Yea but not unrevealed ones. I need to rewrite that spell for a few reasons, the light wizard uses magical ENERGY to ensnare their foes.Sotiris wrote:Can this spell also teleport hidden monsters adjacent to me?
Nissa killed it. There's another goblin though, the one 1S of the orc is newly revealed.Sotiris wrote:if i recall well there's a Snotling behind us/or in front of us (or is it the one that Nissa killed?).
You can't attack this turn, "...are placed directly adjacent or as close as possible to the caster at the end of the EWP's next turn." It's only when dispels are used that they're immediately place next to the caster and then they don't miss a turn, that's only for the advanced rules using magic cards though.Sotiris wrote:And i'll attack after the map update. (if there are no extra monsters, make an attack for me against the Goblin).
I'll take my turns in this quest and the shadow now, the greenskin camp is two rounds behind now but it should easily catch up in the next few rounds.
Winds Of Magic:

Event:









The orc is facing north and the goblins have their backs to the wall.
Greenskins
Greenskins can reroll one melee attack dice for every Waaagh token in play but can only reroll each dice once. Take one Waaagh token every time there's a Greenskin on the board at the end of the EWP's turn, up to a maximum of three. Remove one Waaagh token every time there isn't a Greenskin on the board at the end of the EWP's turn.
Winds Of Magic: Power 1
Waaagh: Power 3
Party Luck: -4
| Captain Clause Janson RACE: Human CLASS: Captain | Assassin Nissa RACE: Human CLASS: Assassin | Alchemist Filt RACE: Human CLASS: Alchemist | Light Wizard Caplin Spellsword RACE: Human CLASS: College Wizard |
MOVE: (Lowest Two) | MOVE: (Highest Two) | MOVE: ![]() | MOVE: (Lowest Two) |
ATTACK: (Broadsword) | ATTACK: -/~^ (Death Strike, Backstab)(Five Knives, Dagger, Blow Pipe) | ATTACK: -/~(Knife) | ATTACK: (Broadsword) |
DEFENSE: (+1^)(Banded Mail, Shield, Helm) | DEFENSE: (+ Dodge)(Unarmoured) | DEFENSE: (+1 for Magic Aura) | DEFENSE: (+1 for Magic Aura) |
BODY: ![]() | BODY: ![]() | BODY: ![]() | BODY: ![]() |
MIND: ![]() | MIND: ![]() | MIND: ![]() | MIND: ![]() |
| INVENTORY: | INVENTORY: 19 Darts. | SPELLS: ![]() | SPELLS: ![]() |
| INVENTORY: Potion Of Healing, Potion Of Resilience, | INVENTORY: | ||
| Potion Of Strength, Heroic Brew. |
You can place the monsters how you like. I put the orc clostest to Clause but you can swap it with a goblin if you want.


1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US 
















