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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.











the target loses
=
or
,
=
or
,
=
or
).








1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.














| Pit Fighter Bravo RACE: Human CLASS: Pit Fighter | Blacksmith bRuno RACE: Dwarven (Dwarf) CLASS: Blacksmith | Paladin Salvo RACE: Human CLASS: Warrior-Priest | Frost Wizard Vladimir Stormbringer RACE: Human CLASS: College Wizard |
MOVE: ![]() | MOVE: ![]() | MOVE: (Max Run 8) | MOVE: (Lowest two) |
ATTACK: +/ (Reroll s)(Flail) | ATTACK: -/~(Two Knives) | ATTACK: +(Spiked Club) | ATTACK: (Ice based)(Broadsword) |
DEFENCE: (Tough Skin) | DEFENCE: (Very Tough Skin) | DEFENCE: (+1^)(Padded Armour, Helm) | DEFENCE: (Counts s as s)(+1 for Magic Aura) |
BODY: ![]() | BODY: ![]() | BODY: ![]() | BODY: ![]() |
MIND: ![]() | MIND: ![]() | MIND: ![]() | MIND: ![]() |
| INVENTORY: | RUNES: ![]() | SPIRIT: ![]() | SPELLS: ![]() |
| INVENTORY: | INVENTORY: | INVENTORY: 100gp, Potion Of Magic Defence, | |
| 15 Arrows, Ice Bridge Scroll. |
| Ranger Halt RACE: Human CLASS: Ranger | Monk Sifu RACE: Human CLASS: Monk | Rogue Kai RACE: Human CLASS: Thief | Bright Wizard Luther Flamestrike RACE: Human CLASS: College Wizard |
MOVE: ![]() | MOVE: (Lowest two) | MOVE: (Max Run 8) | MOVE: (Lowest two) |
ATTACK: (Sword) | ATTACK: +/(Pole) | ATTACK: or -/(Evil Broadsword, Dagger) | ATTACK: or +/(Fire based option)(Broadsword, Tzeentch Staff) |
DEFENCE: (Leather Armour) | DEFENCE: (+ Evasion)(Martial Skill) | DEFENCE: (+ Dodge)(Evil Padded Armour) | DEFENCE: (+1 for Magic Aura) |
BODY: ![]() | BODY: ![]() | BODY: ![]() | BODY: ![]() |
MIND: ![]() | MIND: ![]() | MIND: ![]() | MIND: ![]() |
| INVENTORY: | KARMA: ![]() | INVENTORY: | SPELLS: ![]() |
![]() | INVENTORY: | ||
![]() | |||
![]() | |||
![]() | |||
| INVENTORY: |
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.














Yea that's at the extreme end of the table. The idea of luck is to make the more extreme events possible but I overdid it. The total of the six dice would have to be ten or under to be anything other than a whole party restoration. It will get too fiddly if the total is then divided by some number so I think I'll just cap the modifier to a maximum of ten in future. Also multiplying the lost hero BPs by three instead of four might be an idea judging by the current luck score, it would have made us exactly even so no modifier. It might actually be a good thing because I think I overdid the difficulty a bit by trying to balance it for eight heroes. You were doing well until losing quite a few BP in this fight. It will be annoying if it happens again though.Sotiris wrote:Restored BP? What an event!
| Ranger Halt RACE: Human CLASS: Ranger | Monk Sifu RACE: Human CLASS: Monk | Rogue Kai RACE: Human CLASS: Thief | Bright Wizard Luther Flamestrike RACE: Human CLASS: College Wizard |
MOVE: ![]() | MOVE: (Lowest two) | MOVE: (Max Run 8) | MOVE: (Lowest two) |
ATTACK: (Sword) | ATTACK: +/(Pole) | ATTACK: or -/(Evil Broadsword, Dagger) | ATTACK: or +/(Fire based option)(Broadsword, Tzeentch Staff) |
DEFENCE: (Leather Armour) | DEFENCE: (+ Evasion)(Martial Skill) | DEFENCE: (+ Dodge)(Evil Padded Armour) | DEFENCE: (+1 for Magic Aura) |
BODY: ![]() | BODY: ![]() | BODY: ![]() | BODY: ![]() |
MIND: ![]() | MIND: ![]() | MIND: ![]() | MIND: ![]() |
| INVENTORY: | KARMA: ![]() | INVENTORY: | SPELLS: ![]() |
![]() | INVENTORY: | ||
![]() | |||
![]() | |||
![]() | |||
| INVENTORY: |
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.











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