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Re: Fire & Ice

Postby MadMickyG » June 12th, 2016, 6:01 pm

No, Kai going to stay there.

Need to know how far Halt can run?
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
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Re: Fire & Ice

Postby Sotiris » June 12th, 2016, 6:27 pm

No, please move her 1E. I want to attack the full B.P. skeleton with vladimir. Anyone of you may move him and attack for me.
My new unpublished boardgame on Tabletopia free platform:
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Re: Fire & Ice

Postby Gold Bearer » June 12th, 2016, 6:30 pm

MadMickyG wrote:No, Kai going to stay there.

Need to know how far Halt can run?
The total of four dice. ;)

You add two dice to all four of your heroes but roll the extra two dice separately for Kai because that roll is capped at a max of eight because of her armour.

Sotiris wrote:No, please move her 1E. I want to attack the full B.P. skeleton with vladimir. Anyone of you may move him and attack for me.
Okay, I'll wait for the OK from Micky and then attack with Vladimir unless one of you wants to do before I do.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » June 12th, 2016, 10:00 pm

As I'm So if she rolls 12, capped to 8 Max because of armour? Okay, I get it now. I add 1 extra D6 when running, with no actions available.

Kai moves:
MadMickyG rolled 2 6-sided dice:
3, 3

1E and eot.

Halt runs:
MadMickyG rolled 4 6-sided dice:
5, 2, 6, 6

6N, 7W, 1S, 1E and eot.

Vladimir moves:
MadMickyG rolled 3 6-sided dice:
2, 5, 4

3W, 1S and attacks Chaos Skeleton:
MadMickyG rolled 3 6-sided dice:
2, 6, 6


Chaos Skeleton defends:
MadMickyG rolled 3 6-sided dice:
6, 4, 6


I should have let GB do it, my rolling sux. :P
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


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Re: Fire & Ice

Postby Gold Bearer » June 13th, 2016, 8:06 am

Winds Of Magic:
Gold Bearer rolled 1 6-sided dice:
5

Event:
Gold Bearer rolled 2 6-sided dice:
4, 5

Pink Horror moves.
Gold Bearer rolled 3 6-sided dice:
4, 4, 4
That's a lot of white shields. 3N and attack Bravo.
Gold Bearer rolled 3 6-sided dice:
3, 3, 2
Gold Bearer rolled 2 6-sided dice:
2, 6

Skeleton attacks Vladimir.
Gold Bearer rolled 3 6-sided dice:
3, 4, 6
Gold Bearer rolled 2 6-sided dice:
2, 2

Skeleton attacks Kai.
Gold Bearer rolled 3 6-sided dice:
5, 1, 3
Gold Bearer rolled 2 6-sided dice:
2, 2
Gold Bearer rolled 2 6-sided dice:
5, 6

Skeleton attacks Salvo.
Gold Bearer rolled 3 6-sided dice:
2, 6, 4
Gold Bearer rolled 2 6-sided dice:
6, 5

Stone Warrior attacks Sifu.
Gold Bearer rolled 4 6-sided dice:
3, 1, 2, 6
Gold Bearer rolled 1 6-sided dice:
1
Gold Bearer rolled 1 6-sided dice:
6

You lost 8BP that turn, ouchie!ImageImagePink Horror: :redheart: :greyheart:
Stone Chaos Warrior: :redheart: :redheart: :redheart: :redheart: :greyheart:
East Chaos Skeleton: :redheart: :greyheart:
Centre Chaos Skeleton: :redheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Chaos Warriors
Chaos Warriors defend with an extra dice if they didn't move during their previous turn, including on the turn that they're revealed.

Pink Horrors
Pink Horrors are level 1 Magicians and get one random Tzeentch spell each that can't be traded for a replacement and they cast without using an action but can only cast once each per turn. They share their spells with all other Pink Horrors in play and one spell of their choice is discarded whenever a Pink Horror dies. A Pink Horror splits into two Blue Horrors when it dies, they must be placed on the same or adjacent squares. If there are no available adjacent squares then only one Blue Horror is created.

Undead
When an Undead Monster is reduced to 0BP, place them lying down on their square. Downed Monsters don't block LOS or movement but you can't end a turn on their square unless you're attacking them. The EWP rolls a dice for each Downed Monster at the start of their turn. On a skull it gets back up but can't take a turn that round, on a white shield it stays down and on a black shield it gets back and can take a turn that round. Downed Monsters always get back up with 1BP. An Adventurer can finish off a Downed Monster by moving onto their square and using their attacking action.

Skeletons
Skeletons defend on white shields and skulls against piercing weapons, either shield against other non-crushing weapons and black shields against everything else.

Winds Of Magic Power: 2
Party Luck: 88


Pit Fighter
Bravo
RACE:
Human
CLASS: Pit Fighter
Blacksmith
bRuno
RACE:
Dwarven (Dwarf)
CLASS: Blacksmith
Paladin
Salvo
RACE:
Human
CLASS: Warrior-Priest
Frost Wizard
Vladimir Stormbringer
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest two)
ATTACK: :skull: :skull: :skull: +/ (Reroll :blackshield:s)
(Flail)
ATTACK: :skull: -/~
(Two Knives)
ATTACK: :skull: :skull: +
(Spiked Club)
ATTACK: :skull: :skull: :skull: (Ice based)
(Broadsword)
DEFENCE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENCE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENCE: :whiteshield: :whiteshield: (+1^)
(Padded Armour, Helm)
DEFENCE: :whiteshield: :whiteshield: (Counts :blackshield:s as :whiteshield:s)
(+1 for Magic Aura)
BODY: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart:
MIND: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: RUNES: :greenorb: :greenorb: :greyorb: SPIRIT: :greyorb: :greyorb: :greyorb: SPELLS: :greenorb: :greenorb: :greyorb: :greyorb:
INVENTORY: INVENTORY: INVENTORY: 100gp, Potion Of Magic Defence,
15 Arrows, Ice Bridge Scroll.


Ranger
Halt
RACE:
Human
CLASS: Ranger
Monk
Sifu
RACE:
Human
CLASS: Monk
Rogue
Kai
RACE:
Human
CLASS: Thief
Bright Wizard
Luther Flamestrike
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest two) MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest two)
ATTACK: :skull: :skull:
(Sword)
ATTACK: :skull: :skull: :skull: +/
(Pole)
ATTACK: :skull: :skull: :skull: or :skull: -/
(Evil Broadsword, Dagger)
ATTACK: :skull: :skull: :skull: or :skull: :skull: +/(Fire based option)
(Broadsword, Tzeentch Staff)
DEFENCE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENCE: :whiteshield: (+ Evasion)
(Martial Skill)
DEFENCE: :whiteshield: :whiteshield: (+ Dodge)
(Evil Padded Armour)
DEFENCE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :greyorb: :greyorb: :greyorb: :greyorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: KARMA: :greenorb: :greyorb: :greyorb: :greyorb: :greyorb: INVENTORY: SPELLS: :greyorb: :greenorb: :greenorb: :greenorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb: INVENTORY:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
INVENTORY:
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Sotiris » June 13th, 2016, 10:34 am

Bravo attacks P.Horror
Sotiris rolled 3 6-sided dice:
6, 5, 1
re-roll :blackshield:
Sotiris rolled 1 6-sided dice:
5
defense
Sotiris rolled 3 6-sided dice:
4, 4, 2
and move
Sotiris rolled 2 6-sided dice:
1, 3
1N,3W.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Sotiris

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Re: Fire & Ice

Postby Sotiris » June 13th, 2016, 10:38 am

Salvo uses skill Turn Undead
west :skeleton:
Sotiris rolled 1 6-sided dice:
5

centre :skeleton:
Sotiris rolled 1 6-sided dice:
4

east :skeleton:
Sotiris rolled 1 6-sided dice:
3
and moves 1N,1E.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Sotiris

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Re: Fire & Ice

Postby Gold Bearer » June 13th, 2016, 1:25 pm

Very unlucky!Image
Monsters.JPG
Stone Chaos Warrior: :redheart: :redheart: :redheart: :redheart: :greyheart:
East Chaos Skeleton: :redheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Chaos Warriors
Chaos Warriors defend with an extra dice if they didn't move during their previous turn, including on the turn that they're revealed.

Undead
When an Undead Monster is reduced to 0BP, place them lying down on their square. Downed Monsters don't block LOS or movement but you can't end a turn on their square unless you're attacking them. The EWP rolls a dice for each Downed Monster at the start of their turn. On a skull it gets back up but can't take a turn that round, on a white shield it stays down and on a black shield it gets back and can take a turn that round. Downed Monsters always get back up with 1BP. An Adventurer can finish off a Downed Monster by moving onto their square and using their attacking action.

Skeletons
Skeletons defend on white shields and skulls against piercing weapons, either shield against other non-crushing weapons and black shields against everything else.

Winds Of Magic Power: 2
Party Luck: 87
bRuno, Vladimir, Halt, Sifu, Kai, Luther.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » June 13th, 2016, 6:06 pm

Halt moves:
MadMickyG rolled 2 6-sided dice:
2, 4

2S and kill Chaos Skeleton.

Kai attacks centre Chaos Skeleton:
MadMickyG rolled 3 6-sided dice:
3, 6, 1


Chaos Skeleton defends:
MadMickyG rolled 3 6-sided dice:
2, 1, 5


Kai moves:
MadMickyG rolled 2 6-sided dice:
5, 6

1E and eot.

Sifu attacks Stone Chaos Warrior:
MadMickyG rolled 3 6-sided dice:
4, 5, 4


Stone Chaos Warrior defends:
MadMickyG rolled 6 6-sided dice:
4, 2, 4, 3, 2, 1


Sifu moves:
MadMickyG rolled 3 6-sided dice:
2, 1, 1

1W, 1N and eot.

Seriously. My rolling is totally useless. Chance to dmg Stone warrior and couldn't roll a skull. Only needed to move 2 squares for Sifu and could almost have failed that. :(
Although, if a broadsword is non-crushing weapon, then I think I damaged Skelly.

Luther moves:
MadMickyG rolled 3 6-sided dice:
4, 5, 1

1S and attack Chaos Skeleton:
MadMickyG rolled 3 6-sided dice:
3, 6, 1


Chaos Skeleton defends:
MadMickyG rolled 3 6-sided dice:
3, 5, 6
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
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MadMickyG

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Posts: 334
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Location: Gold Coast QLD Australia
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Evil Sorcerer: Morcar
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Re: Fire & Ice

Postby Gold Bearer » June 13th, 2016, 6:30 pm

You rolled one too many dice for Luther's staff attack. The last one is ignored so no damage on that attack.
MadMickyG wrote:Although, if a broadsword is non-crushing weapon, then I think I damaged Skelly.
You did, he's down.Image
Monsters.JPG
Stone Chaos Warrior: :redheart: :redheart: :redheart: :redheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Chaos Warriors
Chaos Warriors defend with an extra dice if they didn't move during their previous turn, including on the turn that they're revealed.

Undead
When an Undead Monster is reduced to 0BP, place them lying down on their square. Downed Monsters don't block LOS or movement but you can't end a turn on their square unless you're attacking them. The EWP rolls a dice for each Downed Monster at the start of their turn. On a skull it gets back up but can't take a turn that round, on a white shield it stays down and on a black shield it gets back and can take a turn that round. Downed Monsters always get back up with 1BP. An Adventurer can finish off a Downed Monster by moving onto their square and using their attacking action.

Skeletons
Skeletons defend on white shields and skulls against piercing weapons, either shield against other non-crushing weapons and black shields against everything else.

Winds Of Magic Power: 2
Party Luck: 86
bRuno, Vladimir.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Evil Sorcerer: Morcar
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