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Re: Vanilla Rapist

Postby tasoe » May 25th, 2014, 1:58 pm

gootchute, Sleep sounds like a nice idea on the giant, but since he's only Movement 4, I'd save it for later.

But then again, perhaps if he stays in the square he is right now, in sleep mode, maybe we can roll a boulder (just guessing) on his ass from the other side.
On my next turn, I will surely pass through rock outside the door (and open it from outside) and look around for something nice.
I'm betting something important lies there, that door is not locked from the other side for no reason.


Rewards:
Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in four (4) Miniature Exchanges. Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Gold Bearer » May 25th, 2014, 4:53 pm

tasoe wrote:
Sotiris wrote:That door cannot be opened from inside.
Damn, we should've try to open it before.
My fault again.

Sotiris wrote:Sir Jason moves 1N and Magnus wakes up the giant (any kind of attack may wake him up).
I meant I would have moved Sir Jason as far north as possible to go after the goblin so 4N and Magnus 3N if Sir Jason doesn't set off a trap.

tasoe wrote:gootchute, Sleep sounds like a nice idea on the giant, but since he's only Movement 4, I'd save it for later.

But then again, perhaps if he stays in the square he is right now, in sleep mode, maybe we can roll a boulder (just guessing) on his ass from the other side.
On my next turn, I will surely pass through rock outside the door (and open it from outside) and look around for something nice.
I'm betting something important lies there, that door is not locked from the other side for no reason.
Good thinking.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby gootchute » May 25th, 2014, 9:33 pm

tasoe wrote:15 body is nasty, I think we should get to the lower right corner room and set up some trap (I wish!).



And I was this close to making a hero who could discard a treasure card to set a trap! :0

Move:
gootchute rolled 2 6-sided dice:
6, 1

E4, N3
•==(Broadsword>


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Played a turn in a Play-by-Post game. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby Sotiris » May 26th, 2014, 2:06 am

Gold Bearer wrote:
Sotiris wrote:Sir Jason moves 1N and Magnus wakes up the giant (any kind of attack may wake him up).
I meant I would have moved Sir Jason as far north as possible to go after the goblin so 4N and Magnus 3N if Sir Jason doesn't set off a trap.

My fault, fixed! No trap sprung.
Archer attacks Sir Jason:
Sotiris rolled 2 6-sided dice:
3, 5

Sir Jason defends:
Sotiris rolled 3 6-sided dice:
1, 2, 4

Every giant's step is like a small earthquake! (no monster may pass through his square. same as ogre rules)
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Rounds: 8 (total:18)
Tokens: 1 (i completely forgot this addition in page 5 of the Rules, 4th post)
Imagetake your turns.
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https://tabletopia.com/games/stellar_omega


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Re: Vanilla Rapist

Postby tasoe » May 26th, 2014, 4:24 am

Ibagaza moves:
tasoe rolled 2 6-sided dice:
4, 3


Pass through rock, 1 S...


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Re: Vanilla Rapist

Postby Patroclus » May 26th, 2014, 6:04 am

Guys, I am not afraid his 15 body points that much, as his 6 Attack dices… It’s a one hit kill for everyone he touches. If we had 4 dices in defence as tasoe we could have some chances, but now we are talking for massacre.

The only way we could make it is to not fight him. It’s only 4 movement squares each round… If we break in two teams he has to choose only one to hunt.

This goblin there could hold you for some rounds, and after that there could me more goblins, and delay you more. Then he will reach you and kill you.

If you ask me, let’s all go back from the start as fast as we can. Then clear all the other path and open all the unexplored map. Then could split in two teams to lure him, or if we are more lucky we could go as one team to the lower right room that seems he guards. Then we may find the exit.

But we have to pause and talk this. Is anyone believes that you should continue and fight the goblin in the corridor?


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Re: Vanilla Rapist

Postby Gold Bearer » May 26th, 2014, 6:24 am

I've got Mind Lock that could keep him immobilised for a few turns, especially now he's only got 1MP. A mind locket target can't defend. I've also got Tempest, Dominate, Genie and fire spells. We can take him! I'm surprised that goblin didn't move west.

I think Sir Jasons next move should be to attack the goblin, then Gernaldo needs to move (he can attack the goblin if Jason can't reach) so Magnus can see the giant.

Patroclus should follow Ibagaza should that there's two of us attacking him from that side when he's immobilised.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby tasoe » May 26th, 2014, 7:39 am

I'm positive that Ibagaza will stumble upon something very interesting in the south corridor. I can also take a look in the south-east corner room since I can pass through rock in this turn.

Whatever happens there, I think Jason definitely has to go after the goblin, revealing the path for any traps.

Magnus should retreat to the middle corridor, it's the safest thing to do, we need his spells. At least one hero must go with him, and the other two could go North.
We'll then see what path the giant follows.

Magnus, use the next turns to throw the fire spells to possibly make some damage.

After that, we'll set an ambush somewhere when we all join up again.
A nice mind lock, followed by a tempest and some lucky attacks from the rest of the heroes, should be enough to take him down.

A don't forget about Sleep, it could knock him out for a couple of turns, and the first attack he receives will go undefended, a nice Genie when he is asleep will do at least 3 body points of damage.

Anyway, let's wait for Sotiris' update, I'll then move Ibagaza appropriately, and I'll also maked Jason attack the goblin if no one objects.


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Re: Vanilla Rapist

Postby Gold Bearer » May 26th, 2014, 9:12 am

tasoe wrote:Magnus should retreat to the middle corridor, it's the safest thing to do, we need his spells. At least one hero must go with him, and the other two could go North.
Depends what's in that top corridor. If Sir Jason kills the goblin Gernaldo can have a look and then I can decide which way to go.

tasoe wrote:A don't forget about Sleep, it could knock him out for a couple of turns, and the first attack he receives will go undefended, a nice Genie when he is asleep will do at least 3 body points of damage.
Can't they still defend when asleep because the attack wakes them straight away? I'll Genie him when he's Mind Locked. It only will average 2.5 damage with no defence.

Tasoe, make sure you open that door before you move and if that room's not full of monsters and you're feeling brave you could end your turn in there. Then I can Dominate the giant and move him to a square where three of us can surround him whichever way he goes next turn. If we get in trouble Gernaldo can cast Vail Of Mist on you so you don't get trapped in the room.

It all depends on whether I can get a good Mind Lock.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby tasoe » May 26th, 2014, 9:59 am

I don't think Gernaldo should look in the north corridor. Might be dangerous.
Maybe retreat in the middle corridor or move 2 squares N so that Magnus can get line of sight to the giant.

Magnus, don't waste mind lock, or tempest, until we are all in place to strike.

The giant can't block the middle corridor with his next move, so perhaps you should ball-o-flame him and then move where Orthos stands right now.
In the next turn the giant would be diagonal from you so maybe you can dominate him and move him back south, giving time for Jason and gernaldo to move back.

Perhaps we are making too much of this, given that we haven't seen the updated map yet!
I can't remember what's our quest objective. Kill the giant? Let me go back some pages and have a look.

edit: well we have to get a chest worth 150 gold (although we should probably open it if that's an option - screw the Emperor),
and killing the giant is another 100 gold. So the chest is probably in the south-east room.


Rewards:
Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in four (4) Miniature Exchanges. Encountered a menacing Chaos Warlock!
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