You won't be buying the full suit of armour then. Movement 2 or the lowest of two dice.The Road Warrior wrote:Yes. It sucked. 1d6 movement sucks, that's why plate armour very rarely gets used.Gold Bearer wrote:Only because you kept rolling 1.The Road Warrior wrote:The Mesmerism scroll was also great fun but was ruined by the Chaos Warrior's 1d6 movement.
I forgot about the warrior if you want to use someone other than the original four. Here's a comparisson.Anderas wrote:If you have something with 7 or 8 Body Points and 3 Attack Dice, it'll be just fine.
Barbarian
You are a simple minded brawler who believes that directness is the best way to achieve success. Your strength means you're very good at using some of the bigger weapons.
Race: Human. Class: Barbarian. Equipment: Broadsword.
Attack = 3 Defence = 2 Movement = 8 Body Points = 8 Mind Points = 2
Special Rules:
Your natural toughness gives you a basic defence of two combat dice.
Your strength allows you to attack with two combat dice when you are attacking with a Club.
You are able to use a Bastard Sword to attack diagonally and can wield a Great Mace or Great Flail with one hand.
Veteran: Mighty Swing
You attack with an extra combat dice when you make a melee attack if you don't move during the same turn.
You are able to wield a Battle Axe with one hand.
Master: Weapon Skill
You attack with an extra combat dice when you make a melee attack if you move at half rate during that turn.
You are able to wield a Great Axe with one hand.
Legend: Ferociousness
Black shields count as skulls when you make a melee attack.
Warrior
You are a fierce warrior who is highly skilled at using a weapon in each hand but you intensely dislike ranged weapons.
Race: Human. Class: Warrior. Equipment: Double Axe, Helmet, Buckler.
Attack = 3+1 Defence = 2 Movement = 8 Body Points = 7 Mind Points = 3
Special Rules:
You are able to use a one handed melee weapon in each hand and use them to attack the same target twice in succession if you move at half rate during that turn and can use them to attack two different targets if you don't move during the same turn.
You can use any type of shield or buckler to attack with one combat dice.
You are able to wield one Battle Axe with one hand.
You are unwilling to use any ranged weapons but your still able to throw weapons that can normally be thrown.
Veteran: Power Blow
You are able to attack twice in succession against two different targets if you move at half rate during that turn and are able to add two one handed melee weapons combat dice together in one attack if you don't move during the same turn.
Master: Brawling
You are able to attack the same target twice in total or two different targets once each with two one handed melee weapons before and/or after moving at full rate during the same turn.
Legend: Mighty Blow
You able to add two one handed melee weapons combat dice together in one attack if you move at half rate during that turn and are able to attack the same target twice with two one handed melee weapons, allowing the target to only attempt to defend against the first attack if you don't move during the same turn.
An extra attack is a good skill so it really depends on how bothered you are about not being able to use ranged weapons and having one less BP.
What's the verdict on this?Gold Bearer wrote:How about this?
Skull = Nothing.
White Shield = Random Event.
Black Shield = Take an Evil Wizard card and roll again.
Random Events:
1 = Sneak Attack: Wandering Monster appears and roll again (the first dice).
2 = Sentinel: Wandering Monster appears but can't attack this turn.
3 = Monster Patrol: Wandering Monster appears but can't go this turn.
4 = Trap: Same as before.
5 = Treasure Card: Same as before.
6 = Random Treasure: Same as before.
That's a 1 in slightly under 6 chance of a monster instead of a 1 in slightly over 3 chance, just over half as many on average. Remember you got way more goblins than the odds last quest.

1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US 














,
: nothing
: random event








