
N

S

Standing



When an Undead Monster is reduced to 0BP, place them lying down on their square. Downed Monsters don't block LOS or movement but you can't end a turn on their square unless you're attacking them. The EWP rolls a dice for each Downed Monster at the start of their turn. On a skull it gets back up but can't take a turn that round, on a white shield it stays down and on a black shield it gets back and can take a turn that round. Downed Monsters always get back up with 1BP. An Adventurer can finish off a Downed Monster by moving onto their square and using their attacking action.
Skeletons
Skeletons defend on white shields and skulls against piercing weapons, either shield against other non-crushing weapons and black shields against everything else.
Winds Of Magic: Power 1
Party Luck: +2
| Bounty Hunter Sammas RACE: Human CLASS: Bounty Hunter | Cleric Niel RACE: Human CLASS: Cleric | Amethyst Wizard Drake Darkblood RACE: Human CLASS: College Wizard | Celestial Wizard William Lightningheart RACE: Human CLASS: College Wizard |
MOVE: ![]() | MOVE: ![]() | MOVE: (Lowest Two) | MOVE: (Lowest Two) |
ATTACK: (Reroll if no skulls)(Broadsword) | ATTACK: +(Club) | ATTACK: / (Reroll v Undead)(Scythe, Sword) | ATTACK: (Broadsword)) |
DEFENSE: (Leather Armour) | DEFENSE: (+1 for Magic Aura) | DEFENSE: (+1 for Magic Aura) | DEFENSE: (+1 for Magic Aura) |
BODY: ![]() | BODY: ![]() | BODY: ![]() | BODY: ![]() |
MIND: ![]() | MIND: ![]() | MIND: ![]() | MIND: ![]() |
| INVENTORY: | SPIRIT: ![]() | SPELLS: ![]() | SPELLS: ![]() |
SPELLS: ![]() | INVENTORY: | INVENTORY: | |
| INVENTORY: |


1BP,
2BP,
3BP,
2BP,
3BP,
4BP,
5BP. US 

















