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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: Fire & Ice

Postby MadMickyG » May 20th, 2016, 7:27 am

Luther searches for Traps and Secret Doors

MadMickyG rolled 3 6-sided dice:
2, 4, 2


Luther then moves 2E, 2S and 2E (with permission)
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


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Re: Fire & Ice

Postby Gold Bearer » May 20th, 2016, 9:02 am

MadMickyG wrote:Luther searches for Traps and Secret Doors
None.

Winds Of Magic:
Gold Bearer rolled 1 6-sided dice:
4
Power 1 and 2 spells this round.

Event:
Gold Bearer rolled 2 6-sided dice:
6, 1
Tzeentch Wizard casts...
Gift of Chaos.jpg
Gold Bearer rolled 1 6-sided dice:
1
...and attacks Bravo before moving 2W.
Gold Bearer rolled 3 6-sided dice:
3, 5, 2
Gold Bearer rolled 2 6-sided dice:
1, 2
Chaos Ice Warrior moves 1E and attacks Bravo.
Gold Bearer rolled 3 6-sided dice:
2, 2, 4
Gold Bearer rolled 2 6-sided dice:
6, 4
Gold Bearer rolled 1 6-sided dice:
6
Not frozen.Image
Chaos.JPG
Tzeentch Wizard (+1A): :redheart: :redheart: :redheart: :greyheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Followers
Followers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when they're affected by an enemy spell, on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple monsters with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Chaos Armour
Chaos Armour is classed as magical and allows skulls rolled in defence to be rerolled once.

Chaos Warriors
Chaos Warriors defend with an extra dice if they didn't move during their previous turn, including on the turn that they're revealed.

Chaos Ice Warrior
Melee attacks are Ice based. Immune to Ice based attacks. Vulnerable to Fire based attacks. Can freeze targets, if a target takes any damage roll a combat dice, on a skull or white shield they add one dice to their defense until the end of the EWP's next turn and on a skull they also miss their next turn.

Vulnerability
Characters who lose any BP to something that they are Vulnerable to are automatically killed.

I made a mistake with the Ice Warrior, it should be and extra defence dice until the END of the next EWP turn, or you wouldn't get any benefit if the Ice Warrior attacks last.

Pit Fighter
(Bravo)
Blacksmith
(bRuno)
Paladin
(Salvo)
Frost Wizard
(Vladimir Stormbringer)
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull: :skull: /+ (Reroll :blackshield:s)
(Flail)
ATTACK: :skull: /-
(Two Knives)
ATTACK: :skull: :skull: +
(Spiked Club)
ATTACK: :skull: :skull: :skull:
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENSE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENSE: :whiteshield: :whiteshield: (+1^)
(Padded Armour, Helm)
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: INVENTORY: SPIRIT: :greenorb: :greyorb: :greyorb: INVENTORY:100gp, Potion Of Magic Defence.
INVENTORY:


Ranger
(Halt)
Monk
(Sifu)
Rogue
(Kai)
Bright Wizard
(Luther Flamestrike)
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Choose Two) MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull:
(Sword)
ATTACK: :skull: :skull: /+
(Pole)
ATTACK: :skull: :skull: :skull: or :skull: /
(Evil Broadsword, Dagger)
ATTACK: :skull: :skull: :skull:
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENSE: :whiteshield: :whiteshield: *
(Martial Skill)
DEFENSE: :whiteshield: :whiteshield: *
(Evil Padded Armour)
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: KARMA: :greenorb: :greenorb: :greenorb: :greenorb: :greenorb: INVENTORY: INVENTORY:
:greenorb: :greenorb: :greenorb: :greenorb: :greenorb:
:greenorb: :greenorb: :greenorb: :greenorb: :greenorb:
:greenorb: :greenorb: :greenorb: :greenorb: :greenorb:
:greenorb: :greenorb: :greenorb: :greyorb: :greyorb:
INVENTORY:
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Re: Fire & Ice

Postby Sotiris » May 20th, 2016, 9:38 am

Blacksmith
bRuno moves
Sotiris rolled 2 6-sided dice:
1, 2
2E and attacks
Sotiris rolled 1 6-sided dice:
2
defense
Sotiris rolled 5 6-sided dice:
5, 1, 3, 1, 4
reroll :skull:s
Sotiris rolled 3 6-sided dice:
6, 5, 4


Pit Fighter
Bravo attacks
Sotiris rolled 3 6-sided dice:
5, 3, 5
defense
Sotiris rolled 5 6-sided dice:
6, 2, 2, 2, 4
ah..no chaos armour? so 1 damage by bRuno. Bravo moves
Sotiris rolled 2 6-sided dice:
2, 4
3W. The way is open for the Bright Wizard who approaches.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » May 20th, 2016, 9:52 am

I should have been more selective with my spells. Oh well.
MadMickyG rolled 3 6-sided dice:
5, 2, 6

Luther moves 4E and attacks Chaos Ice Warrior
MadMickyG rolled 3 6-sided dice:
3, 3, 6


Chaos Ice Warrior defends:
MadMickyG rolled 5 6-sided dice:
3, 3, 2, 5, 3


Luther casts The Burning Head on Chaos Ice Warrior
Image
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

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Necromancer
 
Posts: 334
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Forum Language: British English
Hero:
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Re: Fire & Ice

Postby Gold Bearer » May 20th, 2016, 10:15 am

You've killed the Ice Warrior, they're vulnerable to fire based attacks. ;) Cheers for letting me know one of your spells though.:)

Sotiris wrote:ah..no chaos armour?
Correct. Chaos Fire and Ice Warriors don't have Chaos Armour.Image
Tzeentch Wizard.JPG
Tzeentch Wizard (+1A): :redheart: :redheart: :redheart: :greyheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Followers
Followers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when they're affected by an enemy spell, on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple monsters with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Chaos Armour
Chaos Armour is classed as magical and allows skulls rolled in defence to be rerolled once.

Pit Fighter
(Bravo)
Blacksmith
(bRuno)
Paladin
(Salvo)
Frost Wizard
(Vladimir Stormbringer)
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull: :skull: /+ (Reroll :blackshield:s)
(Flail)
ATTACK: :skull: /-
(Two Knives)
ATTACK: :skull: :skull: +
(Spiked Club)
ATTACK: :skull: :skull: :skull:
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENSE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENSE: :whiteshield: :whiteshield: (+1^)
(Padded Armour, Helm)
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: INVENTORY: SPIRIT: :greenorb: :greyorb: :greyorb: INVENTORY: 100gp, Potion Of Magic Defence.
INVENTORY:


Ranger
(Halt)
Monk
(Sifu)
Rogue
(Kai)
Bright Wizard
(Luther Flamestrike)
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Choose Two) MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull:
(Sword)
ATTACK: :skull: :skull: /+
(Pole)
ATTACK: :skull: :skull: :skull: or :skull: /
(Evil Broadsword, Dagger)
ATTACK: :skull: :skull: :skull:
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENSE: :whiteshield: :whiteshield: *
(Martial Skill)
DEFENSE: :whiteshield: :whiteshield: *
(Evil Padded Armour)
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: KARMA: :greenorb: :greenorb: :greenorb: :greenorb: :greenorb: INVENTORY: INVENTORY:
:greenorb: :greenorb: :greenorb: :greenorb: :greenorb:
:greenorb: :greenorb: :greenorb: :greenorb: :greenorb:
:greenorb: :greenorb: :greenorb: :greenorb: :greenorb:
:greenorb: :greenorb: :greenorb: :greyorb: :greyorb:
INVENTORY:

Halt, Sifu, Kai, Salvo, Vladimir.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » May 20th, 2016, 5:42 pm

I figured it would, thats why I used that spell. :lol:

MadMickyG rolled 2 6-sided dice:
4, 4


Kai moves 1S, 5E, 1N and 1W and attacks T-Wizard:
MadMickyG rolled 3 6-sided dice:
6, 4, 1


T-Wizard defends:
MadMickyG rolled 4 6-sided dice:
1, 2, 6, 5


T-Wizard rerolls:
MadMickyG rolled 2 6-sided dice:
2, 4


MadMickyG rolled 3 6-sided dice:
6, 5, 5


Sigu moves 1N, 2E, 2S, leaps for 4Kp 1E (between Pit Fighter and Blacksmith), 2E, 2N, 1W and use 5Kp to enter Water Stance. (It doesnt say which dice is reduced, should be defense) Attacks T-Wizard diagonally:
MadMickyG rolled 2 6-sided dice:
4, 1


T-Wizard defends:
MadMickyG rolled 4 6-sided dice:
5, 1, 4, 1


T-Wizard rerolls:
MadMickyG rolled 2 6-sided dice:
2, 1
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

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Posts: 334
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Re: Fire & Ice

Postby Gold Bearer » May 20th, 2016, 6:35 pm

MadMickyG wrote:I figured it would, thats why I used that spell.
Not the spell, you killed him with your normal attack. You've still got all your spells.ImageTzeentch Wizard (+1A): :redheart: :redheart: :greyheart: :greyheart: :greyheart:

Halt, Salvo, Vladimir.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Sotiris » May 21st, 2016, 3:36 am

Frost Wizard
Vladimir moves (lowest 2)
Sotiris rolled 3 6-sided dice:
6, 4, 1
1N,1E,1S and search for treasure.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Sotiris

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Re: Fire & Ice

Postby MadMickyG » May 21st, 2016, 4:55 am

Halt searches for treasure (not sure if any has in this room yet)

MadMickyG rolled 2 6-sided dice:
3, 3


If nothing bad happens, Halt moves 1E, 2S and 2E.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
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Evil Sorcerer: Morcar
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Re: Fire & Ice

Postby Gold Bearer » May 21st, 2016, 11:53 am

Sotiris wrote:Frost Wizard
Vladimir moves (lowest 2)
Gold Bearer rolled 1 6-sided dice:
3
1N,1E,1S and search for treasure.
Arrows.JPG
Gold Bearer rolled 1 6-sided dice:
3
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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