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...and the quest begins!

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: ...and the quest begins!

Postby Gold Bearer » February 26th, 2016, 6:17 pm

I don't think you've got one free skill, but it doesn't matter because you didn't use it. It's one for MP above 1MP, or at least it used to be.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Sotiris » February 26th, 2016, 6:29 pm

Your hero has been created correctly |_P
About the free M.P. is what Gold Bearer wrote, it's 1 M.P. above 1 (check the 1st column with the minimum M.P's required). So now you are a full skilled hero.
Daniel wrote:I'll take 2 daggers for starting equipment (but I might roleplay them as little fireballs or something to keep in theme with the character).

like it. That's how i see the whole game too.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Daniel » February 26th, 2016, 6:36 pm

Okay, so you only get one skill rank for each Mind Point beyond the minimum. So 4 Mind Points means 3 Skill Ranks.

I have to go make dinner. We're having Za'atar chicken tonight. Sounds like a nice name for the Fire Wizard.
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Re: ...and the quest begins!

Postby Sotiris » February 27th, 2016, 3:35 am

Ok, let's continue!
Kitch1982 hasn't responsed yet. He may play the next quest when he returns.

Daniel you may enter the quest now with your Bright Wizard. He is on the stairway and he's the last Hero before i take my turn.
You roll the dice like this: movement [dice]*[/dice]
*for 2 dice type this: 2d6
Image
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Sotiris

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Re: ...and the quest begins!

Postby Daniel » February 27th, 2016, 5:00 am

Okay, so its the normal bbcode for dice.

Movement
Daniel rolled 2 6-sided dice:
5, 4


2south (along wall), 1west, 4north, 2east

Za'atar enters the dungeon, in search of the heroes he is meant to rescue. The dwarf slayer that he found near the entrance of this place had warned him of some of the dangers that lie within... "Traps, traps, everywhere. Beware those portcullises!"

He finds the elf along the way. "Hold friend! What trouble brews in this dark place?" The key at his belt glows brightly at the mention of darkness, but slowly subsides back to the cool brass. He does not stay to speak with the elf for long, continuing towards the sounds of battle.

Action
Search for traps.
Daniel

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Re: ...and the quest begins!

Postby Sotiris » February 27th, 2016, 11:08 am

Daniel wrote:Search for traps.

You find no traps in the corridor.
Image
Image
Rounds: 23, Tokens: 3, Removed Treasure Cards: Potion of Healing, Treasure Hoard
Reference: Rules, Shadow Witch's magic system, Arch Wizard's magic system, Spells of Fire, Potion of Magical Aptitude, Potion of Restoration,Scroll: Disappear
Heroes, take your turn.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Sotiris

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Re: ...and the quest begins!

Postby Gold Bearer » February 27th, 2016, 7:12 pm

Invisibility is gone. Two skulls = cast as normal. The only times something positive happens is if I roll a white shield without rolling a black one and the only time I don't discard a spell at all is with two white shields, I've just been very lucky.

Can I see the fimir from any squares in the corridor? Can I see him if I stand the other side of the secret door?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Sotiris » February 27th, 2016, 7:38 pm

Gold Bearer wrote:Can I see the fimir from any squares in the corridor? Can I see him if I stand the other side of the secret door?

You have LOS from any square north of the entrance. And from the secret door too.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

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Re: ...and the quest begins!

Postby Daniel » February 28th, 2016, 1:29 am

Unless we have some strategic plan, Za'atar will continue to move towards the central chamber.

Movement
Daniel rolled 2 6-sided dice:
4, 5


:roll4: :roll5:
As he travels deeper into the darkness, Za'atar raises his hand to conjure a small flame the size of a torch to light his way.

EDIT: I will wait to hear from Athos and Irencis before moving or doing anything (in case they want to use strategery), but I will keep that movement roll, if possible.
Last edited by Daniel on February 28th, 2016, 1:36 pm, edited 1 time in total.
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Re: ...and the quest begins!

Postby Gold Bearer » February 28th, 2016, 12:14 pm

If you go 7E, 1N and cast ball of flame on the fimir I'll go north of the secret door and cast arrows of the night if you don't kill it.

I'll give you the bow, helmet and orcs bane as you pass. Give the bow to Athos, he's got 1BP.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
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Posts: 1792
Joined: June 4th, 2012, 4:21 pm
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Hero:
Evil Sorcerer: Morcar
Usergroups:
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