Okay, as there's a lot of my heroes being used as NPCs in the next quests you can have two of your own heroes each this time and any one of mine. When (if) one of your own heroes dies I'd prefer you to replace them with one of mine because after these quests they'll only be two of mine being used. That's one of the reaons I wanted a oarty of six, so there could be four of mine and one each of your own.
I'm glad the two skills you removed are tracking and bounty, those are the two I'm not sure about. Trap sense is a bit iffy because if you can search for traps in there's monsters it basically makes traps completely redundant, but I suppose you still have to give up your attacking action to do it. We'll use it as written so only in rooms, not corridors.
Bounty Hunter
M8 A3 D2 BP6 MP4 - Broadsword, Lether Armour.
* KNOW YOUR FOE - As your are an expert in your quarry, you may reroll your attack once per round if you rolled no Skulls in the attack.
* TRAP SENSE - As you are a master trapper, you can search for traps in a room even if there is a monster in the room.
* DISARMING TRAPS - You can disarm any trap as if you have a toolkit. If you have a toolkit, you can disarm traps automatically.
* MAGIC LORE - You have spent some time with Arcane teachers, so you can read and use Scrolls. Handy items to carry for any hardened Bounty Hunter.
I like him/her.
Micky
Own = Monk: Sigung
Own = Bounty Hunter: ?
Mine = Archer: Will
Sotiris
Own = ?
Own = ?
Mine = ?

1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US 
















