The Road Warrior wrote:Orignally you could only defend with 1 die when mind locked. What's the rule here Gold Bearer?
Same, I just forgot to add it to the spell description, I've done it now. The only changes are that the target defends on skulls instead of white shields (they did for mind blast anyway) and you have to wait until the end of the hero phase to use a dominated target (so that you can't use the target and then get two rounds of attacks against it afterwards).
Sotiris wrote:The spellscroll you have isn't very usefull, where other monsters may attack him and break the spell.
No, that's not what I meant. The spell breaks if the target is attacked by an ally of the target after the spell is cast. It's so that you can't mesmorise a target and then use that to keep attacking it without it fighting back. I need to change the wording. Now that I read it back I can see why you thought that, sorry for the confusion. Because it's my fault for not being clear you can use the scroll this turn or carry on and roll defence dice for Mind Lock, it's up to you
MesmorismBoth the caster and the target roll a standard dice and add their current MPs. If the caster scores higher than the target then they become the caster's follower and are controlled by them immediately after the caster's turns. Take the same test again at the start of each of the target's subsequent turns to see if they can break free. The spell is broken if the target is attacked by an Adventurer. No effect on targets with 0MP.