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Re: Vanilla Rapist

Postby The Road Warrior » January 20th, 2015, 6:57 pm

Whoever attacks the Orc Shaman needs to be holding Orc's Bane, unless Sotiris wants to argue that the Orc Shaman is not an Orc.

I wouldn't guarantee that Jari will survive long enough to attack the Shaman as he will be defending with 0 dice after he attacks on this round.

tasoe wrote:I didn't even know what jari's skill does...


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Re: Vanilla Rapist

Postby Gold Bearer » January 20th, 2015, 7:19 pm

We've still got a potion of healing (everything is shared in this campaign, don't know if we told you that). He's an orc, an orc shaman. It's not like the necromancer who isn't undead, I hope.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: Vanilla Rapist

Postby Sotiris » January 21st, 2015, 1:52 am

- Yes, the Orc's Bane may attack twice the Shaman (remember the spirit blade & WL)
- tasoe: yes, you may freely switch weapons at the start of every turn
- gold bearer: you must take your turn immediately after the flashback has casted, then i'll count Ibagaza's turn
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Re: Vanilla Rapist

Postby Gold Bearer » January 21st, 2015, 4:08 am

Well the wall of stone needs to stay.
Gold Bearer rolled 3 6-sided dice:
6, 3, 4
4S, 2W.

Jari needs healing, I'll have to take my chances with the goblin. I think if the crossbowman doesn't kill the orc Ibagaza needs to block the door and heal Jari.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

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General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: Vanilla Rapist

Postby tasoe » January 21st, 2015, 4:35 am

Ok, if healing is not to be done to you, I'll save it for this turn.

My move is: N, N, pass potion of str and orcs bane to jari, N, E,

attack the orc diagonially:
tasoe rolled 2 6-sided dice:
4, 6


defense:
tasoe rolled 2 6-sided dice:
4, 5


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Re: Vanilla Rapist

Postby Gold Bearer » January 21st, 2015, 4:36 am

:o What about Jari :?:
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: Vanilla Rapist

Postby tasoe » January 21st, 2015, 4:38 am

he's got 4bp left, I'll do it when it's really critical.


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Re: Vanilla Rapist

Postby Gold Bearer » January 21st, 2015, 4:40 am

He defends with zero now! I think. He could be okay, I'm worried about spirit of vengence.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Vanilla Rapist

Postby tasoe » January 21st, 2015, 4:43 am

what? how's that possible?
anyway, even then, no one is going to attack him this turn,
only the archer and the orc shaman with a spell, but I can't imagine they'll do 4 points of damage.


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Re: Vanilla Rapist

Postby Gold Bearer » January 21st, 2015, 5:16 am

Jari's on 2BP. I waved the healing spell so you could heal him and the crossbowman could have tried killing that orc. Oh well.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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