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The Manse Macabre (concluded)

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Re: The Manse Macabre (in progress)

Postby The Road Warrior » August 3rd, 2013, 5:20 pm

Caranthir Movement:
The Road Warrior rolled 2 6-sided dice:
4, 3


Caranthir moves to the square east of Kili

EoT
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Re: The Manse Macabre (in progress)

Postby mikemacdee » August 4th, 2013, 1:15 am

Hurgar, turn 24:
Hurgar continues his journey to rejoin the battle!

Caranthir, turn 24:
Caranthir takes position at the door, weapon ready. He nudges Kili to make sure he's awake.

Image

(Geez, it's almost as if you expect to find something dangerous on the other side of this door...)


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Re: The Manse Macabre (in progress)

Postby Daedalus » August 4th, 2013, 1:32 am

As Kili goes last, I didn't want to open the door and give the monters a turn before the rest of the group could act. Sure, it makes for duller play and doesn't help the Trollslayer's reputation any, but I'm gonna let Hurgar get in first licks. Tactically speaking, he is our best door opener. Kili moves south one square and turns to Hurgar. "Glad you could join the party, Hunger...after you."

If this door-opening situation happens again, I could take back-to-back turns to speed things along next time.
..
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Re: The Manse Macabre (in progress)

Postby Sjeng » August 4th, 2013, 1:37 am

Which means I'm going to have to wait a turn. Shall I sing a song of my previous adventures?

Bravely bold Sir Eddy,
Rode forth from Camelot!
He was not afraid to die,
Oh, Brave Sir Eddy!
He was not at all afraid to be killed in nasty ways,
Brave, brave, brave, brave Sir Eddy!

EoT.

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Attack: 1 | Defend: 3 | Move: 2 | Mind: 6/6 | Body: 2/4
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Spellbook (x=cast; o=available)
Fire Water Air
[o] Courage [x] Water of Healing [o] Genie
[x] Fire of Wrath [o] Veil of Mist [x] Swift Wind
[o] Ball of Flame [o] Sleep [o] Tempest
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Re: The Manse Macabre (in progress)

Postby Daedalus » August 4th, 2013, 3:15 am

:lol:
..
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Re: The Manse Macabre (in progress)

Postby Big Bene » August 4th, 2013, 4:37 am

All have mov'd, and Zargon has no monsters around - so may I assume it's new turn now? :barbarian:
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby mikemacdee » August 4th, 2013, 5:43 am

Kili, turn 24:

Kili gives his barbarious friend the honor of bashing down the door and whatever's on the other side of it.

Image

Eddy Wizzard, turn 24:

Disappointed that the pretty candelabrum can't be removed, Eddy immediately ignores it, latent mystical powers be damned.

Zargon, turn 24:

All's quiet in the house...

End of turn. Round 25 commence.


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Re: The Manse Macabre (in progress)

Postby Big Bene » August 4th, 2013, 5:53 am

On de move:
Big Bene rolled 2 6-sided dice:
4, 4

So, Hurgar moves 3 north and bashes down... wait, OK, 'e first attempts to open door silently.
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby Sjeng » August 4th, 2013, 6:03 am

mikemacdee wrote:Disappointed that the pretty candelabrum can't be removed, Eddy immediately ignores it, latent mystical powers be damned.

I'll light the candle later, okay? Don't know if bad things will happen. It's either lighting them all, or blowing them all out. I can be patient.
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Re: The Manse Macabre (in progress)

Postby mikemacdee » August 4th, 2013, 5:45 pm

Daedalus wrote:If this door-opening situation happens again, I could take back-to-back turns to speed things along next time.

Nono, don't do that! I'll completely forget who went when. Don't worry about it.

Hurgar, turn 25:

Hurgar silently opens the door...

Image

It reveals an eerily dark antechamber. The candles here have burnt out, but there is enough light to see the east door has an ivory carving at the top of the threshold -- the carving depicts a shield and double-headed flail.

Inexplicably, a skeleton is here, looking around the room as if it's lost. It turns toward the light of the living room and stares into Hurgar's soul.

Does Hurgar take this as a challenge? Will he stand his ground? Will he move into the room? Does he have any ham legs left?


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