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The Manse Macabre (concluded)

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Re: The Manse Macabre (in progress)

Postby Sjeng » October 11th, 2013, 6:53 am

Hurgar, why don't you go north, and see if you can jump the pit? Do I still have the cloak, or does the dwarf have it? If I do, I'll hand it to Hurgar.

Now let's have a look at these papers... Are they relevant? *hmmm...yes....yes.....I see.....hmmmmm....*
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Re: The Manse Macabre (in progress)

Postby Big Bene » October 11th, 2013, 6:34 pm

mikemacdee wrote:damn, sorry 'bout the hard times, man. would it be easier to just have TMU take over from now on? or are you still up to playing to the end?)
Well, I think some distraction will do me good. I'll try to post at least once a day.

Sjeng wrote:Hurgar, why don't you go north, and see if you can jump the pit?

Eddywizzard is right! Dere's still sumthin left ta explore!
Sjeng wrote:Do I still have the cloak, or does the dwarf have it?

Slayerdwarf used da robe back then an' neverever came near spellmumbler since.
Takin' inta account Hurgar's movement curse, collectin' da cloak from slayerdwarf would take far ta long. Hurgar goes straight on, facing pittrap without magical help. Hurgar moves east, then north nine steps.
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby mikemacdee » October 11th, 2013, 7:59 pm

Hurgar, turn 38 (cont'd):
Hurgar heads north to the undiscovered region of the manor...

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Zargon, turn 38:
The house seems to hold its breath.

End of turn. Round 39 commences.


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Re: The Manse Macabre (in progress)

Postby Daedalus » October 12th, 2013, 2:37 am

Yeah, Kili has the robe. I'm having him wait after Caranthir's search turn is safely finished before I move him to close ranks with the others. We can all use the robe if we take turns wearing and passing it, assuming everybody is in line of sight at the pit.

mikemacdee wrote:Giving Items
A hero may freely pass any of his items to another hero on his turn, if that hero is in line of sight. Items can only pass from the active hero to an inactive one, not vice-versa.

Useful Genie
In addition to opening doors, the Genie spell can also activate switches and puzzle objects.

We also should be able to use the Pass Through Rock spell to get all four Heroes past the shifting wall and then the Genie spell to move it again if a return trip is necessary.
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Re: The Manse Macabre (in progress)

Postby The Road Warrior » October 12th, 2013, 5:05 am

Daedalus wrote:I'm having him wait after Caranthir's search turn is safely finished before I move him to close ranks with the others.


I should probably stop wasting time then and search for treasure.

Let's see whats secrets this desk is hiding....
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Re: The Manse Macabre (in progress)

Postby mikemacdee » October 12th, 2013, 5:40 am

Caranthir, turn 39:
Searching the desk, Caranthir comes upon a small leather-bound book with a black cover embroidered with the Martense family seal -- it is the journal of Baron Martense! Its recent pages describe the awful process by which he has exhumed one of his ancestors (presumably Florentine, mentioned in Clue #1) and kept him alive in a hideous state of un-life.

The heroes have acquired the second clue to the source of Baron Martense's power.

With the second clue in hand you finally deduce the answer: Baron Martense is drinking the latent necromantic powers of his ancestors, with the undying Florentine as his chalice. The end result is limitless power over the dead, immortality, and the gods only know what else. Florentine was buried secretly somewhere on the property: you must unearth the secret tomb (indicated by the dark arrow on the map) and destroy Florentine to defeat the Baron.

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This explains the needless expansion of the house's south wing -- it conceals the exhumed Florentine's makeshift tomb! This revelation is followed by a sudden, staggering surge of terror that chills the heroes to their very core, as if a silent alarm has been triggered.

Caranthir especially feels a sudden sense of urgency. He immediately springs to action (or hides in the study, whichever).

(And don't forget the study's teleport door is active!)


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » October 12th, 2013, 5:52 am

does everyone still want to go north?
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Re: The Manse Macabre (in progress)

Postby mikemacdee » October 12th, 2013, 5:57 am

The Road Warrior wrote:does everyone still want to go north?

If it helps, the quest doesn't end until the last hero either dies or returns to the courtyard and states he is leaving. So you can accomplish your goals in either order.


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Re: The Manse Macabre (in progress)

Postby Big Bene » October 12th, 2013, 5:51 pm

The Road Warrior wrote:does everyone still want to go north?
Well, obviousely, da new main goal is da newly discovred tomb chamber in da southern room.
Methinks, Baron Martense'll be da final Boss, an' Florentine'll have ta be smashed :barbarian: first before we can take 'im. Florentin should be in 'is tomb, so da Baron'll be prob'bly in da unexplord area to da north. Which means: south first, north second.
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » October 12th, 2013, 7:37 pm

South then... I'm sure we already searched that room so I'm not sure what we do when we get there?

Caranthir Movement:
The Road Warrior rolled 2 6-sided dice:
1, 5


mikemacdee wrote:(And don't forget the study's teleport door is active!)


Caranthir heads back through the study door and then south towards the secret tomb
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