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The Manse Macabre (concluded)

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Re: The Manse Macabre (in progress)

Postby Sjeng » August 15th, 2013, 6:43 am

hmm, sigh. well, as long as I have the cloak still, I can risk a glimpse inside then...

movement:
Sjeng rolled 2 6-sided dice:
1, 5


I walk into the corridor, and if I'm not triggering any traps, or seeing any monsters, I search for traps/secret doors.

EoT.

Bravely bold Sir Eddy,
Rode forth from Camelot!
He was not afraid to die,
Oh, Brave Sir Eddy!
He was not at all afraid to be killed in nasty ways,
Brave, brave, brave, brave Sir Eddy!

:wizard: [b]Eddy Wizzard :wizard:
Attack: 1 :skull: Defend: 3 :whiteshield: :whiteshield: :whiteshield: Move: 2
Mind: 6/6 Body: 2/4 Gold: ?
Inventory: NA staff (1), EU bracers(+1), dagger x1 - -
Spellbook (x=cast; o=available) - -
Fire Water Air
[o] Courage [x] Water of Healing [o] Genie
[x] Fire of Wrath [o] Veil of Mist [x] Swift Wind
[o] Ball of Flame [o] Sleep [o] Tempest
Last edited by Sjeng on October 6th, 2013, 2:55 pm, edited 3 times in total.
Reason: still trying to clean up that table :P
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Re: The Manse Macabre (in progress)

Postby mikemacdee » August 15th, 2013, 7:44 am

Eddy Wizzard, turn 27:

Image

The corridor stops a few squares away at a brick wall.

A search reveals two tiles which appear suspicious...but no secret doors are in sight. It appears to have been a skeleton closet.

Zargon, turn 27:

The corridor is very cold, like the deepest reaches of a crypt. The heroes begin to feel as if the house itself is holding its breath, awaiting some terrible doom that has yet to befall its guests.

End of turn. Round 28 commences.


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Re: The Manse Macabre (in progress)

Postby Big Bene » August 17th, 2013, 4:48 am

mikemacdee wrote:A search reveals two tiles which appear suspicious...but no secret doors are in sight.

You'll have noticed that I didn't take my turn yet...
This is mainly because I'm somewhat confused by this satement. What am I supposed to do with this information?
In a full blown Rpg I could play out how I move carfully and describe how Ifurther investigate the floortiles in question. But this is HQ, it's just searching or not searching, moving over a tile or don't move over it...
Only thing I came up with is that perhaps the DM wanted us to take the conclusion "well, we just found this jumpcape, now there are those suspicious spots, this has to mean something, let's jump over them!".
What do you think, guys?
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby mikemacdee » August 17th, 2013, 5:15 am

Mua ha ha the barbarian trembles at the possibilities...


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Re: The Manse Macabre (in progress)

Postby Sjeng » August 17th, 2013, 6:02 am

Well, they could be activation pressure plates that revive all the chaos statues. The last one can't even be jumped over. I say ignore them and head for the left room first.
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Re: The Manse Macabre (in progress)

Postby Daedalus » August 17th, 2013, 8:11 am

Image

I agree with Sjeng--ignore them for another room.
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Re: The Manse Macabre (in progress)

Postby Big Bene » August 17th, 2013, 4:39 pm

Sjeng wrote:Well, they could be activation pressure plates that revive all the chaos statues. The last one can't even be jumped over. I say ignore them and head for the left room first.
Seems odd, story-wise...
If the statues are a "trap" to protect the manison or parts of it, it would be odd that they are not triggered by entering some "important" room, but in this forsaken corridor that the intruders may not even find.
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby Daedalus » August 18th, 2013, 10:09 am

Why not search the display room for traps and secret doors first? It hasn't been done yet. Maybe a secret door leads beyond. I'd say after that Caranthir or Eddy could use Caranthir's tool kit to disarm a trap while wearing the cape. If it's a pit trap, he may not fall in.
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Re: The Manse Macabre (in progress)

Postby The Road Warrior » August 18th, 2013, 12:51 pm

Big Bene wrote:If the statues are a "trap" to protect the manison or parts of it, it would be odd that they are not triggered by entering some "important" room, but in this forsaken corridor that the intruders may not even find.


There is one room that we didn't enter very early on and there is also another room we passed not long ago that we didn't enter.
This corridor goes nowhere so I will not be attempting to disarm any traps in it.
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Re: The Manse Macabre (in progress)

Postby mikemacdee » August 19th, 2013, 7:18 pm

Remember you guys don't have to wait on Hurgar to go first. You can take turns in any order.


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