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The Altdorf Chronicles - Chapter One: A New Beginning

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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby The Road Warrior » January 5th, 2015, 6:52 am

Fine. Caster stays put for now.
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » January 5th, 2015, 7:19 am

Adirem the Archer moves

Anderas rolled 2 6-sided dice:
1, 3


Straight to the door, as far as possible.

How can i see the dicing result before answering?


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby The Road Warrior » January 5th, 2015, 7:27 am

You can't :(

I submit the dice roll and then edit the post.
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » January 5th, 2015, 8:38 am

Anderas wrote:Straight to the door, as far as possible.
As you've just jumped in and you didn't know how we see the dice before we dicide what to do I'm going to give you a chance to change your mind. The chaos warrior isn't blocking yet. Those two have been sitting there for most of the quest to prevent that orc from attacking.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » January 5th, 2015, 9:09 am

I understood that you obliged the chaos warrior to move to caster. If he didn't move, i don't move.


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » January 5th, 2015, 1:37 pm

No I just meant Caster can't go after the chaos warrior. He's under Casters spell and has to go after him and no one can go in between. You can take your turns in any order because it's p-b-p but I don't want to apply that to Mesmerism, it's a powerful enough spell as it is.

Let's see if I can make it five turns in a row that a new goblin shows up.
Gold Bearer rolled 1 6-sided dice:
5
Gold Bearer rolled 1 6-sided dice:
6
I should have learned from last time not to jinx that dice roll. It goes unbelievably well when I keep my mouth shut.
Gold Bearer rolled 1 4-sided dice:
4
Gold Bearer rolled 1 6-sided dice:
3
Gold Bearer rolled 1 6-sided dice:
5
Caster's making a habit of stumbling across well hidden gold stashes, this time finding 50gp under a loose paving slab.Image
Monsters.JPG
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Last edited by Gold Bearer on January 6th, 2015, 9:14 am, edited 4 times in total.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » January 5th, 2015, 4:21 pm

I try again to run out

Anderas rolled 2 6-sided dice:
4, 4


Very good! That is sufficient. Adirem the Archer ends his movement in the field north of the Chaos Warrior.


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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » January 6th, 2015, 7:36 am

Anderas wrote:I try again to run out

Invalid dice code!

Very good! That is sufficient. Adirem the Archer ends his movement in the field north of the Chaos Warrior.
You might want to wait one more turn. That allows the orc to trap Caster in the room if he kills the chaos warrior.

I lost my internet connection yesterday, still not back. I've updated the post.

Edit:
Crap, that's the old map. Anderas, you didn't roll enough to make it past the chaos warrior anyway, he's 1N of where he was on the last map. Road Warrior didn't say what square to put him on so I moved him north. I'll update the post with the proper map and Casters new 50gp later.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Gold Bearer » January 6th, 2015, 9:19 am

Okay, that's better. Sorry about that. Anderas, I think Adirem should wait until the end of the round to see what's what so it doesn't stitch up the others. From the next quest I won't be questoining you and you can do whatever you like with your character but I think it would be a bit unfair on the others to put them in danger when they've been guarding that orc for most of the quest.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: The Altdorf Chronicles - Chapter One: A New Beginning

Postby Anderas » January 6th, 2015, 3:34 pm

Ok, i stay where i am.
Normally, if the chaos warrior just did nothing; Adirem would be save now. Caster could move the Chaos Warrior one-two-three steps into the room and get behind him as well - if the dicing result is not sufficient, he can stay in the cloud. If the Orc moves, i shoot him next turn, if not, everything is well.

Ok, you moved the Chaos Warrior so this is not possible. I stay put.


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