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Re: Vanilla Rapist

Postby tasoe » May 26th, 2014, 4:28 pm

I didn't realised you guys had houseruled the chaos spells. So I guess no defending goes for when the giant is mindlocked.


Gold Bearer wrote:Cool. If you fancy a change you could try out some of my custom heroes and equipment and report back how you found them to play. ;)
There is absolutely no time for anything like that. We haven't gotten together in 2 months now and even in full frequency we manage to play only twice a month. And we play two sets of quests, sometimes my ongoing adventures and somethimes Sotiris' quests.


Rewards:
Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in four (4) Miniature Exchanges. Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Gold Bearer » May 26th, 2014, 5:11 pm

tasoe wrote:I didn't realised you guys had houseruled the chaos spells. So I guess no defending goes for when the giant is mindlocked.
And I didn't realise that the rules were covered in the quest book. I've just read them. Now it's up to Sotiris how he wants to do this. I suggest sticking to the rules we agreed on before the quest, but in future quests we should use the standard rules, even though they're not as interesting.


tasoe wrote:
Gold Bearer wrote:Cool. If you fancy a change you could try out some of my custom heroes and equipment and report back how you found them to play. ;)
There is absolutely no time for anything like that. We haven't gotten together in 2 months now and even in full frequency we manage to play only twice a month. And we play two sets of quests, sometimes my ongoing adventures and somethimes Sotiris' quests.
Well it was worth a try. :)
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby gootchute » May 26th, 2014, 5:38 pm

I am so confused right now, the Giant is mind locked and can't defend and I should NOT cast Sleep?
•==(Broadsword>


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Played a turn in a Play-by-Post game. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Encountered a menacing Chaos Warlock!
gootchute

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Re: Vanilla Rapist

Postby Gold Bearer » May 26th, 2014, 5:51 pm

No he's not Mind Locked. He's not anything but if we're using the rules that I wrote before the quest he's now taken his turn when he was Dominated so he can't go again this turn. That means you're free to go and attack him. Next turn you can cast sleep. There's no point in doing it now.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Sotiris » May 26th, 2014, 6:40 pm

Patroclus wrote:Attack:
Original post: Patroclus rolled 2 6-sided dice:
2, 2


If I remember well, he won't try to defend himself... So, he will take the 2 wounds...

I'll try to go for the treasure room in case there is a trap...
Movement:
Original post: Patroclus rolled 2 6-sided dice:
2, 3


5xW

Giant defends normally:
Sotiris rolled 5 6-sided dice:
2, 5, 3, 4, 1

We will play the spells as Gold Bearer and I agreed and we decide at the end of the quest if they worked well and balanced.
The Giant may not play at my turn so Orthos may stay there if you wish.
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Imagetake your turn.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby gootchute » May 26th, 2014, 7:08 pm

Ah I see thanks for clearing up the plan and situation.

I move to attack the giant
gootchute rolled 2 6-sided dice:
5, 1

S2 and attack:
gootchute rolled 2 6-sided dice:
5, 1


Giant Defense:
gootchute rolled 5 6-sided dice:
5, 4, 2, 5, 4
•==(Broadsword>


Rewards:
Played a turn in a Play-by-Post game. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Encountered a menacing Chaos Warlock!
gootchute

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Re: Vanilla Rapist

Postby Gold Bearer » May 26th, 2014, 7:13 pm

Sotiris wrote:We will play the spells as Gold Bearer and I agreed and we decide at the end of the quest if they worked well and balanced.
The Giant may not play at my turn so Orthos may stay there if you wish.
I'm so glad you said that. It would have really messed up my master plan.

Next round Gernaldo casts Sleep first thing and if it works I cast Swift Wind on Orthos who then gives his spear to Gernaldo and runs towards the treasure room. Then we put ourselves at least five squares away from the giant so that if he wakes up early (if I remember right they can take their turn normally when they wake up) he can't reach us. When the treasure is secure I cast Mind Lock on the giant who will hopefully still be asleep. Then we attack him from three sides with Gernaldo attacking diagonally and me casting spells at him. That should take care of him, although I'm not too sure with the dice rolls we've been having. I think we must have been saving our good dice rolls for this. :)

gootchute wrote:Ah I see thanks for clearing up the plan and situation.

I move to attack the giant
Original post: gootchute rolled 2 6-sided dice:
5, 1

S2 and attack:
Original post: gootchute rolled 2 6-sided dice:
5, 1


Giant Defense:
Original post: gootchute rolled 5 6-sided dice:
5, 4, 2, 5, 4
Nice. :) Three down, twelve to go.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby gootchute » May 26th, 2014, 8:05 pm

Well if the master plan does not work, I say we leg it, 6 attack dice could kill anyone in a single hit.
•==(Broadsword>


Rewards:
Played a turn in a Play-by-Post game. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Encountered a menacing Chaos Warlock!
gootchute

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Re: Vanilla Rapist

Postby Gold Bearer » May 27th, 2014, 2:49 am

gootchute wrote:Well if the master plan does not work, I say we leg it, 6 attack dice could kill anyone in a single hit.
It'll work. Tis a truly stupendous plan full of cunning and guile, and the monsters only seem capable of rolling black shields when using just one dice.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Re: Vanilla Rapist

Postby Sotiris » May 27th, 2014, 2:57 am

Gold Bearer wrote:...Orthos who then gives his spear to Gernaldo and runs towards the treasure room..

The spear is tradable if it is not used during that turn (by Orthos) and remember that noone must be adjacent to a monster.

My turn!
Goblin archer attacks and moves into the dark:
Sotiris rolled 1 6-sided dice:
4

Sir Jason defends:
Sotiris rolled 3 6-sided dice:
6, 6, 1

Image
Image
Rounds: 9 (total:19)
Tokens: 1
Rules
Imagetake your turns.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

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