Gold Bearer wrote:Can I play? I’d like to try another one of my custom characters.
Post your hero to be examined by the evil wizard. If I deem him/her not OP then yes.
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Gold Bearer wrote:Can I play? I’d like to try another one of my custom characters.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.




1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.



1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Assassin You are the Assassin, a trained adventurer who moves fast and kills faster. When you inflict damage you instantly kill your enemy, regardless of his Body Points. Your armoury options are restricted, so use your advantage well if you are to survive. |
| Movement | Attack Dice | Defense Dice | Body Points | Mind Points |
| 2d6min=4 | 1 | 2 | 7 | 3 |
| Starting Weapon: Dagger (you may use only short blades) Starting Armour: None (you may not use Shield or Plate mail) |




Gold Bearer wrote:Wardancer
Race: Elven (Wood Elf). Class: Wardancer. Equipment: Two Short Swords.
Attack = 2* Defence = 0* Movement = 12 Body Points = 7 Mind Points = 3
Special Rules:Rolls three dice for movement.
- Can use a one handed melee weapon in each hand and can use them to attack twice either before or after (not both) moving no more than half rate. Each attack is defended seperately if the same target is attacked twice.
- When you're attacked in melee roll a dice for every skull the attacker rolled before you defend and if any are white shields you dodge the attack.
- Fails a jump on a black shield instead of a skull.
- Can move through enemies.
- Can't wear armour or a helmet or use ranged weapons but can throw and use a shield. Can switch between a shield, a double handed weapon or two one handed weapons but not after attacking in the same turn.


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