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Interactive HeroQuest

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: Interactive HeroQuest

Postby mitchiemasha » December 21st, 2014, 9:34 am

Did i get my completed Quest bonus?


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mitchiemasha

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Re: Interactive HeroQuest

Postby Sotiris » December 21st, 2014, 9:48 am

mitchiemasha wrote:Did i get my completed Quest bonus?

Yes, 30 g.c. are included into your gold.
mitchiemasha, do you like your hero?
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Interactive HeroQuest

Postby mitchiemasha » December 21st, 2014, 2:31 pm

Yes... I like the multiplier effect on gold for completed Quests. It makes my want for keeping my character alive so much greater. Risks feel riskier!!! Deffo a good mechanic to prevent those who just let the character die and get a new one. The bonus multiplier of gold should be a standard but perhaps only 3 quest to max. Make some use out of that champion status.

Starting with a 3 in defence has a big early advantage over a 3 in attack. Makes it a lot harder for the EWP to get a kill early in the champagne.


Rewards:
Destroyed a Zombie! Encountered a menacing Chaos Warlock!
Prince
mitchiemasha

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Re: Interactive HeroQuest

Postby Gold Bearer » December 21st, 2014, 4:24 pm

I think we should get a broardsword for Amos and a helmet for Arg. I've lost track of who owes money to who though, I'll pay it back when I've got it. Do we want a scout/halberdier? None of us can disarm traps so it ight actually be worth getting a scout.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Interactive HeroQuest

Postby Sotiris » December 22nd, 2014, 5:01 am

I'll remove 3 treasure cards.
  • Nothing. It will be placed in the deck only when you're in a dungeon. It represents the hidden merchant, when find this card you may buy from him like you were in the shop.
  • Potion of Magic Resistance. There are 2 copies from the Frozen Horror, we'll keep the 1.
  • Potion of Warmth. Same reason.
So now we have 40 cards (15 negative). Each hero's death gives me the privillege to remove 1 card from the deck permanently.
new: A removed card returns to the deck when heroes pay 500 g.c.

Question:
Sotiris wrote:
The Road Warrior wrote:[*]One token every 10 rounds bothers me a bit. I'm sure I would lose count or forget to take an extra token. Is there a better way of doing this?

Another way is to gain 1 token on each positive treasure card pull. If for example 1 hero searches and draws a Healing Potion, Gold! etc. Zargon gains 1 token.
If he draws a Hazard! or finds something written in quest notes then Zargon gains no token.

Do you like this change? We will save a lot of gameplay time.
Addition: Zargon gains 1 token with a successful trap or secret door search.
Let's give it a try and we cancel it if you don't like it. (VOTE Yes or No)
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Interactive HeroQuest

Postby mitchiemasha » December 22nd, 2014, 3:13 pm

Can we search for treasure not in a dungeon??? The first sentence after 'nothing' confuses me.

I vote no, i think. As i'm guessing you will get more tokens. Actually I'm not sure. I'll have a think as when we stop searching you wont get any, might be better.

As for destination, i'm along for the ride... Another drunken after Quest so i'll guess i'll be waking up inside the next dungeon again!!!!


Rewards:
Destroyed a Zombie! Encountered a menacing Chaos Warlock!
Prince
mitchiemasha

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Re: Interactive HeroQuest

Postby Sotiris » December 22nd, 2014, 4:52 pm

I'm sorry, dungeon in this campaign are the quests that can be played only in a sequel order (i.e. Kellar's Keep, RotWL, Frozen Horror..) each quest is 1 square deeper.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

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Re: Interactive HeroQuest

Postby mitchiemasha » December 22nd, 2014, 5:28 pm

HUH!


Rewards:
Destroyed a Zombie! Encountered a menacing Chaos Warlock!
Prince
mitchiemasha

Halberdier
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Posts: 1474
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Evil Sorcerer: Morcar
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Re: Interactive HeroQuest

Postby Sotiris » December 23rd, 2014, 4:05 am

So which is your next destination? City or Quest ?
mitchiemasha has no problem, he'll follow you with his sword and an empty bottle!
Voted: 1/3 (No,-,-)
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

Necromancer
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Joined: November 10th, 2013, 3:23 am
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Evil Sorcerer: Morcar
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Re: Interactive HeroQuest

Postby The Road Warrior » December 23rd, 2014, 8:14 am

Let's head back to the city and spend some gold :mrgreen:

Gold Bearer wrote: I've lost track of who owes money to who though, I'll pay it back when I've got it.


Arg owes Amos 90 gold
Mitchiemasha owes Amos 25 gold
Mithciemasha owes Amy 10 gold

So after we settle our debts we have the following gold.

Arg - 0 (still owes Amos 15)
Amy - 225 gold
Amos - 160 gold
Mercenary - 55 gold

I'm going to borrow 15 gold from Amy, Arg can pay her back as he already owes me. I'll sell my shortsword and buy a broadsword.

That should leave 265 gold. (Amy 210, Merc 55)

That'a actually enough for you both to get a helmet, but we can't also afford the Scout (If he only has 1BP we should probably get 2 helmets). I'll let you two decide what is best.

After that we should probably head on to C9 - Mellar's Maze. If we go anywhere else I think Sotiris gains an extra 4 Chaos Tokens as we will have moved more than 2 squares on the map, but I may have misunderstood the rules.
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Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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