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The Bandit's Hideout

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: The Bandit's Hideout

Postby Patroclus » October 25th, 2011, 4:45 pm

Ok, so it is dwarf’s turn… lets wait for someone else to do the job


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
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Re: The Bandit's Hideout

Postby Patroclus » October 26th, 2011, 2:20 pm

Because the lack of participation I will continue to demonstrate “how to play”

I choose the dwarf, the last hero of this round, and I roll the 2 dice for movement

Patroclus rolled 2 6-sided dice:
2, 5


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
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Re: The Bandit's Hideout

Postby Patroclus » October 26th, 2011, 2:32 pm

Ok, Dwarf rolls 7 and I choose the following movement:
Three squares to the South (it is S, S, S), one square to the East (E), he pass the door by moving one more square to the South (S), and finally two more squares to the East (E, E).

For shortness I could say:
“I move the dwarf S, S, S, E, S, E, E”
But no problem either way

“At the bottom of my post it is useful to write the stats of the character so the next player could copy-paste them and continue…”

Attack = 2
Defend = 2
Move = 2
Mind = 3
Body = 7/7
Dwarf’s Inventory: Nothing
Last edited by Patroclus on October 26th, 2011, 2:48 pm, edited 1 time in total.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
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Patroclus

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Re: The Bandit's Hideout

Postby Patroclus » October 26th, 2011, 2:38 pm

Image
There are no monsters in play so Zargon’s turn is over. You can continue with one of the heroes (In this game the order of play is not necessarily clockwise).

END OF ZARGON'S TURN
Last edited by Patroclus on November 1st, 2011, 1:26 pm, edited 1 time in total.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
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Patroclus

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Re: The Bandit's Hideout

Postby Daedalus » October 26th, 2011, 7:15 pm

Barbarian opens the door, saying, "Prepare yourselves, for I feel battle is nigh."

Movement:
Daedalus rolled 2 6-sided dice:
3, 3



Attack = 3
Defend = 2
Move = 2
Mind = 2
Body = 8/8
Barbarian's Inventory: nothing
Last edited by Daedalus on October 28th, 2011, 2:17 pm, edited 1 time in total.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: The Bandit's Hideout

Postby Patroclus » October 27th, 2011, 10:31 am

Image
The door is opened with a heavy sound, testing the endurance of hinges. But the room is empty! In the eastern wall is only a chest, surprisingly in very good condition. No spider’s web, no moldiness and wood decay, its metal hoops are shining bright in the dim light.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
Patroclus

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Re: The Bandit's Hideout

Postby Daedalus » October 28th, 2011, 2:17 pm

The Barbarian doesn't like the look of this..."Hmm. Too easy."
I'm not terribly familiar with the European rules. Can the Barbarian search for traps within the room before he decides to enter (to detect a trap just within the door)? If so, he does just that.
If not, he checks for secret doors in the corridor first. If he finds one, he'll tell the others and wait. If the corridor doesn't contain a secret door, then he'll move E.

Attack = 3
Defend = 2
Move = 2
Mind = 2
Body = 8/8
Barbarian's Inventory: nothing
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
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Daedalus
Dread Ruleslawyer

Wizard
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Re: The Bandit's Hideout

Postby Patroclus » October 28th, 2011, 2:44 pm

Image
I use the American rules to disarm traps (heroes should have a toolkit, roll 1 dice and if skull=1 damage else the trap is disarmed. Dwarf does not need toolkit, rolls 1 dice and if black shield=1 damage else disarms the trap), but you’ll have to move inside the room to do the search.

So, you choose to search the corridor for secret doors… but nothing is found


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
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Patroclus

Elven Warrior
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Re: The Bandit's Hideout

Postby Daedalus » November 4th, 2011, 6:36 pm

The Wizard irritably comments, "Are we going to wait around all day? Fine. Step aside, Master Dwarf, and I shall search the chamber for traps should any be set here by the bandits. Should I discover anything amiss, I expect you to have not forgotten your skills and make yourself more useful than you are now."

Wizard moves E,E,N, then searches for traps.

Spell Book:
Sleep The Master (Infinite for this game only)

Fire:
Courage
Fire of Wrath
Ball of Flame

Earth:
Pass Through Rock
Heal Body
Rock Skin

Air:
Genie
Swift Wind
Tempest
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
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Posts: 5346
Images: 14
Joined: May 9th, 2011, 2:31 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
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Re: The Bandit's Hideout

Postby Patroclus » November 5th, 2011, 5:16 am

Image
As you search you found that the chest has a trap with a poison needle on it. If you choose to disarm it you should use the American rules.

No one has a toolkit, so only dwarf can disarm the trap. He should go to a square adjacent to the chest and roll a combat dice. If he rolls a black shield he takes 1 damage, if not he disarms the trap successfully.

You forget to roll for movement but three squares was almost certain, so no problem.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
Patroclus

Elven Warrior
Elven Warrior
 
Posts: 658
Images: 19
Joined: January 31st, 2011, 9:07 am
Location: Athens, Greece
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

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