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Reworked Core Quests

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Re: Reworked Core Quests

Postby JasonMCM » September 30th, 2014, 9:54 pm

Gold Bearer wrote:Can I play? I’d like to try another one of my custom characters.


Post your hero to be examined by the evil wizard. If I deem him/her not OP then yes. :-)
Do you PBP? I do. See my exploits below.

Amy the Amazon
Interactive HeroQuest
Sir. Jason the Champion
Trapped in the Dark
Swiftfoot the Elf
The Dark Company
Zargon the Evil Wizard
Core Quests Redone


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Killed a mighty Fimir! Destroyed a Zombie!
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Re: Reworked Core Quests

Postby el_flesh » September 30th, 2014, 10:23 pm

So my summons have been collapsed into dust, I have gotten thoroughly cleaned, and am wondering what might be available at the shop? Surely more than the original material on the game insert?
"I will raise your dead body as an undead skeleton. Then I will make it do unspeakable acts. Like taking a shower." - El Flesh.

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Re: Reworked Core Quests

Postby JasonMCM » October 1st, 2014, 8:07 am

Currently there is only the boring US armory. In the future they may start stocking some better/cooler stuff, but not yet. New stuff will most likely come with a Valor requirement.

Side Note: I do not care if you 'rename' a piece of equipment from the armory, say if Berling wanted to buy a Broad Axe instead of a Broad Sword (both 3 ad, 1 hand, 250 gp) I would say go for it. There is no good reason to not do that. That being said if you want to make a new weapon, no. :)
Do you PBP? I do. See my exploits below.

Amy the Amazon
Interactive HeroQuest
Sir. Jason the Champion
Trapped in the Dark
Swiftfoot the Elf
The Dark Company
Zargon the Evil Wizard
Core Quests Redone


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Killed a mighty Fimir! Destroyed a Zombie!
JasonMCM

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Re: Reworked Core Quests

Postby Gold Bearer » October 1st, 2014, 8:49 am

I was honestly going to use the Kislev ice mage before I realised I'd be replacing the Norse ice shaman because I want to try out my talisman spells and I've never used the US chaos spells. I haven't been keeping up with this game, I just happened to click on it to have a look. It must be fate. :)

Celina 'Frostbite' the frigid
Ice Mage Hero.jpg
Ice Mage
Race: Human. Equipment: Spear, Cloak Of Protection. Spells: Finger Of Death, Ice Wall, Skate, Soothe and two random Talisman spells (Fireball is treated as Ice Bridge and Skate can be used anywhere).

Battle Magicians have an extra defence dice due to their magic aura (which is included in their stats) and can use the same equipment as the Wizard except that they can use Pole-Arms and one handed blades (axes don't count). Battle Wizards can't throw.

These are the Talisman spells: viewtopic.php?f=203&t=2608&p=44976#p44976

Someone could determine the two random spells I get for the quest and pm me. I wouldn't cheat but it doesn't feel right doing myself. There's 25 of them but I've got one as standard so that leaves a nice even 24, four groups of six. Roll a dice and reroll a 5 or 6 and then roll again. Some of the spells use magic level. Just give enemy magicians whatever level you think is fair. The way I do it is usually one level for every three spells. The Ice Mage is a level two magician.

If you're not using the bracers and cloak of protection that can be a unique item or I'll just raise the effect of the magic aura if you prefer.

Movement translates to the highest of two dice for random movement.

The spear can't be thrown or sold but can be used to attack diagonally.

Edit: Of course I'll step aside at the end of the quest when Gootchute comes back.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Reworked Core Quests

Postby JasonMCM » October 1st, 2014, 5:14 pm

Here goes Jason's slight editing of the Ice Mage hero.

Ice Mage
Starting Weapon: Short Sword (Sorry we are not using any pole arm type weapons other than the staff)
Starting Armor: None (No one gets to start with an artifact)
Move: 2 Red Dice
Starting AD: 2
Starting DD: 2 (The bonus defense die from the aura didn't make sense with the card provided as you stated that it was already included, but the card only had 3 DD (2 base+1 from artifact)
Starting Body: 5
Starting Mind: 5

Item Restrictions: Can use Dagger, Staff, Shortsword, Broadsword, and Longsword. May not use Battle Axe, Helmet, Shield, Chain Armor, and Plate Armor.
Spells: Your talisman spells seem very over powered compared to the HQ spells. Is there a reason for this? I randomly chose Curse and Healing

I have suggestions for the spells to bring them more in line with what I see as the HQ power level. What do you think?
Curse: Until the beginning of your next turn all monsters in the same room or corridor as you roll 1 less combat die when attacking or defending. (May not reduce the number of dice rolled below 1)
Healing: Restores 2BP and 2MP
Finger of Death: Make a 3 combat die attack against a non diagonal adjacent enemy. Deal 1 damage for each skull which the enemy may defend against as normal, but also 1 damage for each black shield rolled which the enemy cannot defend against.

Does this sound a little more balanced?
Do you PBP? I do. See my exploits below.

Amy the Amazon
Interactive HeroQuest
Sir. Jason the Champion
Trapped in the Dark
Swiftfoot the Elf
The Dark Company
Zargon the Evil Wizard
Core Quests Redone


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Killed a mighty Fimir! Destroyed a Zombie!
JasonMCM

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Re: Reworked Core Quests

Postby Gold Bearer » October 1st, 2014, 6:32 pm

Humans have one defence dice as standard in my rules so that's why the magic aura plus the cloak make three. I forgot to mention that. The talisman spells are meant to be on par with the chaos spells (although the chaos spells have much more variability in power). Your not meant to know which two spells were drawn in the same way we don't know a chaos warlock's spells in the US rules. With the changes in the spells (although I do quite like the Finger Of Death change), stats and increased movement it's not really the same character any more so there's no much point in using it because I want to test them as I've written them, so if you're not happy with this one I'll try another one that I might not have to change.

Assassin
Race: Human. Class: Assassin. Equipment: Five Daggers.
Attack = 1* Defence = 1* Movement = 10 Body Points = 6 Mind Points = 4
Special Rules:

  • Lands a death strike that kills the target outright if all attacking dice are skulls and the target fails to defend any of them.

  • Can backstab with one handed blades (axes don't count) including a thrown Dagger attacking with two extra combat dice from directly behind and landing a death strike if at least half are skulls and the target fails to defend any of them, and with one extra combat dice from diagonally behind (assuming you're using a weapon that can attack diagonally) and landing a death strike if more than half of the attack dice are skulls the target fails to defend any of them.

  • When you're attacked in melee roll a dice for every skull the attacker rolled before you defend, if any are white shields you dodge the attack.

  • Fails a jump on a black shield instead of a skull.

  • Unable to use a shield or helmet or wear any armour other than Leather Armour.

Movement would be rolling three dice and ignoring the lowest. It would mean making Leather Armour (defend with two dice) available in the armoury for 200gp.

:?:
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Re: Reworked Core Quests

Postby Gold Bearer » October 1st, 2014, 7:51 pm

Actually attacking from behind is a lot more of a pain in a p-b-p game than it would be in the real thing, and I've had to change him a bit to make him compatible. I think I'll try out my wardancer in a proper quest. The party hasn't got an elf.


Celia Leafsting
Seeking to avenge the death of her cousen, slain by a knight named Sir Ragnar in a melee tournament.

Wardancer
Race: Elven (Wood Elf). Class: Wardancer. Equipment: Two Short Swords.
Attack = 2* Defence = 0* Movement = 12 Body Points = 7 Mind Points = 3
Special Rules:

  • Can use a one handed melee weapon in each hand and can use them to attack twice either before or after (not both) moving no more than half rate. Each attack is defended seperately if the same target is attacked twice.

  • When you're attacked in melee roll a dice for every skull the attacker rolled before you defend and if any are white shields you dodge the attack.

  • Fails a jump on a black shield instead of a skull.

  • Can move through enemies.

  • Can't wear armour or a helmet or use ranged weapons but can throw and use a shield. Can switch between a shield, a double handed weapon or two one handed weapons but not after attacking in the same turn.

Rolls three dice for movement.

:?:
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Re: Reworked Core Quests

Postby Sotiris » October 2nd, 2014, 4:13 am

Gold Bearer, your heroes are not balanced with the original line-up. They have 1-2 extra skill points than normal.
I know you'll say "no" but for the assassin i suggest you to try this one, he will change your mind and start to design simpler characters :D
Assassin
You are the Assassin, a trained adventurer who moves fast and kills faster. When you inflict damage you instantly kill your enemy, regardless of his Body Points. Your armoury options are restricted,
so use your advantage well if you are to survive.
MovementAttack DiceDefense DiceBody PointsMind Points
2d6min=41273
Starting Weapon: Dagger (you may use only short blades)
Starting Armour: None (you may not use Shield or Plate mail)


Jason, may you post the current hero status (gold, armoury etc) ?
Some thoughts about the Necromancer:
I don't remember if you changed it but does "Drain Life" discards after use? If no i find it OP.
I also suggest to limit his servitors to 1 maximum. Controlling 2 undead monsters simultaneously becomes OP.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Reworked Core Quests

Postby JasonMCM » October 2nd, 2014, 7:50 am

[quote="Sotiris"Jason, may you post the current hero status (gold, armoury etc) ?
Some thoughts about the Necromancer:
I don't remember if you changed it but does "Drain Life" discards after use? If no i find it OP.
I also suggest to limit his servitors to 1 maximum. Controlling 2 undead monsters simultaneously becomes OP.[/quote]
[quote="JasonMCM"So our heroes emerge from the dungeon a little beaten but much richer in gold, gems, and experience.

They emerge as follows;
Sir-Itos the Knight
Gear: Short Sword, 170 gold coins, 1 cookie
Valor: 10

Berling the Dwarf
Gear: Short Sword, Gem (35 gold coins), Potion of Healing (:roll6:), Heroic Brew, Spell Scroll: Fire of Wrath
Valor: 8

Shal'dor the Shamon
Gear: Hand Axe, Potion of Strength
Valor: 9

El_Flesh the Necromancer
Gear: Dagger, 25 gold coins, Assorted unmentionable necromancer stuff
Valor: 8

Note on Valor: You need 50 Valor to hire a mercenary. I haven't decided if there are going to be other Valor rules at this time but will let you know if any get added. More to come as Valor gets higher.
Note on the Cookie: It can be eaten to regain 1 Body Point
Note on the Assorted unmentionable necromancer stuff: It is a joke and will not be mentioned again.

Let me know what type of purchases you would like to make. The new quest will begin once you all have decided on what to buy and the new character has been vetted.[/quote]
We are currently using the boring US armory. More to come with bettor Valor
Do you PBP? I do. See my exploits below.

Amy the Amazon
Interactive HeroQuest
Sir. Jason the Champion
Trapped in the Dark
Swiftfoot the Elf
The Dark Company
Zargon the Evil Wizard
Core Quests Redone


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Killed a mighty Fimir! Destroyed a Zombie!
JasonMCM

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Re: Reworked Core Quests

Postby JasonMCM » October 2nd, 2014, 8:11 am

Gold Bearer wrote:Wardancer
Race: Elven (Wood Elf). Class: Wardancer. Equipment: Two Short Swords.
Attack = 2* Defence = 0* Movement = 12 Body Points = 7 Mind Points = 3
Special Rules:
  • Can use a one handed melee weapon in each hand and can use them to attack twice either before or after (not both) moving no more than half rate. Each attack is defended seperately if the same target is attacked twice.
  • When you're attacked in melee roll a dice for every skull the attacker rolled before you defend and if any are white shields you dodge the attack.
  • Fails a jump on a black shield instead of a skull.
  • Can move through enemies.
  • Can't wear armour or a helmet or use ranged weapons but can throw and use a shield. Can switch between a shield, a double handed weapon or two one handed weapons but not after attacking in the same turn.
Rolls three dice for movement.

As Sotiris has already said the hero seems to be more powerful than other starting heroes, but I on top of that I have a couple of questions.
  • Why does the hero start with 0 defense. This is INSANE.
  • The dodge ability, though cool is broken. Reasoning: Goblin attacks for 1 skull, Wardancer has a 33% chance to dodge the whole attack. Orc attacks for 2 skull, Wardancer has a 55% chance to dodge the whole attack. Fimir attacks for 3 skulls, Wardancer has a 70% chance to dodge, and if lets say a Chaos Warrior managed a 4 skull attack, the wardancer has a 90% chance to dodge.
  • Throwing a shield? Rules? Sounds cool, but medieval shields were not made to be thrown, hell Captain America's shield wasn't made to be thrown.
  • With all these abilities (1. 2 weapon fighting, 2.Dodging, 3.The three different movement type abilities), I would put this hero at 5BP 5MP which makes him much to squishy for said 0 defense.
Do you PBP? I do. See my exploits below.

Amy the Amazon
Interactive HeroQuest
Sir. Jason the Champion
Trapped in the Dark
Swiftfoot the Elf
The Dark Company
Zargon the Evil Wizard
Core Quests Redone


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Killed a mighty Fimir! Destroyed a Zombie!
JasonMCM

Ogre Chieftain
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