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...and the quest begins!

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Re: ...and the quest begins!

Postby Sotiris » December 9th, 2015, 2:51 am

Kitch1982 wrote:3 west 1 south

Probably you mean 3W,1N.

Fireburst explodes and hits Trollslayer and Archer.
vs Trollslayer
Sotiris rolled 3 6-sided dice:
2, 6, 3

defense
Sotiris rolled 3 6-sided dice:
6, 5, 4

vs Archer
Sotiris rolled 3 6-sided dice:
5, 6, 6

defense
Sotiris rolled 3 6-sided dice:
1, 1, 6

Image
Image
A new Hero joins the party, with his own system of magic.
Alisa's class renamed to shadow witch, is it ok?

Rounds: 4, Tokens: 2, Removed Treasure Cards: Potion of Healing, Treasure Hoard
Reference: Rules, Shadow Witch's magic system, Arch Wizard's magic system, Potion of Magical Aptitude, Potion of Restoration, Scroll: Disappear, Wolfsbane Potion
Heroes, take your turn. Penalty for extra player: +1 token when i gain one, +1 wandering monster when you pull one WM card.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Gold Bearer » December 9th, 2015, 4:01 am

A couple of very minor compatibility issues Sotiris. There's a few spells that can be played out of turn so I suggest we play it so I have to tell you before hand that I'll use the spell if something happens.

For example if I have Counterspell and we meet a chaos sorcerer I'll tell you that I have it and I might want to counter what you cast. You'd then play the spell and wait for me (I'll check often if this happens so it doesn't hold the game up too much) to say whether I want to counter it, otherwise you could just cast your weakest spell if I have to say I'm countering your next spell before I see it.

To use Preservation I'd say something like I'll cast Preservation the next time an ally but not a hired one dies in my LOS or in the same room or corridor.

Not that I have those spells, I don't know what I've got yet. Roadwarrior is sorting them for me this morning.

Mummies and (anything else that you decide should be) are vulnerable to fire.

A couple of the spells use magic levels. Irencis is a level four magician and the way I do magician levels in my rules is one level for every three spell they start with (so one or two spells would be level zero). This will tend to make monster magic levels quite low but the counter spells would be very weak otherwise because they're only useful against magicians and it basically sacrifices a spell to maybe stop one enemy spell.

Is this all okay with you Sotiris?

I made a slight change to Fireball (don't worry, it's weaker). It now has a range of two instead of three when it's cast outside like the D&D spell it's based on. I forgot about that before.

Shadow Witch, nice! :)

If you do decide to change her back Anderas I'll have that staff and bracers off you and owe you the money you'd get for selling them if we're not sharing treasure.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Sotiris » December 9th, 2015, 5:13 am

Gold Bearer wrote:Is this all okay with you Sotiris?

Yeah, no problem.
About the counterspell i prefer to know nothing and keep in secret all of your spells. If you're visiting oftenly the site we'll not have problems.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Gold Bearer » December 9th, 2015, 5:28 am

Okay but that will mean you have to stop and wait for me every time you cast a spell on the off chance that I have one of those two spells and want to cast it.

I thought the other portcullis was closed as well, that's why I was laughing. If it had been it raises the question of whether the Athos could have gone up the stairs to avoid it?


This is the Arch Wizard's casting rule people:

Roll two combat dice when you cast a spell, 2 white shields = keep the spell, 1 skull + 1 white shield = can discard any of your spells in place of the one cast, 2 skulls = cast as normal, 1 black shield + 1 white shield = the spell fails but is kept, 1 skull + 1 black shield = the spell fails and is discarded, 2 black shields = the spell fails drastically and all your remaining spells are discarded. You can only ever keep a cast spell once per spell.

So don't be relying on him to get you out of trouble. :)
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Re: ...and the quest begins!

Postby Anderas » December 9th, 2015, 8:27 am

Do you have all the combined spell stuff, too?

I roll some movement dice
Anderas rolled 3 6-sided dice:
4, 3, 4
Last edited by Anderas on December 9th, 2015, 9:00 am, edited 1 time in total.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Gold Bearer » December 9th, 2015, 8:56 am

No, only the element spells can be combined anyway and even then only by certain heroes. My arch wizard and arch mage can't use element spells. The arch mage is a level five elf magician who gets three random elf spells as well and uses Alisa's movement but only defends with one dice.

The two arch magicians definitely make the best use of my progression rules:

Veteran: 2 white shields = keep the spell and can cast the same spell again this turn, 1 skull + 1 white shield = keep the spell, 2 skulls = can discard any of your spells in place of the one cast, 1 black shield + 1 white shield = cast as normal, 1 skull + 1 black shield = the spell fails but is kept, 2 black shields = the spell fails and is discarded.

Master: 2 white shields = keep the spell and can cast again this turn, 1 skull + 1 white shield = keep the spell and can cast the same spell again this turn, 2 skulls = keep the spell, 1 black shield + 1 white shield = can discard any of your spells in place of the one cast, 1 skull + 1 black shield = cast as normal, 2 black shields = the spell fails but is kept.

Legend: 2 white shields = cast without using an action and keep the spell, 1 skull + 1 white shield = keep the spell and can cast again this turn, 2 skulls = keep the spell and can cast the same spell again this turn, 1 black shield + 1 white shield = keep the spell, 1 skull + 1 black shield = can discard any of your spells in place of the one cast, 2 black shields = cast as normal.

:)
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Anderas » December 9th, 2015, 9:08 am

... OK. ..
Everybody as he likes. I don't like dice tables.
I am sure your magician will be more effective than Alisa. :D


I use four fields of my movement to look around the north corner. Then I continue after the map update.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Gold Bearer » December 9th, 2015, 10:23 am

Not if I roll two black shields when I cast my first spell he won't be. :) If you don't like dice tables you'd hate AHQ, there's tons and no cards. I've made a lot of magician heroes and the arch ones are the only ones that have a random element like this. I think a lot of people won't like using a magician that's so unreliable but I think it should be fun.

As Alisa prepares to head down the corridor a bearded aged man descends the stairs.
"You haven't gotten far have you? My name is Irencis. I was told a group of five adventurers had bravely entered this dungeon. I wish to help you vanquish these ghosts before they become an army. Where the fifth? Oh, what a mess. Looks like you will need my help."


Check your PMs. ;)
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Posts: 1792
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Re: ...and the quest begins!

Postby Sotiris » December 9th, 2015, 10:44 am

Image
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Sotiris

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Re: ...and the quest begins!

Postby Patroclus » December 9th, 2015, 10:48 am

Jari, try to hit the door


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