Two quests are ready and the third is well under way. Are you ready to pick your heroes? One of your own and you can use the same ones as before, so Micky you can have another monk from the monastery if you want. One hero from my core ones but not the original four, so one each from:
Fighter (now updated)
Wood Elf
Gnome
Sorcerer
Warrior
Knight
Archer
Mountain Dwarf
Swashbuckler
High Elf
All on the first page here:
viewtopic.php?f=203&t=2645 and one each from my other heroes. You can look through the rest of that topic or tell me roughly what you're after for that hero if you like and I'll post a list, I haven't done cards for some of them so they haven't been posted.
I've clarified and altered the rules a bit. I tried updated the first post but it won't let me. Says dice code cannot be removed.

This is a list of the main changes:
Luck is now capped to a maximum of twelve either way and the party looses one luck point for every three BP caused on monsters instead of every four (luck is only ever used for the rare event table but could be specifically written into quest rules I suppose).
Room activations now don't need to have a door in sight of an adventurer.
Mentor/Morcar restorations now heal MP as well as BP.
You can now open a door when you're running but it ends your turn.
Secret doors are now treated as ordinary doors once they're found.
A dead Hero's items remain on the square they died in indefinitely and can be be picked up and used by monsters as well as heroes.
Spells with Wall in their name can't be ended by magical means after they're cast.
A Spell that can target anywhere on the board can be used on targets that are out of sight.
In the event of a full party wipe, Mentor is able to teleport out any Quest Treasures that party has (you've still got the Talisman Of Protection so at least you got something out of the first quest).
Monsters in the treasure deck have been replaced by room activations.
I've put the event numbers back to what they should be for four heroes so the chance of an event will be the same as it was last quest and I'll probably leave as it is so next time time there's more heroes they'll be more chance of an event each turn.
One-Two Adventures = 3
Three-Five Adventures = 4
Six-Nine Adventurers = 5
Ten-Fourteen Adventurers = 6
Fifteen-Twenty Adventurers = 7
Etc.