• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

2nd attempt generating a dungeon

Share your game nights with everyone by posting images and captions, or just tell us about the exciting events that happened in your games here. Even if it's not from Saturday night, we'd like to see them!

2nd attempt generating a dungeon

Postby Azure » Tuesday September 22nd, 2020 9:21pm

This 2nd attempt resulted in a much more convincing dungeon. The colors relate to a Danger Level, if you wanna know.
Tell me what you think.
You do not have the required permissions to view the files attached to this post.
Azure

Chaos Warrior
Chaos Warrior
 
Posts: 117
Images: 1
Joined: Sunday August 23rd, 2020 9:16pm
Forum Language: British English
Hero:

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: 2nd attempt generating a dungeon

Postby Anderas » Wednesday September 23rd, 2020 3:09am

What is it that you use as dungeon generator? Something self-written?


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in two (2) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Anderas
NOT Andreas!

Polar Warbear
Polar Warbear
 
Posts: 3201
Images: 33
Joined: Saturday September 20th, 2014 7:02am
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member
Champion Group Member

Re: 2nd attempt generating a dungeon

Postby Azure » Wednesday September 23rd, 2020 8:27am

I use the rules for Advanced HeroQuest, with some additional tweaks. That allows me to generate a dungeon. Ask me, I have them somewhere...
Sometimes the dungeon looks really friggin weird and blatantly stupidly designed. A dungeon master would probably want to refine and make some changes when the dice rolls bring something stupid to the dungeon.

What you actually see is TableTop Simulator- - a virtual game, available on STEAM. With ''TTS'' you can play HUNDREDS of table top games and board games for the mere price of 20 to 25$

I keep talking about it ! - Just, nobody seems actually convinced of the results except you haha :D
Azure

Chaos Warrior
Chaos Warrior
 
Posts: 117
Images: 1
Joined: Sunday August 23rd, 2020 9:16pm
Forum Language: British English
Hero:

Re: 2nd attempt generating a dungeon

Postby Anderas » Wednesday September 23rd, 2020 9:12am

No, I was about to propose some changes to your algorithm :D No, it's not convincing, you're right.

I am not convinced by most random dungeon generators. The best was until yet the one from darklight, which uses a game card per available room; you mix them, you place the room you draw from the pile. At intersections, you divide up the pile into several piles, one per exit. But still they look all alike.

What is missing for my taste: You can't generate loops with those, you can't generate secret doors, well, you can't tell a story with them.

Am I too picky?


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in two (2) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Anderas
NOT Andreas!

Polar Warbear
Polar Warbear
 
Posts: 3201
Images: 33
Joined: Saturday September 20th, 2014 7:02am
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member
Champion Group Member

Re: 2nd attempt generating a dungeon

Postby Azure » Wednesday September 23rd, 2020 10:23am

I agree ! Yes, you make a very valid point. The dungeon is so random, that almost no story-telling is possible. The map doesn't really make sense half of the time and it would be difficult to implement a smart configuration that demonstrates intelligent creatures living there with such a janky architecture.

I do this just for fun, because I only have 1 group of HeroQuest Classic, and I'm bored. I wanna play with custom heroes and custom monsters. I'm testing if most of the mechanics do make sense. It's fun to test stuff. Yes, I've seen DarkLight Memento Mori. It's such an interesting game.
I should actually study DarkLight.
Azure

Chaos Warrior
Chaos Warrior
 
Posts: 117
Images: 1
Joined: Sunday August 23rd, 2020 9:16pm
Forum Language: British English
Hero:

Re: 2nd attempt generating a dungeon

Postby lestodante » Wednesday September 23rd, 2020 5:12pm

Azure wrote:With TableTop Simulator you can play HUNDREDS of table top games and board games for the mere price of 20 to 25$


Wondering if Hasbro will block Heroquest on TTS because of copyrights infringments....


Rewards:
Participated in four (4) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
lestodante

Halberdier
Halberdier
 
Posts: 1476
Images: 3
Joined: Saturday January 7th, 2017 9:40am
Location: Italy
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: 2nd attempt generating a dungeon

Postby Azure » Wednesday September 23rd, 2020 5:26pm

That's a big question.

They would not be able to erase the Game System.

But they could erase the assets.

If one player has all the rules by heart, and a list of the spells and equipment - everybody can keep playing.
Azure

Chaos Warrior
Chaos Warrior
 
Posts: 117
Images: 1
Joined: Sunday August 23rd, 2020 9:16pm
Forum Language: British English
Hero:

Re: 2nd attempt generating a dungeon

Postby Mophus » Thursday September 24th, 2020 4:35pm

I like creating dungeons with the AHQ generator, but I slightly altered the generation, too. I use only one set of tiles and don't reuse them. I always pregenerate the dungeon. I draw the dungeon on a A4 sheet of squared paper. One field is one square. I decide where the entrance section should be and the sheet's borders define the maximum expansion of the dungeon.

There's also a software for the AHQ generator: https://boardgamegeek.com/filepage/12925/ahq-map-generatorzip


Rewards:
Participated in two (2) Miniature Exchanges.
User avatar
Mophus

Chaos Warrior
Chaos Warrior
 
Posts: 121
Images: 40
Joined: Wednesday February 22nd, 2012 1:12pm
Location: W├╝rttemberg
Forum Language: Deutsch
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: 2nd attempt generating a dungeon

Postby Azure » Thursday September 24th, 2020 5:53pm

Thanks !
That is quite useful !
I appreciate it.
Azure

Chaos Warrior
Chaos Warrior
 
Posts: 117
Images: 1
Joined: Sunday August 23rd, 2020 9:16pm
Forum Language: British English
Hero:


Return to Saturday Night DUNGEON!

Who is online

Users browsing this forum: CommonCrawl [Bot] and 1 guest