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New Frontier: Bogenhafen

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
Forum rules
Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

Note: There are no Quick Reply boxes in this forum. They have been disabled due to incompatibility with the Dice feature this forum uses.

Re: Fire & Ice

Postby MadMickyG » July 3rd, 2016, 4:01 pm

Here comes the greed.

Halt searches the room for treasure.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

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Re: Fire & Ice

Postby Gold Bearer » July 3rd, 2016, 4:37 pm

Haven't made up the card for this one yet. It's from US Keller's Keep.

Potion of Dexterity
This sparkling liquid adds five movement squares to your dice roll or guarantees a successful pit jump. You may only use one Potion of Dexterity per turn.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » July 3rd, 2016, 4:51 pm

Was going to go back to Tomb room, but might make sure I can find my way out.

MadMickyG rolled 2 6-sided dice:
1, 3

3E, 1S and open the door, then eot.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » July 3rd, 2016, 5:03 pm

:shock: You want to open the door on this turn, why? Are you sure?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » July 3rd, 2016, 5:19 pm

Normally, no. But I'm feeling adventurous/stupid. :P
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » July 3rd, 2016, 5:33 pm

Okay. :? You have a lot to lose and nothing to gain.ImageImage
Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Worshipers
Worshipers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when an enemy spell is cast that affects them (doesn't apply to spells that follow a path but does apply to instant spells that have an area of effect), on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Spawn Stats
Attack:
Gold Bearer rolled 1 6-sided dice:
1
Defence:
Gold Bearer rolled 1 6-sided dice:
1
Body:
Gold Bearer rolled 1 6-sided dice:
3

Event
Gold Bearer rolled 2 6-sided dice:
2, 6

Are you sure you don't want opening the door to be at the start of this turn :?:
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » July 3rd, 2016, 5:48 pm

Lets live dangerously. :P
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » July 3rd, 2016, 6:42 pm

I don't understand why you'd willingly give me a free turn but okay.

Chaos Witch moves 1S, 1W and casts:
Mind Numb.JPG

Tzeentch Spawn.
Gold Bearer rolled 1 6-sided dice:
3
Attacks the nearest enemy.
Gold Bearer rolled 1 6-sided dice:
6
Gold Bearer rolled 1 6-sided dice:
5

Halt misses his turn and tries to break free.
Gold Bearer rolled 5 6-sided dice:
2, 5, 6, 6, 4

Event
Gold Bearer rolled 2 6-sided dice:
6, 1

Chaos Witch moves 1W and casts:
Lightning Strike.JPG

Tzeentch Spawn.
Gold Bearer rolled 1 6-sided dice:
1
Attacks the nearest enemy.
Gold Bearer rolled 1 6-sided dice:
1
Gold Bearer rolled 2 6-sided dice:
4, 1
Image
Monsters.JPG
Tzeentch Spawn: :skull: :blackshield: :redheart: :redheart: :redheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Worshipers
Worshipers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when an enemy spell is cast that affects them (doesn't apply to spells that follow a path but does apply to instant spells that have an area of effect), on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Ranger
Halt
RACE:
Human
CLASS: Ranger
MOVE: :roll6: :roll6:
ATTACK: :skull: :skull:
(Sword)
DEFENCE: :whiteshield: :whiteshield:
(Leather Armour)
BODY: :redheart: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: Amulet of Protection,
100gp, Potion of Magic Defence,
Potion of Resilience, 15 Arrows,
Ice Bridge, Blinding Sleet and Wall of Ice Scrolls,
Potion of Dexterity.

Edit:
Extra dice for the spawn's second attack because it didn't move.
Gold Bearer rolled 1 6-sided dice:
1
-1BP, stats updated.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » July 4th, 2016, 3:19 am

Halt attacks Spawn:
MadMickyG rolled 2 6-sided dice:
2, 5


Spawn defends:
MadMickyG rolled 1 6-sided dice:
4


Halt moves:
MadMickyG rolled 2 6-sided dice:
1, 3


Drinks Potion of Dexterity to move 9: (Roll garbage when I really need good numbers)
Move back to stand on same square as Tzeentch staff.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » July 4th, 2016, 1:14 pm

Event.
Gold Bearer rolled 2 6-sided dice:
2, 2

Chaos Witch Runs.
Gold Bearer rolled 4 6-sided dice:
2, 3, 3, 6
Into the Halt's room and through the north door.
Spawn.
Gold Bearer rolled 1 6-sided dice:
5
Controlled freely. Run.
Gold Bearer rolled 5 6-sided dice:
1, 5, 3, 5, 4
Follows the Witch.Image

Ranger
Halt
RACE:
Human
CLASS: Ranger
MOVE: :roll6: :roll6:
ATTACK: :skull: :skull:
(Sword)
DEFENCE: :whiteshield: :whiteshield:
(Leather Armour)
BODY: :redheart: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: Amulet of Protection,
100gp, Potion of Magic Defence,
Potion of Resilience, 15 Arrows,
Ice Bridge, Blinding Sleet and Wall of Ice Scrolls,
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

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