he has.
I'd like to think that we stole it from him while camping in a cave to rest after this quest.
It was late at night, Ibagaza distracted him, and the rest of us took all his valuables.
Then, we fled the cave, creating a small explosion behind so that some rocks sealed off the entrance and sir jason couldn't come after us.
Also, Ibagaza raped him a little bit with his dwarf penis.


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Re: Vanilla Rapist

Postby Patroclus » July 7th, 2014, 4:21 pm

I am back. I’ve tried to read all the posts. I think I’ll continue with Orthos, or Athos his brother, if you want to count him dead. But yes, I was exactly two squares from the exit just in case I get a monster and I roll only 2 for movement.

In the American rules they say that “you can continue your turn” if you got a wandering monster without saying anything if it does damage or not. But if you want to houserule this I have no problem, you are the GM, and it is good to know that for the rest of the game. You do same crazy rolls with 2 damages in two attacks and of course then I am dead as a dodo.

I really have no problem with that, though I like the ranger style with search for traps/secret doors and disarming traps.

I’ll take the short sword from Gernaldo and a new shield?


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Re: Vanilla Rapist

Postby Gold Bearer » July 7th, 2014, 5:16 pm

tasoe wrote:
Sotiris wrote:You may trade/sell anything you wish with Sir Jason. I have no power to act between heroes' trades/relationship.
good. we'll just take ANYTHING that he has.
I don't think we should get his shortsword though. He bought that as starting equipment and should leave with it.

Patroclus wrote:I am back. I’ve tried to read all the posts. I think I’ll continue with Orthos, or Athos his brother, if you want to count him dead. But yes, I was exactly two squares from the exit just in case I get a monster and I roll only 2 for movement.
Yea, that's where you left him. Sorry about my post. I was in a bad mood. Orthos lives!

Patroclus wrote:In the American rules they say that “you can continue your turn” if you got a wandering monster without saying anything if it does damage or not. But if you want to houserule this I have no problem, you are the GM, and it is good to know that for the rest of the game. You do same crazy rolls with 2 damages in two attacks and of course then I am dead as a dodo.
I think Sotiris said that from now on we can continue our turn even if a wandering monster hurts us.

So Sotiris, just to clarify, a trap/hazard/poison potion ends our turn if it hurts us and a wandering monster never ends our turn?

Patroclus wrote:I really have no problem with that, though I like the ranger style with search for traps/secret doors and disarming traps.
And now possibly a crossbow.

Patroclus wrote:I’ll take the short sword from Gernaldo and a new shield?
Huh? You have a spear at the moment.

I think it has to be the first option from my previous post. I don't think Ibagaza should get the crossbow because he has the highest defence and should get stuck in. One option that I like is to turn Gernaldo into another tank with a spear and keep Orthos at two defence dice but with the crossbow so he can keep his distance?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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