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New Frontier: Bogenhafen

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: Fire & Ice

Postby MadMickyG » July 6th, 2016, 6:01 pm

Halt attacks E Chaos Skelly:
MadMickyG rolled 2 6-sided dice:
1, 4


Chaos Skelly defends:
MadMickyG rolled 3 6-sided dice:
2, 1, 6


Just quickly, did Halt lose a B from the Pink fire spell cast by the Witch? I checked, but cant be sure. Asking only because Amulet protects against fire and ice attacks.

As he cant move, and a last desperate effort, Halt will drink the Potion of Resilience.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
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MadMickyG

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Re: Fire & Ice

Postby Gold Bearer » July 7th, 2016, 1:29 am

MadMickyG wrote:Just quickly, did Halt lose a B from the Pink fire spell cast by the Witch? I checked, but cant be sure. Asking only because Amulet protects against fire and ice attacks.
I forgot about the amulet but he didn't lose a BP to that spell anyway.

Event
Gold Bearer rolled 2 6-sided dice:
4, 3


This should be it. All five attack at the same time.
Gold Bearer rolled 3 6-sided dice:
6, 4, 6
Gold Bearer rolled 4 6-sided dice:
2, 3, 2, 4
Gold Bearer rolled 3 6-sided dice:
1, 4, 6
Gold Bearer rolled 2 6-sided dice:
2, 6
Gold Bearer rolled 3 6-sided dice:
5, 2, 4
Gold Bearer rolled 2 6-sided dice:
1, 5
Gold Bearer rolled 3 6-sided dice:
3, 5, 3
Gold Bearer rolled 2 6-sided dice:
6, 2
Gold Bearer rolled 3 6-sided dice:
3, 2, 3
Gold Bearer rolled 2 6-sided dice:
6, 3
Ochy! Halt falls, in several separate pieces.

Well a combination of me overestimating the power level of eight heroes, a couple of bad decisions and biased dice killed the whole group. Better to get a fpw in the first quest when there's nothing to lose. I hope you two enjoyed it despite all the hero blood. I really enjoyed using some of the monsters, hope they were fun to fight. Thanks for playing and giving me a chance to try them out. |_P I'll get the quest notes written up neatly and post it in the custom quests section so you'll be able to see the rest of it.

Next they'll be six new heroes split into three groups and two NPCs in each group for three groups of four. I've done one of the next quests and started another but I'd prefer to wait until all three are ready and start them at the same time like we talked about. Should be ready in no more than a week. I'll also post another update to the rules with some minor tweaks, I think it mostly worked well. I'll also post it as a list of the changes so you don't have to read through it all and you can tell me what you think. We can sort out the heroes in a few days in case anyone else wants to join in and by the time we've done that and sorted out spells we should be ready to go.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Sotiris » July 7th, 2016, 4:01 am

Yes, the balance here wasn't with heroes' side but i enjoyed the quest because of all the new monsters. Nice mechanics.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » July 7th, 2016, 5:18 pm

I failed miserably with the spell part with Luther. Most of the spells were power lvl 3, which is why I hardly cast any.
I did have an excellent opportunity to burn a room of Skellies, but as I said, when I make a plan, I never get the movement roll to complete it.
Had same thing with Halt near the end. Escape plan, but was rolling 5 or less for total movement. Hard to run away after an attack with so little movement.

Rolling physical dice is one thing, but RNG dice, or RNG in any form, seems to hate me.

Worst of all, no PBP going on, so I'm going to get bored at work now. Nothing to think about game wise. :(
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

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Posts: 334
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Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
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Re: Fire & Ice

Postby Gold Bearer » July 7th, 2016, 6:35 pm

The full quest: viewtopic.php?f=37&t=3535&p=72741#p72741

MadMickyG wrote:I failed miserably with the spell part with Luther. Most of the spells were power lvl 3, which is why I hardly cast any.
You also could have a lot more of the Tzeentch Staff, Tzeentch spells are low power for their strength because Tzeentch is the chaos god of magic. Bright magic has the highest power spells overall, total of 21-23 (ball of fire is 1-3). That's the disadvantage of having the most destructive college. Ice is the second highest powered, total of 20. Jade is the lowest, power total of just 13! Seven power 1s and three power 2s.

MadMickyG wrote:Rolling physical dice is one thing, but RNG dice, or RNG in any form, seems to hate me.
I still can't believe how well the stone chaos warrior did, that was freaky.

MadMickyG wrote:Worst of all, no PBP going on, so I'm going to get bored at work now. Nothing to think about game wise. :(
You shouldn't have to wait long. ;)
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Re: Fire & Ice

Postby MadMickyG » July 8th, 2016, 3:42 am

How did the skeletons get out of the room after the tomb, that door was never opened. Did the Chaos Witch retrieve the Frost spell book?

Gold Bearer wrote:A Stone Chaos Warrior opens the door and attacks bRuno.]


Guessing she opened a few doors. :o
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

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Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » July 8th, 2016, 10:56 am

MadMickyG wrote:How did the skeletons get out of the room after the tomb, that door was never opened. Did the Chaos Witch retrieve the Frost spell book?
No, monsters can't open doors.
Reanimation.JPG
;) She was out of sight when she did it so I didn't go through what she was doing.

MadMickyG wrote:
Gold Bearer wrote:A Stone Chaos Warrior opens the door and attacks bRuno.
Because that room had been activated by a random event when you were fighting the skellies. That's the only time monsters can open doors.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Posts: 1792
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Re: Fire & Ice

Postby Gold Bearer » July 11th, 2016, 4:36 pm

Two quests are ready and the third is well under way. Are you ready to pick your heroes? One of your own and you can use the same ones as before, so Micky you can have another monk from the monastery if you want. One hero from my core ones but not the original four, so one each from:

Fighter (now updated)
Wood Elf
Gnome
Sorcerer
Warrior
Knight
Archer
Mountain Dwarf
Swashbuckler
High Elf

All on the first page here: viewtopic.php?f=203&t=2645 and one each from my other heroes. You can look through the rest of that topic or tell me roughly what you're after for that hero if you like and I'll post a list, I haven't done cards for some of them so they haven't been posted.


I've clarified and altered the rules a bit. I tried updated the first post but it won't let me. Says dice code cannot be removed. :? This is a list of the main changes:

Luck is now capped to a maximum of twelve either way and the party looses one luck point for every three BP caused on monsters instead of every four (luck is only ever used for the rare event table but could be specifically written into quest rules I suppose).

Room activations now don't need to have a door in sight of an adventurer.

Mentor/Morcar restorations now heal MP as well as BP.

You can now open a door when you're running but it ends your turn.

Secret doors are now treated as ordinary doors once they're found.

A dead Hero's items remain on the square they died in indefinitely and can be be picked up and used by monsters as well as heroes.

Spells with Wall in their name can't be ended by magical means after they're cast.

A Spell that can target anywhere on the board can be used on targets that are out of sight.

In the event of a full party wipe, Mentor is able to teleport out any Quest Treasures that party has (you've still got the Talisman Of Protection so at least you got something out of the first quest).

Monsters in the treasure deck have been replaced by room activations.

I've put the event numbers back to what they should be for four heroes so the chance of an event will be the same as it was last quest and I'll probably leave as it is so next time time there's more heroes they'll be more chance of an event each turn.

One-Two Adventures = 3
Three-Five Adventures = 4
Six-Nine Adventurers = 5
Ten-Fourteen Adventurers = 6
Fifteen-Twenty Adventurers = 7
Etc.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Posts: 1792
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Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » July 11th, 2016, 5:04 pm

Will decide my heroes shortly. Really liked Halt, even though he wasnt overly special in anyway, other than 10 BP.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » July 11th, 2016, 5:16 pm

It might reintroduce hero dead hero classes later, probably allowing any dead hero who reached champion level to be replaced by any hero class.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

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