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Interactive HeroQuest

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: Interactive HeroQuest

Postby Sotiris » May 10th, 2016, 3:22 am

How the Potion of Magic Resistance works, is explained in page 272.
The problem here is that i didn't updated your sheets (links to photobucket) with the new card. That's my fault and we'll follow this scenario:
mitchiemasha wrote:If what you're saying is I can drink it in my turn to block a spell cast in your turn, that's different and I would do so, therefore not under fear.

mitchiemasha drinks a
Image
Witch Lord casts Fear on him. mitchiemasha rolls 1 combat die to resist the spell (he needs anything but a :blackshield: )
Sotiris rolled 1 6-sided dice:
1

mitchiemasha resists the spell and he attacks the zombie
mitchiemasha wrote:Attack Zombie diagonally:
Original post: mitchiemasha rolled 1 6-sided dice:
1

Defence:
Original post: mitchiemasha rolled 2 6-sided dice:
6, 6

i'll roll the bonus dice rolls. longsword's 2 dice
Sotiris rolled 2 6-sided dice:
6, 3

Image
you may move now, if you want. Remember: Potion of Magic Resistance, Potion of Fire Resistance may be used only on your turn. (the fire resistance potion offers 100% resist but not against all spells. i'll update this card soon, so you can see which spells are fire based: fireburst trap, ball of flame, firestorm, command)
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Interactive HeroQuest

Postby Gold Bearer » May 10th, 2016, 4:52 am

Sotiris wrote:i'll update this card soon, so you can see which spells are fire based: fireburst trap, ball of flame, firestorm, command)
Command :?:
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Interactive HeroQuest

Postby Sotiris » May 10th, 2016, 10:07 am

Yes, i use Command as a fire based attack (check card's artwork; i see fire behind the commanded hero)
furthermore, Potion of Fire Resistance becomes more important than it was.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
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Re: Interactive HeroQuest

Postby mitchiemasha » May 10th, 2016, 1:53 pm

Sorry to derail the game thread with rules chat... The wording still doesn't work to your description/explination. As 'next' applies that I'd need to drink it before the spell was cast, in advance and I'd get a chance to defend the next spell cast on me. If we can drink it after, it needs different wording.

Therefore, as I haven't drank any I am under fear.

Are we saying that a hero could drink the potion at the start of the quest and if/when a spell is cast the hero could defend against it. That would make sense to me. Or, if a Hero didn't want to waste one in that Quest, wait til a castable character appears, then drink one, on the off chance It's cast upon them. This would then remove the ability to decide if the spell is worth defending, you'd obviously cast weaker spells first.


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Re: Interactive HeroQuest

Postby Sotiris » May 10th, 2016, 2:15 pm

mitchiemasha wrote:Are we saying that a hero could drink the potion at the start of the quest and if/when a spell is cast the hero could defend against it.

Exactly this is how it works. Whenever you drink it, it lasts until the end of the quest OR the next spell cast on you.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Interactive HeroQuest

Postby mitchiemasha » May 11th, 2016, 1:11 pm

Which means it can't be drank after, it's too late so you didn't need to do the rerolls that you just did. Where you just undecided on how it should work but now you are, lol!


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Re: Interactive HeroQuest

Postby Gold Bearer » May 11th, 2016, 1:18 pm

mitchiemasha wrote:Which means it can't be drank after, it's too late so you didn't need to do the rerolls that you just did. Where you just undecided on how it should work but now you are, lol!
Sotiris wrote:How the Potion of Magic Resistance works, is explained in page 272.
The problem here is that i didn't updated your sheets (links to photobucket) with the new card. That's my fault and we'll follow this scenario:
mitchiemasha wrote:If what you're saying is I can drink it in my turn to block a spell cast in your turn, that's different and I would do so
;)
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Interactive HeroQuest

Postby Sotiris » May 11th, 2016, 4:27 pm

Thanx Gold Bearer.
mitchiemasha, check your underlined quoted post. I just followed this case without changing what i've decided until now.

Cleric, Mercenary (move)
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Interactive HeroQuest

Postby mitchiemasha » May 11th, 2016, 5:15 pm

Hence why I said "but you are now". As regardless to all these quotes I'm still unsure if I can, in future, drink a potion after a spell is cast on me and negate it's effect. Like we did. The new card suggests no, so have the rules changed to what we played??? if they are the same, the new card is wrong.

I'm not moving, I'm staying put. Sorry, I forgot to mention that.


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Re: Interactive HeroQuest

Postby The Road Warrior » May 11th, 2016, 5:17 pm

mitchiemasha are you finished with your turn?

Amos attacks the Mummy
The Road Warrior rolled 3 6-sided dice:
2, 1, 1


Mummy defends
The Road Warrior rolled 4 6-sided dice:
3, 1, 4, 4


:o I actually killed something

Movement
The Road Warrior rolled 2 6-sided dice:
3, 1


4W I guess. Do we have a plan?
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