Can't use ranged or two handed weapons other than a staff but can still throw. Can't use shields, helmets or heavy armour (armour that slows movement with the standard rules). Can use any items that the wizard can use.
Arrows Of the Night, Chains Of Darkness, Mind Numb (US version of mind blast), Reanimation, Spirit Of Vengeance (orc shaman spell set), Summon Undead.
Mind Numb (US chaos spell, elf pack) - Test when the spell is first cast as well as on the target's turns, giving the target a chance to fight off the spell before it has any effect.
Reanimation (US chaos spell, elf pack) - Roll a combat dice for every reanimated monster when they are first reanimated, on a skull it dies, on a white shield it's controlled by the nyctomancer player straight after the nyctomancer's turns and control permanently switches over to the EWP on a black shield.
Summon Undead (US chaos spell, standard game) - Roll a combat dice for every summoned monster at the start of every hero phase, on a skull it dies, on a white shield it's controlled by the nyctomancer player straight after the nyctomancer's turn and control permanently switches over to the EWP on a black shield.
This way you could roll a dice for every summoned monster Anderas at the end of your turn, so that the others don't have to wait for me to see what's happening with them.
You've given me the pirate skill and I think you might have the pirate and mancer icons round the wrong way. Would you mind using the cool looking hooded icon (not the lame one) for Mortis? I'll buy a spear and defense bracers please.
Healing spells are for pussies!

1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US 




























