That would work in a normal game but not really in a p-b-p. I'll give you an example to show you what I mean.Anderas wrote:Normally you shall reroll without knowing the result of the defense!
So if i quote a post with an attack with a reroll i shall see:
Attack dice:1
Reroll dice 2
Defense dice: 3.
There it stops. The defender may decide as soon as he sees the result to reroll one dice, and then he does it directly without waiting, himself.
1. A monster attacks a hero and wounds him.
2. A second monster attacks the same hero and kills him.
3. A third monster attacks and wounds a second hero.
4. The player of the hero that was wounded but not killed sees the dice and decides to reroll one.
5. The player of the killed hero also rerolls a dice and the hero didn't die after all.
6. Now the third monster would have attacked the first hero who's almost dead.
You could say that the monsters attacks have to stand but I'd hate that as a gm and what if the third monster now can't get to the second hero because the first hero is blocking him? Also what if the other three heroes have all taken their turns and the the player of the dead hero wants to reroll, that a lot that's happened since and the first three heroes actions might change if the fourth hero is alive. Or what of some or all of the heros have taken their turn and the you see that your favourite pet has died and reroll to save him?
The only way I can see it working is if we say during our turn that we want to reroll if it's needed when we're attacked so that the attacker does it and the turn order isn't disrupted.
Are thrown weapons still lost?Anderas wrote:I added three lines for "throwing weapons" in the starting post:Throwing Weapons: Each and every weapon can be thrown. However, if it is not extra made for throwing, it is more difficult: Roll one dice. If it shows a skull, the weapon hits. If it shows something else, the weapon misses.
If it is thrown "effective", it does its nominal damage up to a maximum of 3 attack dices.
However, you have to have the nominal attack dice x 2 in Body points for this attack to be fully effective. If the thrown weapon is "not effective", it does one dice of damage only.
The way that's worded there I wouldn't get the second skill until I became a veteran and then I'd lose the ability to use ranged weapons, but you didn't mention any kind of progression rules and I don't think heroes should lose abilities as they progress even if it's compensate for a new skill. Besides, I'd never use that guard skill the way it is now, there'd be no point because I'd have to give up both movement and a definite attack in exchange for no movement and an attack that can be easily avoided. I suppose if I couldn't reach a monster it might be handy. But that skill isn't anywhere close to as good as the barbarians extra combat dice with every attack.Anderas wrote:The Gladiator, after a little thinking, can have the wait-for-an-enemy ability but only with some conditions. The updated Gladiator would look like that:Gladiator
Race: Human. Class: Gladiator. Equipment: Nothing. Gold: 200
Basic Skill:
You are able to give up your attacking action and movement to be on guard if no enemy is adjacent to you, allowing you a free melee attack out of turn as soon as an enemy is in reach.
Veteran Skill:
You get a free attack out of turn against an adjacent enemy that moves to a non-adjacent square if they were within reach before they moved, which you can use to make a melee attack or to throw a weapon.
However, for this you have to give away one reroll and the action of your next turn.
You are unwilling to use any ranged weapons but your still able to throw weapons.
The other skill is pointless too because if he loses his next attack then he hasn't gained anything, although it could be used to protect other heroes. If you're not happy with one of my heroes then just say so and I'll go for another one instead. I do think his skills might make him a bit overpowered now that I think about them (that's why I wanted to try them out) but I'd much rather find one you're happy with they way it is than use one that's nothing like what I intended.

1BP,
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1BP,
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