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Re: Vanilla Rapist

Postby Patroclus » July 2nd, 2014, 11:40 am

Gold Bearer wrote:
Patroclus wrote:My plan was to search before movement, so if there was a Goblin it could hit me only once and in my turn I could hit and leave the dungeon (if the combat result was bad). So, of course I will cancel your move and I am alive again :elf: . Because the first card was a Goblin, I won’t search any more. I just get the hell out from here.
No it hits you twice because you can't move after a wandering monster attacks you. Sorry. :(

Is it a houserule?


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Re: Vanilla Rapist

Postby Gold Bearer » July 2nd, 2014, 12:12 pm

Patroclus wrote:
Gold Bearer wrote:
Patroclus wrote:My plan was to search before movement, so if there was a Goblin it could hit me only once and in my turn I could hit and leave the dungeon (if the combat result was bad). So, of course I will cancel your move and I am alive again :elf: . Because the first card was a Goblin, I won’t search any more. I just get the hell out from here.
No it hits you twice because you can't move after a wandering monster attacks you. Sorry. :(
Is it a houserule?
No I'm fairly sure that's just the rule. I think it's what we'd been doing in this quest. Is that not how you play it?

Sotiris wrote:
Gold Bearer wrote:I meant set up in this position, so I can cast and move
Oh ok, i didn't move Magnus inside because i was afraid of fireburst traps. They could kill him instantly!
I forgot to ask about this. How could a fireburst trap of hurt me. Othos searches and activates the trap. I then move and then the trap goes off, right?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Patroclus » July 2nd, 2014, 4:47 pm

Gold Bearer wrote:
Patroclus wrote:
Gold Bearer wrote:
Patroclus wrote:My plan was to search before movement, so if there was a Goblin it could hit me only once and in my turn I could hit and leave the dungeon (if the combat result was bad). So, of course I will cancel your move and I am alive again :elf: . Because the first card was a Goblin, I won’t search any more. I just get the hell out from here.
No it hits you twice because you can't move after a wandering monster attacks you. Sorry. :(
Is it a houserule?
No I'm fairly sure that's just the rule. I think it's what we'd been doing in this quest. Is that not how you play it?

I check the manual just to be sure. It says “you can continue with your turn”. So I guess it means “movement”. If it was a common hazard I could understand it, e.x. "a spear trap can stop you as you are trying to remove the arrow", but with the wandering monster you have just a normal combat.


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Re: Vanilla Rapist

Postby Gold Bearer » July 3rd, 2014, 4:07 pm

How have we been doing it so far? We should stick to that. Sotiris?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Sotiris » July 3rd, 2014, 8:26 pm

If a hero may move after the attack then we will play it with this way, as Patroclus mentioned. I used to stop a hero's turn if something negative happens to him. :mrgreen:
So the quest is complete, congratulations to all!

Gold Bearer wrote:
Sotiris wrote:
Gold Bearer wrote:I meant set up in this position, so I can cast and move
Oh ok, i didn't move Magnus inside because i was afraid of fireburst traps. They could kill him instantly!

I forgot to ask about this. How could a fireburst trap of hurt me. Othos searches and activates the trap. I then move and then the trap goes off, right?

I thought that it explodes immediately but i read again the card+magical referense chart and you're right.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: Vanilla Rapist

Postby Sotiris » July 4th, 2014, 4:42 am

Visit the upgraded armoury shop (page 1 of the Rules) and think about Jason's hero. Will you continue playing him (with the token penalty) or not?
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Chaos Tokens: 3
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: Vanilla Rapist

Postby Gold Bearer » July 4th, 2014, 10:57 am

Really? You're not even going to see if he can reach the stairs? Okay I'm out. I very nearly gave up from the start when the first death was ignored. There should have been two hero deaths in that quest. There's no way I'm carrying on if you going to let a character who's just died live for no good reason. I don't want Orthos to die but you play together for real and you've just said that you always play it that way (I'm almost positive that's the correct way, that's why wandering monsters are so dangerous, because they attack twice before the searching gets to d anything), so a player who knew full well what the rule was claims ignorance to get out of their character dying rather than just accepting the result (I can't stand that kind of thing) and your okay with that. Of course the DM should be lenient when a player makes a genuine error, like forgetting to do something, but not backtracking to avoid a bad result. Why don't we just play without monsters, it will save time? I'm not throwing toys, I just don't see the point of playing the game that way. I think the only thing to do is find out what the actual rule is and accept it.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Sotiris » July 4th, 2014, 1:10 pm

In our real games, Patroclus is participating in tasoe's campaign where i don't remember if he allows wounded heroes to continue their movement.
I think the correct way is to let the hero move. In Lurchbrick's heroquest (for pc) it is allowed too. Otherwise it would be written in the card, as for the hazards. I'm sorry if i confused you all.
I know, i'm the DM and my rules/opinions are above all but Patroclus didn't know it or pay attention to the previous searches. So if a player doesn't remember a houserule then i shall be lenient, it's ok we're having fun here.
Oh! the dice movement roll! I really forgot it. Orthos moves:
Sotiris rolled 2 6-sided dice:
1, 2

LOL! Patroclus, you have to accept your destiny..Orthos is dead.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Gold Bearer » July 4th, 2014, 2:13 pm

Sorry I didn't mean to sound that harsh. Someone on the site had previously wound me up. But I don't like the type of game where the DM isn't actually trying to kill the heroes. I know a lot of people do play it that way but I can't. For me there's no fun at all if there's no peril.

So just to be clear, what is the official rule (does anyone know for sure?) and what rule are we using from now on?

Sotiris wrote:Orthos moves:
Original post: Sotiris rolled 2 6-sided dice:
1, 2
LOL!
See luckiest DM rolls ever! :)

Right so I'm still in the dungeon as the last map shows and it's your turn. Are you going to move that goblin? Because at the moment I can see him so I could cast safely and get out if I don't kill him.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Sotiris » July 4th, 2014, 3:02 pm

I think it's better to end the quest here as it is (and maybe the campaign if you are dissapointed) because i found another one mistake that Patroclus could easily use to protect himself. His intention was to search the green room first (near the exit) and not the blue as i played.
I'm not gonna play again your turns, that was a terrible mistake from my side and Gold Bearer, believe me i'm not that kind of player who let the heroes win. I just want to win clearly.
From now any wounded hero from WM may continue his movement normally.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Sotiris

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