Puck is here today, Saturday 24th . We had a chat about our old pal, El_Flesh and his lack of a Quest. We decided to include him in our Quest today, as a new character. Here is his card.
El_Flesh, Diviner & Conjurer
Move 2 Dice
Attack 3
Defend 4
Body 6
Mind 6
Ability to search for Secret Traps & Doors, with Monsters present. Roll 1 combat dice. Skull, nothing, White Shield GM must show Traps & Doors. Black Shield, miss one turn, but can defend, normally.
Has Conjurers spells.
We made up six spells roughly based on the Chaos Sorcerers spells.
So, here we go, with Wallace the Wookey, El_Flesh, Bar-Dun The Dragon Slayer and Pustilence the Potwasher. Puck reads us the preamble. We are on holiday, walking on the beach, we look in a cave, and find a door. Ever nosey, we decide to open the door, and see whats’ what. Down a long passage are several Mummies. Pusilence downs the first, the rest of them retreat on the GM turn. Flesh tries a little divining, but keeps rolling skulls! Getting us nowhere. Of course, we stumble into some spear traps, chasing these reluctant Mummies. Pustilence catches and downs another, and the last one retreats even further. We turn the corner at the end of the passage, only to see a Skeleton at the far end, plus the running Mummy. Flesh divines, and rolls a white shield! Puck as GM must show all Secret Trapa & Doors along the passage. We kill the Mummy, and Flesh casts a Command spell on the Skel. It is now under his Aura until it can roll a Six & break the spell. Flesh brings his pet into attack, and of course, it sets off a Pit Trap in a new section of Passage, sacrificing itself for the common good.
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Flesh moves in to open a door, empty room. He searches & finds some Gems to the value of 50 Gold. We move on & he opens a second door. Behind it he finds an Armed Mummy. This guy has one extra dice in attack & defence. Flesh skilfully wards off its attack, and Wallace blunders in to the first room, searching for Gold. Knowing his luck of old, he turns up a WM. It’s a Zombie. Wallace defends well, and Bar-dun attacks the Zombie, on his turn. This attack fails. Flesh comes under attack from the Armed Mummy again, but it’s a complete miss! Pustilence takes his turn, three hits on the AM, it goes down. We search & find a Secret Door, Flesh casts Fear on a Firmir Spellcaster, it is banished to the furthest corner of the board. Flesh is attacked again, another complete miss. This character bears a charmed life.
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Bar-dun searches the Treasure Chest, finds a Potion of Healing. Flesh looks in the Cupboard, nothing! Here we stop for lunch.
We move along, Pustilence finds that the Passage beside him has 2 Doors, 2 Mummies. On GM turn the banished Firmir Spellcaster finally catches up, casting Summon Orcs. He rolls 5. Pustilence is attacked by 2 Mummies, but shrugs them off. Bar-dun & Pustilence clear the way ahead. Flesh on his turn, accesses the situation. He decides to cast Summon Undead. This conjures up a group of Pinko Skels. He rolls a 3.
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Zargon the Firmir Spellcaster casts Command on Wallace the Wookey. The GMs Orcs attack a Pinko, but he riposts. No luck for GM. The Pinkos attack, downing 2 Orcs. Flesh casts Rust on Wallace, so he cannot harm Our Heroes. We journey on. Zargon casts Summon Undead, 4 Skels. Flesh finds a Potion of Strength in the Alchemists Bench.
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Zargon casts Lightning Bolt on B-D and Pustilence. His minions crowd in.
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Flesh casts Ball of Flame on Zargon, he loses one BP. The monsters attack again, with little success. Wallace finally rolls a 6 to releasse hisself from Command. We fight on. The next Monster attack causes much damage. We all suffer!, but respond.Flesh drinks his Potion of Strength & faces up to Zargon. 4 hits! Zargon is Down & Out!. Flesh is attacked by GMs Orcs, but he beats them off. Wallace with his rusted equipment manages to kill an Orc. B-D opens a door, find a Chest containing a Potion of Healing. We struggle on. Flesh opens a door into a room containing 2 Skels. He is attacked by an Armed Mummy, lurking in the shadows. Loses his first BP of the Quest. What a man! He riposts and downs the AM. Pustilence searching for Treasure finds a Wandering Monster. The Treasure Pack is full of them. Just his luck. Wallace finds the Exit, and leaves the scene. Bar-dun finds 250 Gold Coins in a chest, Flesh searches a second chest, 250 again. Our Heroes stumble out onto the beach, the Quest is over.
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