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...and the quest begins!

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: ...and the quest begins!

Postby Gold Bearer » January 28th, 2016, 4:49 am

Huh? I think you might have misunderstood. I knew it was there at the start of my turn, I cast curse last turn, I searched the turn before. I meant it would have been nice to know earlier in the quest. ;)

I didn't know that was the rule for secret doors. I always played them as open doors once they're found, so they don't bock LOS. How are we doing? Never block LOS, block it until open or never block it?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Sotiris » January 28th, 2016, 6:01 am

Gold Bearer wrote:I meant it would have been nice to know earlier in the quest. ;)

Oh, yes that's true. Now this door is useless.

Gold Bearer wrote:I didn't know that was the rule for secret doors. I always played them as open doors once they're found, so they don't bock LOS. How are we doing? Never block LOS, block it until open or never block it?

Although i agree with you (look at the tiles: they are opened doors!) we play it as a closed one.
But i'll make a note about this in the upcoming changes (from the next quest).
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: ...and the quest begins!

Postby Gold Bearer » January 28th, 2016, 6:07 am

Any chance you could change the rule for rolling for movement so that if you perform an action after rolling your movement is over? If the others agree of course. Am I the only one who thinks it's stupid and doesn't make sense?

So for this quest do secret doors block LOS?

Gold Bearer wrote:This is a slight problem in PBP because I'm going first this round and I could go last next round to maximise the duration so I think it should last until after the turn of the first player to go next round.
You good with this?
Last edited by Gold Bearer on January 28th, 2016, 6:31 am, edited 1 time in total.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Sotiris » January 28th, 2016, 6:30 am

Gold Bearer wrote:Any chance you could change the rule for rolling for movement so that if you perform an action after rolling your movement is over? If the others agree of course. Am I the only one who thinks it's stupid and doesn't make sense?

This rule isn't written somewhere, is it and i don't remember it??
Anyway, heroes may roll their movement dice and then decide if they move and act OR act and move.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: ...and the quest begins!

Postby Gold Bearer » January 28th, 2016, 6:36 am

Ah you posted just before me. I edited my previous post.

No I don't think it's ever mentioned in the rules. I just really don't think you should know how far you're going to move before deciding whether you want to take an action first. I see movement as starting when you roll the dice, so if you then take your action you can't go back to movement afterwards.

Like I said though, maybe it's just me. :|
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Sotiris » January 28th, 2016, 6:50 am

Gold Bearer wrote:
Gold Bearer wrote:This is a slight problem in PBP because I'm going first this round and I could go last next round to maximise the duration so I think it should last until after the turn of the first player to go next round.
You good with this?

Yes, it sounds fair.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Kitch1982 » January 28th, 2016, 10:15 am

Wow! Yeah I hadn't banked on that happening...

Kitch1982 rolled 2 6-sided dice:
2, 5


I move around the Kolbolds. 2west 2 south 2 east 1 south and then shoot my arrow at Kolbold directly in front of me.

Kitch1982 rolled 2 6-sided dice:
6, 6


Defends
Kitch1982 rolled 1 6-sided dice:
6
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Re: ...and the quest begins!

Postby Sotiris » January 28th, 2016, 11:49 am

Archer watches the large portcullis closing in front of him.
The Kobolds in the room are Cursed (reroll their success dice) until the end of next round 1st hero's turn.
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My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Anderas » January 29th, 2016, 4:49 am

Did I already say it?
I wait for Athos before I do something.


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Re: ...and the quest begins!

Postby Gold Bearer » January 29th, 2016, 12:39 pm

I think we need to get in there and kill them while they're cursed. Even if they combine their attacks into one with five dice, it will average only 1.25 skulls. But hopefully there won't be five of them.

Jari and Alisa should be able to reach, Athos probably not but he's standing next to the last kobold anyway which is handy.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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