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New Frontier: Bogenhafen

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Re: New Frontier

Postby Gold Bearer » July 14th, 2016, 6:46 am

MadMickyG wrote:Gave Monk a go, it's Sammas' turn. Does he get the Amulet from previous quest?
Yea you can give it to whoever you like.

Micky
Own = Bounty Hunter: Sammas
Core = Archer: Will
Other = Assassin: Nissa

Sotiris
Own = Alchemist:
Core = Mountain Dwarf:
Other = Cleric: Unless you want to change to another class now you've seen the other priest types.

Sotiris, if it's not too much of a pain could you upload Roadwarrior's troll slayer icon and this one if you have it:
Cleric Icon.jpeg
I can't edit heroscribe icons without messing them up (it causes a white square around them) so I need ready-to-use version of the icons that I can just drop straight into the HS folder. The two icons I need for the mountain dwarf and cleric are the exact two that I can't use. :roll: I could use other icons I need be but those two are perfect for them.

MadMickyG wrote:Think I might make the third one the Assassin.
I know you said his attacking rules would be a possible issue, but you could use something similar to the horde mechanic I mentioned regarding his/her attack. Ooh, a fem fatale! Mwahahaha.

What say you sir?

Her name will be.................Nissa!
We can use the direction facing mechanic but instead of rotating the monster icons, which would look weird and messy, I'll put arrows by the monsters to show their direction. I'm glad you want to use the assassin, easily my favourite class. :)
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:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: New Frontier

Postby Sotiris » July 15th, 2016, 4:21 am

I'm ok with that cleric.
Gold Bearer wrote:Sotiris, if it's not too much of a pain could you upload Roadwarrior's troll slayer icon and this one if you have it

Oh, i'm sorry i do not have them in HS files. I use photoshop and i haven't tried to change files/add icons in HS :oops:
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: New Frontier

Postby Gold Bearer » July 15th, 2016, 10:26 am

That's okay, there's others I can use. It's just that I I was going to use them for other stuff so I'll need to shuffle them around a bit.

I got three things I need to do before we start. Sort out the icons for the quests, edit the talisman spells (like needing to keep los for Mesmerism) and write the intro. Hopefully we'll start tomorrow, if not Sunday.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: New Frontier

Postby Gold Bearer » July 16th, 2016, 9:00 pm

After hearing that the legendary Mentor was recruiting adventurers again you jumped at the chance to become one of the Emperor's heroes. After your initial training sessions with the recruitment aids you were informed that you and five other adventurers had been chosen. As you enter Mentor's home you find that you're the last to arrive despite getting here early. Mentor motions you take take a seat with the five other successful applicants. Mentor stands in the centre of the room joined by a soldier standing beside him, Mentor begins to speak.

"This is Clause Janson, captain of the Bogenhafen guard. A tribe of greenskins has been terrorising the town and most of the town guard have been killed. The good news is that the greenskin tribe's numbers have also been greatly depleted but the town can't hold out much longer. We two a two pronged approach, help to defend the village and take advantage of the latest attack by destroying the camp while their numbers are low. Unfortunately we face another threat. A necrocultist group calling themselves The Shadow have been gaining power and influence over the last couple of months and one of their bases has now been located. We need to attack now, before they learn of our preemptive strike and are able to relocate.

My four senior heroes have been sent north to deal with a newly summoned greater Tzeentch daemon so I'm relying on the six of you, but you will have some help. Two of you will travel to Bogenhafen with Clause, where you will meet Caplin Spellsword, a light wizard who is waiting to aid you. Two of you will attack the camp, aided by Alore Spellthorn, an amber wizard and a Rain Earthblade jade wizard. The remaining two of you will meet up with Drake Darkblood, an amethyst and Will Lightningheart, a celestial wizard on your way to The Shadow's hideout.

The hideout is in a long lost subterranean temple. The Shadow cult have power over the dead they no doubt chose the temple to enhance that ability. It's the resting place of a once powerful necromancer whose magical energies will be preserved within the temple's arcane design.

The greenskin tribe is lead by an orc shaman. If you are able to take care of him then the remaining greenskins will eventually scatter. Leaderless, they won't be much of a threat. The camp my also be home to other creatures that aren't part of the greenskin tribe so stay alert.

The heart of Bogenhafen is the town hall. That will be the place that the remaining guard will defend at all costs, if their numbers drop too low they will fallback there. You will enter the town through the south entrance and make your way to the town centre gate that leads to the town hall."



You need to split your six heroes into three pairs, one pair goes to Bogenhafen with Clause and defends the town with the light wizard, one pair attacks the greenskin camp with the amber and jade wizard and the other pair goes to the temple with the amethyst and celestial wizard to deal with the shadow to make three groups of four, each with one standard hero and one NPC for each player. Sotiris, if you could use your random program for the spells again that would be great. So your choices aren't influenced by other hero's spells do all the college wizards initial draws first and then decide which ones you both want to replace and do the clerics three talisman spells last, you don't get a redraw for those. I've updated the talisman spell rules.
forum.yeoldeinn.com/viewtopic.php?f=203&t=2608


BOGENHAFEN

Captain: M6 A3 D4 BP7 MP3
Broadsword, Banded Mail, Shield, Helm.


Light Wizard: M6 A3 D2 BP5 MP5 L1M Power Total: 19
Broadsword.
Light Wizards can cast power level 3 spells if a white shield is rolled for the winds of magic.
Magic of this field has a broad mix of spells types due to being comprised of the combination of the light version of all four elements of the Winds of Magic.


GREENSKIN CAMP

Jade Wizard: M6 A2 D3 BP5 MP5 L1M Power Total: 13
Sickle (attacks with two dice, can attack diagonally), Cloak Of Protection.
Jade Wizards can use their attacking action to heal BP of their own or a directly adjacent target once per Quest. Roll 1D6 when the healing is used, on a six no BP is healed, otherwise the number shown is the number of healed BP. This isn't classed as casting a spell so it can't be stopped.
Their spells deal with the raw forces of life and decay and as Jade Wizards are so in tune with nature, their spells tend to require little power to cast.

Amber Wizard: M6 A2/* D3 BP5 MP5 L1M Power Total: 17
Spear, Dagger, Bracers.
Amber Wizards hate Greenskins, allowing them to reroll one unsuccessful combat dice once when attacking them in melee.
While comparisons may be drawn between them and the druids of the Jade College, they are more concerned with the raw strength of beasts rather than the more general forces of nature. Their spells allow them to commune with nature or even to take on the form of a beast.


THE SHADOW

Amethyst Wizard: M6 A3/ D2 BP5 MP5 L1M Power Total: 15
Scythe (attacks with three dice, can attack diagonally, two handed), Sword (attacks with two dice).
Amethyst Wizards hate Undead, allowing them to reroll one unsuccessful combat dice once when attacking them in melee.
They are mentalists, masters of the mind and the power of emotion and their spells typically reflect this. However, Amethyst magic is closely tied to the element of fire and therefore they have very destructive battle spells as well.

Celestial Wizard: M6 A3 D2 BP5 MP5 L1M Power Total: 16
Broadsword.
Celestial Wizards can cast power level 2 spells if a skull is rolled for the winds of magic.
Celestial magic deals with the power of portents and foresight but also with the element of air and in battle they may call upon blustering winds or lightning blasts to fell their opponents.
Last edited by Gold Bearer on July 17th, 2016, 2:11 am, edited 2 times in total.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: New Frontier

Postby MadMickyG » July 16th, 2016, 11:47 pm

Gold Bearer wrote:You need to split into three pairs, one hero each on each pair and then pick one NPC each from of pair.

So we pair up each of our 3 heroes, then we choose an NPC for each pair (our 3 pairs?), so there will be 3 groups of 3 in total?
Sorry, your wording is confusing.
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Re: New Frontier

Postby Gold Bearer » July 17th, 2016, 2:13 am

Sorry, got my words muddled up a bit there. Three groups of four. Two of your six (one each) in each group and two NPC's (pick one each) in each group.

I've edited the previous post to tidy it up and added a bit more of a description for the college wizards.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: New Frontier

Postby Sotiris » July 18th, 2016, 12:47 am

I'll send Filt, the Alchemist, to BOGENHAFEN.
Grabby, the Mountain Dwarf, to the GREENSKIN CAMP
and Neil, the Cleric, to THE SHADOW.

Before the quest starts i'll randomize the spells (just remind me how many cards for every character).
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: New Frontier

Postby MadMickyG » July 18th, 2016, 2:46 am

Sotiris wrote:I'll send Filt, the Alchemist, to BOGENHAFEN.
Grabby, the Mountain Dwarf, to the GREENSKIN CAMP
and Neil, the Cleric, to THE SHADOW.


Sammas the Bounty Hunter shall accompany Neil to THE SHADOW.
Nissa the Assasin will go with Filt to BOGENHAFEN.
Will wants to go to the GREENSKIN CAMP with Grabby.
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Re: New Frontier

Postby Gold Bearer » July 18th, 2016, 12:06 pm

Okay cool. That's exactly how I would have grouped them as well. I'll update the opening post later with the hero rules.

You just need to pick one NPC each from each group and them do the spells. Do them in this order if you don't mind:

1. Deal all the college wizards four spells each.

2. Decide which spells you want to swap for random replacements for all the college wizards.

3. Deal the replacement spells and the cleric's three talisman spells (these can't be traded).

Damn, I called one of the NPCs Will, same as the archer, Must have had the name in the back of my mind. He can be William. :)

Captain
Clause Janson
RACE:
Human
CLASS: Captain
Assassin
Nissa
RACE:
Human
CLASS: Assassin
Alchemist
Filt
RACE:
Human
CLASS: Alchemist
Light Wizard
Caplin Spellsword
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: :roll6: (Lowest Two) MOVE: :roll6: :roll6: :roll6: (Highest Two) MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull: :skull:
(Broadsword)
ATTACK: :skull: -/~^ (Death Strike, Backstab)
(Five Knives, Dagger, Blow Pipe)
ATTACK: :skull: -/~
(Knife)
ATTACK: :skull: :skull: :skull:
(Broadsword)
DEFENSE: :whiteshield: :whiteshield: :whiteshield: :whiteshield: (+1^)
(Banded Mail, Shield, Helm)
DEFENSE: :whiteshield: (+ Dodge)
(Unarmoured)
DEFENSE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
DEFENSE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: INVENTORY: 24 Darts. SPELLS: :greenorb: :greenorb: :greenorb: SPELLS: :greenorb: :greenorb: :greenorb: :greenorb:
INVENTORY: Potion Of Healing, Potion Of Resilience, INVENTORY:
Potion Of Strength, Heroic Brew.


Mountain Dwarf
Grabby
RACE:
Dwarven (Dwarf)
CLASS: Slayer
Archer
Will
RACE:
Human
CLASS: Archer
Amber Wizard
Alore Spellthorn
RACE:
Human
CLASS: College Wizard
Jade Wizard
Rain Earthblade
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest Two) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull: :skull: (Includes +1 with any axe)
(Axe)
ATTACK: :skull: :skull: ^ (Two shots)
(Bow, Sword)
ATTACK: :skull: :skull: -/~ (Reroll v Greenskins)
(Spear, Dagger)
ATTACK: :skull: :skull: -/
(Sickle (Short Sword))
DEFENSE: :whiteshield: :whiteshield:
(Unarmoured)
DEFENSE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENSE: :whiteshield: :whiteshield: :whiteshield:
(Bracers, +1 for Magic Aura)
DEFENSE: :whiteshield: :whiteshield: :whiteshield:
(Cloak Of Protection, +1 for Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: INVENTORY: 36 Arrows. SPELLS: :greenorb: :greenorb: :greenorb: :greenorb: SPELLS: :greenorb: :greenorb: :greenorb: :greenorb:
INVENTORY: INVENTORY:


Bounty Hunter
Sammas
RACE:
Human
CLASS: Bounty Hunter
Cleric
Niel
RACE:
Human
CLASS: Cleric
Amethyst Wizard
Drake Darkblood
RACE:
Human
CLASS: College Wizard
Celestial Wizard
William Lightningheart
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest Two) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull: :skull:
(Broadsword)
ATTACK: :skull: +
(Club)
ATTACK: :skull: :skull: :skull: / (Reroll v Undead)
(Scythe, Sword)
ATTACK: :skull: :skull: :skull:
(Broadsword))
DEFENSE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENSE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
DEFENSE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
DEFENSE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: SPIRIT: :redorb: :redorb: :redorb: :redorb: :redorb: SPELLS: :greenorb: :greenorb: :greenorb: :greenorb: SPELLS: :greenorb: :greenorb: :greenorb: :greenorb:
SPELLS: :greenorb: :greenorb: :greenorb: INVENTORY: INVENTORY:
INVENTORY:
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: New Frontier

Postby MadMickyG » July 18th, 2016, 5:04 pm

Was going t give that Amulet to Sammas, but please add it to young Wills' Inventory.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


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